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RE: New map for WITE

 
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RE: New map for WITE - 9/26/2014 4:10:11 PM   
Peltonx


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quote:

ORIGINAL: 821Bobo

Pelton click here


Hmm


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Post #: 211
RE: New map for WITE - 9/26/2014 4:16:18 PM   
Peltonx


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quote:

ORIGINAL: 821Bobo

Pelton click here


Why would you want my viewing history? Tring to steal PW's or some sht?

or that's not your virus?

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Post #: 212
RE: New map for WITE - 9/26/2014 4:28:10 PM   
821Bobo


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From: Slovakia
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Thats the download link for the mod.

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Post #: 213
RE: New map for WITE - 9/26/2014 5:29:21 PM   
Peltonx


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That's kinda boring was expecting a full blown attack

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Post #: 214
RE: New map for WITE - 11/2/2014 10:47:53 PM   
vandorenp

 

Posts: 1028
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From: Suffolk, VA
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Tried to install this two ways. Neither worked. Merged new files with the old. Deleted old files and copied the new. Neither made a difference. However i did nto restart the game. Just started new scenarios.

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Keydet

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Post #: 215
RE: New map for WITE - 11/3/2014 9:40:22 PM   
SigUp

 

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This map is a no hex grid map. Have you turned off the hex grid?

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Post #: 216
RE: New map for WITE - 11/4/2014 12:28:38 AM   
vandorenp

 

Posts: 1028
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From: Suffolk, VA
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Working fine now. Just copied into existing folders overwriting anything that is duplicated.

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Keydet

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Post #: 217
RE: New map for WITE - 11/4/2014 8:35:34 PM   
Jison

 

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quote:

ORIGINAL: SigUp

This map is a no hex grid map. Have you turned off the hex grid?


If you have no hex grid you probably just need to check your settings.


Jison

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Post #: 218
RE: New map for WITE - 11/8/2014 9:12:10 AM   
cato12

 

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is this map designed to work with jsgme?

im familiar with jsgme so know how it works. ive put the dat folder for this mod in the jsgme mods folder and enabled but when I load the game the map hasn't changed.

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Post #: 219
RE: New map for WITE - 11/8/2014 9:24:17 AM   
chemkid

 

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.

< Message edited by chemkid -- 4/25/2018 7:53:03 AM >

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Post #: 220
RE: New map for WITE - 11/8/2014 1:55:04 PM   
cato12

 

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yep working now, cheers.

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Post #: 221
RE: New map for WITE - 11/22/2014 9:58:46 PM   
darbycmcd

 

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I really love your map! Are you planning on doing a version for WitW.... I look at the screenshots they are posting and it makes me feel a little sad to leave these awesome graphics....

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Post #: 222
RE: New map for WITE - 11/23/2014 1:20:21 PM   
dwinston

 

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What exactly is jsgme? Where do I find it?

Thanks

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Post #: 223
RE: New map for WITE - 11/25/2014 1:30:36 PM   
Jison

 

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quote:

ORIGINAL: darbymcd

I really love your map! Are you planning on doing a version for WitW.... I look at the screenshots they are posting and it makes me feel a little sad to leave these awesome graphics....



I think WITW’s map will be tile-based, so a hand-drawn map like the one for WITE will be impossible to make I'm afraid.


Jison

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Post #: 224
RE: New map for WITE - 11/27/2014 6:25:56 AM   
darbycmcd

 

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nooooooooo... ok, truth telling time. I patched together a jpg of your map in gimp and printed it out, it looks awesome on the wall! i was hoping there would be a full euro version, including med sea area. your work is incredible. i wish some of the other game designers would seek you out. there are a couple tabletop games that would really benefit from you maps, and schwerpunkt's new game, WWII Europe, for sure could use some graphical TLC.... ah well.

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Post #: 225
RE: New map for WITE - 12/6/2014 11:47:53 AM   
Rongor

 

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How do you think I could be able to enjoy the recent released WITW? Your WITE map is so much more beautiful. What do we have to do to make you solve that WITW insufficience?

