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RE: The old world vs the new: Cannonfodder (Allies) vs Quixote (Japan)

 
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RE: The old world vs the new: Cannonfodder (Allies) vs ... - 10/8/2013 9:54:34 AM   
JocMeister

 

Posts: 8262
Joined: 7/29/2009
From: Sweden
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quote:

ORIGINAL: Cannonfodder

Hey Joc, it's even worse. This might become the first PBEM that I know of that ends due to japanese autovictory. China is a big factor in this. So many squads lost and a couple of nice bases to build up for points.

I'm going to work on a new strategy this week because this is going nowhere...


Yeah, tell me about it. In my other PBEM I lost almost 10k worth of army VP points in 10/42. Mostly Chinese. Supply got so bad I intentionally started to let corps I knew I could never heal up get destroyed. Didn´t think of the VP point then...And...it didn´t help one iota with the supply so it was all in vain.

Supply is still almost zero across the board. My opponent have the entire Jap bomber force bombing day after day just burning supplies killing/disabling about 3000 chinese each turn. Can´t put up any CAP as there is no supply for it to fly.

Have you considered just withdrawing to the mountains to try and avoid destruction thus losing more VPs? Whats your VP status btw? I´m hovering around 3:1 and china is about to break completely open. I´m going to run for it and just try to avoid getting killed costing me more VPs.

Sucks to see 2000 Chinese AV dug in with level 3 forts in rough terrain get a modified AV of 200. Thats a good signal its about time to give up.

(in reply to KenchiSulla)
Post #: 211
RE: The old world vs the new: Cannonfodder (Allies) vs ... - 10/9/2013 12:54:23 AM   
zuluhour


Posts: 5244
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From: Maryland
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No talk of giving up. We have not even discussed reasonable means to curve the VP ratio.

(in reply to JocMeister)
Post #: 212
RE: The old world vs the new: Cannonfodder (Allies) vs ... - 10/9/2013 4:41:31 PM   
KenchiSulla


Posts: 2948
Joined: 10/22/2008
From: the Netherlands
Status: offline
23-26-april-1942

Pacific

Suva takes two deliberate attacks (supported by 4 battleships and G4Ms flying from Luganville), forts drop to two. Japanese suffer a lot of disablements but this won't last long..

Fist attack:

Ground combat at Suva (132,160)

Japanese Deliberate attack

Attacking force 57708 troops, 573 guns, 240 vehicles, Assault Value = 1950

Defending force 23097 troops, 304 guns, 353 vehicles, Assault Value = 431

Japanese engineers reduce fortifications to 3

Japanese adjusted assault: 1139

Allied adjusted defense: 891

Japanese assault odds: 1 to 1 (fort level 3)

Japanese Assault reduces fortifications to 3

Combat modifiers
Defender: terrain(+), forts(+), disruption(-)
Attacker:

Japanese ground losses:
3709 casualties reported
Squads: 13 destroyed, 313 disabled
Non Combat: 1 destroyed, 33 disabled
Engineers: 0 destroyed, 27 disabled
Guns lost 40 (2 destroyed, 38 disabled)

Allied ground losses:
899 casualties reported
Squads: 10 destroyed, 62 disabled
Non Combat: 2 destroyed, 76 disabled
Engineers: 50 destroyed, 38 disabled
Guns lost 46 (2 destroyed, 44 disabled)
Vehicles lost 24 (5 destroyed, 19 disabled)

Assaulting units:
65th Brigade
38th Division
11th Garrison Unit
10th Garrison Unit
14th Division
64th Naval Guard Unit
16th Division
67th Naval Guard Unit
5th Mortar Battalion
17th Medium Field Artillery Regiment
25th Army
8th Medium Field Artillery Regiment
14th Ind.Art.Mortar Battalion
14th Shipping Engr Rgt /3

