Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Raiding a Colony with your own Pirate Hidden Facility

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Distant Worlds 1 Series >> Raiding a Colony with your own Pirate Hidden Facility Page: [1]
Login
Message << Older Topic   Newer Topic >>
Raiding a Colony with your own Pirate Hidden Facility - 6/13/2013 7:49:15 PM   
MoloMowChow

 

Posts: 22
Joined: 6/5/2013
Status: offline
Apparently, if I raid a planet that also has my own hidden pirate base in it, it'll add to the defense power of the home world. If the raid succeeds, I lose my hidden pirate base and the control rating drops. Do hidden pirate bases increase control over time? I heard that population maxes out the control, but raids have allowed me to push it over the limits, I think.
Post #: 1
RE: Raiding a Colony with your own Pirate Hidden Facility - 6/14/2013 5:21:53 PM   
Plant


Posts: 418
Joined: 4/23/2013
Status: offline
No, Hidden Pirate bases, don't increase control. They prevent them from slipping down to below 50% or 100% for the pirate fortresses.

(in reply to MoloMowChow)
Post #: 2
RE: Raiding a Colony with your own Pirate Hidden Facility - 6/14/2013 9:25:54 PM   
DeadlyShoe


Posts: 217
Joined: 6/2/2013
Status: offline
This is a bug, its listed as fixed in the 1906 patch

(in reply to Plant)
Post #: 3
RE: Raiding a Colony with your own Pirate Hidden Facility - 6/16/2013 7:19:43 AM   
MoloMowChow

 

Posts: 22
Joined: 6/5/2013
Status: offline
I'm having a different issue now.

Got 100% control of an Empire's homeworld pre-warp. Built a pirate base and it completed. Also noted at this point is that for some strange reason I couldn't immediately build a pirate fortress afterward despite having 260k in funds. They eventually launched an attack on it, and I launched Assault pods from my ship onto the planet to help defend against said attack, but once again they added to the assault against my pirate base.

I think it's because the bug notes only fixed raiding a planet that already has the pirate base on it, but not when the colony launches an assault on it and you want to help defend it by launching troops.

So I suppose it'd be nice to reinforce a pirate base from being assaulted by launching assault pods onto it.

(in reply to DeadlyShoe)
Post #: 4
RE: Raiding a Colony with your own Pirate Hidden Facility - 6/16/2013 10:51:57 AM   
Lucian

 

Posts: 279
Joined: 12/1/2012
Status: offline
quote:

So I suppose it'd be nice to reinforce a pirate base from being assaulted by launching assault pods onto it.


Hell yes! This needs to be addressed in the next patch

(in reply to MoloMowChow)
Post #: 5
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Distant Worlds 1 Series >> Raiding a Colony with your own Pirate Hidden Facility Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.938