Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

negative raid loot

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Distant Worlds 1 Series >> Tech Support >> negative raid loot Page: [1]
Login
Message << Older Topic   Newer Topic >>
negative raid loot - 5/28/2013 11:00:33 AM   
YourConscience

 

Posts: 57
Joined: 4/5/2010
Status: offline
Recently I raided a small colony using a fleet of 40 destroyers with two assault pods each. After one raid succeeded, I immediately launched another, which succeeded very quickly too. Except this time around I was presented with a report indicating that my troops pillaged -435 credits, which indeed vanished from our treasure hoard. I guess the corresponding function which computes the raid loot should be fixed to state result = max(computed,0) to prevent such things from happening.
Post #: 1
RE: negative raid loot - 5/28/2013 11:02:17 AM   
Bingeling

 

Posts: 5186
Joined: 8/12/2010
Status: offline
That is on the fix list for 1.9.0.2, you should update.

If you already did, it is a bug...

(in reply to YourConscience)
Post #: 2
RE: negative raid loot - 5/28/2013 12:05:08 PM   
YourConscience

 

Posts: 57
Joined: 4/5/2010
Status: offline
Oh, great. No, I am not running an updated version yet.

(in reply to Bingeling)
Post #: 3
RE: negative raid loot - 5/28/2013 2:00:43 PM   
michaelm75au


Posts: 13500
Joined: 5/5/2001
From: Melbourne, Australia
Status: offline
When a pirate raids a mining base, they sometimes seem to loot a lot more stuff than seems reasonable to be at the base.
Don't have a save as only just noticed a very large loot from a mining base. (using latest patch (02))
I'll monitor this some more, and if it happens again, try for a save.

_____________________________

Michael

(in reply to YourConscience)
Post #: 4
RE: negative raid loot - 5/31/2013 11:10:35 AM   
michaelm75au


Posts: 13500
Joined: 5/5/2001
From: Melbourne, Australia
Status: offline
1.9.0.3
After a raid, the base showed the values shown:

Note the -1 highlighted




Attachment (1)

_____________________________

Michael

(in reply to michaelm75au)
Post #: 5
RE: negative raid loot - 5/31/2013 11:08:42 PM   
necaradan666

 

Posts: 256
Joined: 5/28/2012
Status: offline
Must have pried that last emeros crystal out of a already built weapon or something.

(in reply to michaelm75au)
Post #: 6
RE: negative raid loot - 6/1/2013 3:24:05 PM   
OzoneGrif_slith


Posts: 378
Joined: 12/2/2010
Status: offline
Hi,

I'm playing as an empire. Pirates send troops to loot my planet, but it's very well defended. The ships are gone, the pirates are no match... But they still loot ressources and money from my world !

Is it normal ? The Galactopedia states that a pirate Raid has to win against the defenders to loot a planet. Obviously, it's not the case since they loot the planet also when losing.

(in reply to necaradan666)
Post #: 7
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Distant Worlds 1 Series >> Tech Support >> negative raid loot Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.297