Defending units:
110th Combat Engineer Battalion
8th Marine Regiment
2nd USMC Engineer Regiment
8th NZ Brigade
131st Field Artillery Battalion
147th Field Artillery Regiment
3rd Marine Defense Battalion
I US Amphib Corps
808th Engineer Aviation Battalion
1st RNZAF Base Force
115th USAAF Base Force
134th USA Base Force
148th Field Artillery Battalion
114th USAAF Base Force
Nandi Base Force


2nd attack

Ground combat at Suva (132,160)

Japanese Deliberate attack

Attacking force 55569 troops, 573 guns, 240 vehicles, Assault Value = 1735

Defending force 22309 troops, 305 guns, 356 vehicles, Assault Value = 370

Japanese engineers reduce fortifications to 2

Japanese adjusted assault: 1257

Allied adjusted defense: 549

Japanese assault odds: 2 to 1 (fort level 2)

Japanese Assault reduces fortifications to 2

Combat modifiers
Defender: terrain(+), forts(+), disruption(-), experience(-)
Attacker:

Japanese ground losses:
1482 casualties reported
Squads: 11 destroyed, 313 disabled
Non Combat: 1 destroyed, 19 disabled
Engineers: 1 destroyed, 14 disabled

Allied ground losses:
745 casualties reported
Squads: 1 destroyed, 31 disabled
Non Combat: 10 destroyed, 107 disabled
Engineers: 54 destroyed, 18 disabled
Guns lost 21 (5 destroyed, 16 disabled)
Vehicles lost 35 (3 destroyed, 32 disabled)

Assaulting units:
10th Garrison Unit
38th Division
16th Division
64th Naval Guard Unit
65th Brigade
11th Garrison Unit
14th Division
67th Naval Guard Unit
5th Mortar Battalion
1st Fleet
25th Army
14th Ind.Art.Mortar Battalion
8th Medium Field Artillery Regiment
17th Medium Field Artillery Regiment
14th Shipping Engr Rgt /3

Defending units:
2nd USMC Engineer Regiment
110th Combat Engineer Battalion
8th Marine Regiment
8th NZ Brigade
3rd Marine Defense Battalion
1st RNZAF Base Force
I US Amphib Corps
148th Field Artillery Battalion
115th USAAF Base Force
147th Field Artillery Regiment
114th USAAF Base Force
131st Field Artillery Battalion
134th USA Base Force
808th Engineer Aviation Battalion
Nandi Base Force


India

The allies withdraw from Madras, taking some casualties from (air)bombardments. The RAF tries to subdue the now numerous IJN and IJA fighters but fails as the CAP up is to strong.. Both sides take heavy casualties.

Will have to stand down the air in India for a bit to regain strength. Madras would have fallen without those damn pesky IJN Battleships and Tokio express...

< Message edited by Cannonfodder -- 10/9/2013 4:45:36 PM >


_____________________________

AKA Cannonfodder

"It happened, therefore it can happen again: this is the core of what we have to say. It can happen, and it can happen everywhere.”
¯ Primo Levi, writer, holocaust survivor

(in reply to zuluhour)
Post #: 213
RE: The old world vs the new: Cannonfodder (Allies) vs ... - 10/9/2013 4:50:21 PM   
KenchiSulla


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From: the Netherlands
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Victory point situation

The japanese now have a decent advantage in VPs. This will increase even further with the fall of Suva and the raging of battle in China. What I am looking for is ways to increase the allied VP count foremost. That means:

- building bases (Even if only 30 points, it helps, the Japanese need to have 120 points against every such base)
- killing troops
- sinking ships
- shooting down aircraft

1:1 ratio with the allied airforce in 1942 is ok for me. It's not pretty, it's bloody but it helps the cause...

Sinking ships is harder to realise. Might need to set some sneaky ambushes...

What do you think?

_____________________________

AKA Cannonfodder

"It happened, therefore it can happen again: this is the core of what we have to say. It can happen, and it can happen everywhere.”
¯ Primo Levi, writer, holocaust survivor

(in reply to KenchiSulla)
Post #: 214
RE: The old world vs the new: Cannonfodder (Allies) vs ... - 10/9/2013 6:38:18 PM   
Encircled


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From: Northern England
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Raids by small SCTF's into areas he might have a lot of high VP merchant traffic?