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Post #: 226
RE: New map for WITE - 12/10/2014 4:09:59 PM   
Rommel76


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Fantastic work Jison, a lot of thanks!

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Post #: 227
RE: New map for WITE - 12/10/2014 4:35:28 PM   
Rommel76


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Fantastic work Jison, a lot of thanks!

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Post #: 228
RE: New map for WITE - 12/10/2014 4:40:38 PM   
Rommel76


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Can you see the rail damage on the new map?, I can´t see it, why?

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Post #: 229
RE: New map for WITE - 12/10/2014 4:58:10 PM   
morvael


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Damage is visible, but working rail is not. Assume working rail in hexes with no icon. It's good solution as obscures less.

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Post #: 230
RE: New map for WITE - 12/10/2014 5:03:53 PM   
Rommel76


Posts: 78
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Ok, and how can I appreciate the damage in a rail hexe?, it changes the color?

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Post #: 231
RE: New map for WITE - 12/10/2014 5:23:58 PM   
morvael


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I think it's a yellow circle.

(in reply to Rommel76)
Post #: 232
RE: New map for WITE - 12/10/2014 5:34:43 PM   
Rommel76


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Ok, thanks!

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Post #: 233
RE: New map for WITE - 12/12/2014 1:47:55 AM   
Tejszd

 

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Thank you for the updated map and interface Jison!!!

< Message edited by Tejszd -- 12/12/2014 3:48:14 AM >

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Post #: 234
RE: New map for WITE - 12/15/2014 2:12:31 AM   
MrFreeze

 

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Joined: 6/10/2014
From: Vancouver BC
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I love this map, it's absolutely gorgeous, any chance that Jison is going to work on the WITW map?

EDIT: sorry didn't read the post above, anyway still would love to see such a beautiful map for WITW

< Message edited by MrFreeze -- 12/15/2014 3:16:15 AM >

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Post #: 235
RE: New map for WITE - 12/15/2014 8:12:38 PM   
bluth

 

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That map make me want the game even more. Thanks Jison !

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Post #: 236
RE: New map for WITE - 12/28/2014 11:58:33 AM   
pvthudson01


Posts: 464
Joined: 10/7/2003
From: Chicago
Status: offline
This mod breaks a few things

All rails are yellow and dont show damage.

The hex info in the upper right does not update weather or other things anymore

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Post #: 237
RE: New map for WITE - 12/28/2014 3:00:21 PM   
Jison

 

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Joined: 7/1/2009
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quote:

ORIGINAL: pvthudson01

This mod breaks a few things

All rails are yellow and dont show damage.

The hex info in the upper right does not update weather or other things anymore


You seem a bit fast claiming things as broken. Rail-damage are shown with a black and yellow sign, and info on the weather updates exactly as it should.

Jison


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Post #: 238
RE: New map for WITE - 12/29/2014 6:58:19 PM   
ham79

 

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First of all, thank you for the interface, unit and map improvements. Awesome work!

However, I for one am struggling a bit with your version of soft factors. It's visually very nice, but it's a lot harder to read the general situation than with the color codes, like in the original. I really, really like everything else but this a bit of a problem. Is there any chance you'd want to make a variant of your package with color coded soft factors ?

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Post #: 239
RE: New map for WITE - 12/30/2014 2:00:49 PM   
Jison

 

Posts: 66
Joined: 7/1/2009
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quote:

ORIGINAL: ham79

First of all, thank you for the interface, unit and map improvements. Awesome work!

However, I for one am struggling a bit with your version of soft factors. It's visually very nice, but it's a lot harder to read the general situation than with the color codes, like in the original. I really, really like everything else but this a bit of a problem. Is there any chance you'd want to make a variant of your package with color coded soft factors ?


I can make a little color coded 'patch' for you, but it will have to wait a few days.


Jison



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Post #: 240
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