Shannon V. OKeets
Posts: 22095
Joined: 5/19/2005 From: Honolulu, Hawaii Status: offline
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quote:
ORIGINAL: kingtiger_501 quote:
ORIGINAL: brian brian yeah, ARM + GARR, 3 turns straight, then the MECH + 2 cheap Infantry class units. then start climbing the mountain of infantry gearing. also, see my next post. a 1940 Barbarossa will be a low density affair for each side. in theory, I've never seen one and don't expect to. the Russians get a nice amount of Reserves of course, and against a 1940 attack the instant MIL build would be an OK choice. (I don't build a mass pile of them in M/J 41, just some each turn). In M/J 40, a Russian ARM, MECH, and re-org'd RES MECH would play like 3 strong safeties, preventing the thinner-than-41 German spearheads from taking a hex beyond the range of the Luftwaffe, greatly slowing the speed of the German advance. Not stopping the advance, just keeping them from taking hexes before their Infantry and Stukas can be brought forward. Hexes such as the critical rail junctions (including clear terrain INF can't hold) to get the factories to Siberia, which is the #1 key in Barbarossa, worth trading units for. An ARM would join the effort in J/A and S/O 40, along with a MECH that turn. That would give me more security than several extra pre-war Russian Infantry armies that the powerful German units will just pulverize anyway whenever they make contact. I think. And the Germans can't operate on as many axes of advance in 1940 as in 1941. If the Germans concentrate forces on one axis, the Russians mass their armor against it and all the factories escape from the ignored axis. If the Germans spread out, the Russian tanks spread out as they won't need to be as concentrated to prevent panzers from advancing freely without infantry. Really I have the same philosophy for a 1941 Barbarossa. By then the Russians would have 3 ARM & 4 MECH in their defensive secondary, though now operating in stacked pairs. These stacks also give the Russians flexibility to pick off single exposed forward German units, not to make any kind of devastating counterattack or momentum shift; the Germans have too deep of a bench for that to succeed in 1941. Rather, these fast units can swoop on to any easy kill in the front lines (always and only if and iwhen the Luftwaffe is used up / out of range) to get Guards Banner Army points. Those units can stop German spearheads dead in their tank tracks and require a German Army+ (3 stacks) to overcome them, if they choose to stand and fight, which I would not suggest. GBA units on the map in 1940 would be a glorious thing, but the weak pre-war Russian rifle units won't be able to generate one against the powerful pre-war Wehrmacht units. The black-print Russian tank units of either type aren't all that strong either of course, but their built-in die roll modifiers give them increased combat power over just their combat factors. I would love to play Germany with a Soviet play who builds like this. It would be the last time he builds like this!! I agree. After clearly out any speed bumps, I think I would have my faster moving units charge forward to 2 or 3 of those strong safeties and see how well they do against the O-Chit. Blowing a large hole in the USSR defensive line which doesn't have sufficient infantry to reform a decent line should cause the USSR player a lot of grief. All I really want to do as Germany is have my HQs, infantry, and short range bombers move their full movement rates every impulse during the spring and summer months. If I can accomplish that, then the USSR runs out of room for railroading out its factories.
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Steve Perfection is an elusive goal.
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