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RE: UI Text (in particular tutorial)

 
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RE: UI Text (in particular tutorial) - 2/5/2019 8:34:14 PM   
AngrySwan

 

Posts: 435
Joined: 10/3/2013
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Hi Ronald,

The machine translations I make will surely benefit from proofreading by a German.

Kharkov scenario - I could give you the fistfight version as it is but it is not final.

Bryansk - working on the map, what I would really need is to know how to make rivers. That is the only thing I have not learned yet.

Tula - comes last, currently looking at maps and OOBs.

Murmansk - the original map is too large so the game keeps crashing. Unless there is a quick and easy way to increase the memory I will have to cut the map into pieces (can be done with an xml editor, long and boring but doable). Then the scenario becomes a mini campaign.
1. Operation Renntier - mountain rifles move to the Soviet border, while the airfields near Kirkenes receive more planes from Stavanger.
2. Border crossing - attack on the border and Rybachiy peninsula (which AK Norway historically did not capture).
3. Battle on the Litsa river - more or less equal strength but Germany is attacking and crossing the river (of course the Soviets have blown the bridges by then).
Or the mountain rifles reach the river, wait until September and the arrival of the 9th Elite regiment and then attack Murmansk?

The Soviet 1944 scenario could also be a playable mini campaign:
1. The Soviets fight their way to the border.
2. Battles in Norway and Kirkenes.

Looks like a separate theme? I will first finish the missing scenarios for 1941 and then Murmansk comes next as a mini-campaign.
2.

(in reply to Ronald Wendt)
Post #: 31
RE: UI Text (in particular tutorial) - 2/6/2019 5:24:17 AM   
Ronald Wendt


Posts: 1880
Joined: 6/8/2009
Status: offline
Hi AngrySwan,

if you feel one of the scenarios has all the texts needed and/or is ready to be tested for function & balance just post them here or send me a PM.

As to the rivers, i could make a tutorial either a video or a thread here in the forum. But both take time i have to find. Maybe if there is only a specific thing you do not know about or does not work as you think it should we could resolve this with a view posts here ?

Regards,

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Post #: 32
RE: UI Text (in particular tutorial) - 2/6/2019 2:38:43 PM   
terminator


Posts: 1047
Joined: 12/10/2009
From: France
Status: offline
Hi Ronald,

I have 2 more scenarios to finish :
- Belgrade 1941
- Operation Star or Operation Zvezda (not in your Campaign Soviet Dawn ?)

< Message edited by terminator -- 2/6/2019 2:39:29 PM >

(in reply to Ronald Wendt)
Post #: 33
RE: UI Text (in particular tutorial) - 2/7/2019 5:02:06 AM   
Ronald Wendt


Posts: 1880
Joined: 6/8/2009
Status: offline
Hi terminator,

of course the same goes for your scenarios...i am always glad to help out.

No, Zvezda is not part of the campaign beacause it would need a lot alternatives as the Soviet historically lost that battle due to Mansteins counter. Else "victory" could have been holding something that will be given up in the briefing. I guess i always had this more as a German mission on the radar because of the result.

While we are at it: i played your Kutno map a few times to get "brilliant" with the "very hard" difficulty. I newer made it. Did you test it that way ? I just want to make sure i try to get something that is possible.

Regards,

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Post #: 34
RE: UI Text (in particular tutorial) - 2/11/2019 3:06:43 PM   
AngrySwan

 

Posts: 435
Joined: 10/3/2013
Status: offline
Hi Ronald,

A few posts with a couple of screenshots would do. Let's say you have a map and want to build a river. What is the first step? Do you build a river bed first and then put a river into it or start with a river at once?

(in reply to Ronald Wendt)
Post #: 35
RE: UI Text (in particular tutorial) - 2/12/2019 5:52:22 PM   
terminator


Posts: 1047
Joined: 12/10/2009
From: France
Status: offline

quote:

ORIGINAL: Ronald Wendt
While we are at it: i played your Kutno map a few times to get "brilliant" with the "very hard" difficulty. I newer made it. Did you test it that way ? I just want to make sure i try to get something that is possible.

The explication is the upgrade to version 1.08 :
• AI equips support units before the first human turn

I corrected the conditions of victory, the scenario is improved.
I will post it soon.

(in reply to Ronald Wendt)
Post #: 36
RE: UI Text (in particular tutorial) - 2/17/2019 5:38:32 AM   
Ronald Wendt


Posts: 1880
Joined: 6/8/2009
Status: offline
Hi folks,

quote:

ORIGINAL: terminator
The explication is the upgrade to version 1.08 :
• AI equips support units before the first human turn

Sounds about right, it felt like i was very close every time just could not quite get there.

quote:

ORIGINAL: terminator
I corrected the conditions of victory, the scenario is improved.
I will post it soon.


Looking forward to it !

@AngrySwan:

Will cover the river stuff asap. Btw. there will also be three German Battle Honours in 1.09: Lapplandschild, Krimschild and Ostmedallie which you might want to use in your campaign. I will get to you as soon as this is done so you can work on it before the offical release of 1.09.


_____________________________


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Post #: 37
RE: UI Text (in particular tutorial) - 2/17/2019 9:06:42 PM   
terminator


Posts: 1047
Joined: 12/10/2009
From: France
Status: offline

quote:

ORIGINAL: Ronald Wendt

Hi folks,

quote:

ORIGINAL: terminator
The explication is the upgrade to version 1.08 :
• AI equips support units before the first human turn

Sounds about right, it felt like i was very close every time just could not quite get there.

quote:

ORIGINAL: terminator
I corrected the conditions of victory, the scenario is improved.
I will post it soon.


Looking forward to it !

This has been done : http://www.matrixgames.com/forums/tm.asp?m=4284687

(in reply to Ronald Wendt)
Post #: 38
RE: UI Text (in particular tutorial) - 2/18/2019 5:30:47 AM   
Ronald Wendt


Posts: 1880
Joined: 6/8/2009
Status: offline
Hi terminator,

that escaped me thanks for the hint.

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Post #: 39
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