Carrier battle?

I've not got much idea more than that

_____________________________


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Post #: 215
RE: The old world vs the new: Cannonfodder (Allies) vs ... - 10/11/2013 11:52:10 PM   
zuluhour


Posts: 5244
Joined: 1/20/2011
From: Maryland
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Sorry, as I have my hands full in the Pacific as well and have had to put what little cranial resources left over from work on it. He certainly brought the party to the Fiji's. A couple of questions, not a lot of detail required: How is your BB strength? Have you received the two older BBs yet? Are your carriers intact? Are you prepping for something in the SoPac-SwPac area? I noticed that Japan played a very smart hand occupying the low VP but great forward staging islands. He cannot possibly be strong everywhere with such a strong push in SoPac and India. The CG2 is really stretching me as well as I am about to lose Australia. I have begun to notice "chinks" along his forward trace though and believe I can unhinge him. I'm just rambling as I'm reading both sides but would suggest you have played the tactical game well against a very well orchestrated offensive. The tempo he has displayed is downright diabolical. You can step back and take a breath now as his amphibious bonus is gone, you have Wasp and Hornet coming, some fast BBs, and some great engineers. The loss of the marine rgt is going to hurt but you will be able to rebuild it for summer '43. You only really need a small VP swing and a naval victory or two to keep in the fight. ramble ramble ramble.....

(in reply to Encircled)
Post #: 216
RE: The old world vs the new: Cannonfodder (Allies) vs ... - 10/12/2013 7:00:28 AM   
KenchiSulla


Posts: 2948
Joined: 10/22/2008
From: the Netherlands
Status: offline
turns up to 2-may-1942

First, a summary of the main battles of the last week.

Minor victory in China, but one that drops the fort level to 2.

Ground combat at Chihkiang (78,50)

Japanese Deliberate attack

Attacking force 140504 troops, 1330 guns, 663 vehicles, Assault Value = 4820

Defending force 92950 troops, 604 guns, 0 vehicles, Assault Value = 2743

Japanese engineers reduce fortifications to 2

Japanese adjusted assault: 5980

Allied adjusted defense: 5431

Japanese assault odds: 1 to 1 (fort level 2)

Japanese Assault reduces fortifications to 2

Combat modifiers
Defender: terrain(+), preparation(-), experience(-), supply(-)
Attacker:

Japanese ground losses:
12556 casualties reported
Squads: 152 destroyed, 1008 disabled
Non Combat: 4 destroyed, 149 disabled
Engineers: 0 destroyed, 171 disabled
Guns lost 44 (2 destroyed, 42 disabled)
Vehicles lost 50 (2 destroyed, 48 disabled)

Allied ground losses:
3676 casualties reported
Squads: 14 destroyed, 451 disabled
Non Combat: 8 destroyed, 126 disabled
Engineers: 2 destroyed, 21 disabled
Guns lost 45 (6 destroyed, 39 disabled)

Assaulting units:
40th Division
61st Infantry Brigade
8th Armored Car Co
13th Tank Regiment
27th Division
34th Division
104th Division
116th Division
51st Recon Regiment
17th Division
22nd Division
15th Division
13th Division
102nd Infantry Regiment
8th Recon Regiment
39th Division
58th Infantry Regiment
11th Army
1st Hvy.Artillery Regiment
2nd Ind. Mountain Gun Regiment
15th Ind.Medium Field Artillery Regiment
3rd Ind.Hvy.Art. Battalion
23rd Army
1st Mortar Battalion
China Expeditionary Army
2nd Ind.Hvy.Art. Battalion
2nd Mortar Battalion

Defending units:
100th Chinese Corps
8th Chinese Corps
45th Chinese Corps
86th Chinese Corps
78th Chinese Corps
5th Chinese Cavalry Corps
18th Chinese Corps
20th Chinese Corps
21st Chinese Corps
3rd New Chinese Corps
68th Chinese Corps
72nd Chinese Corps
26th Chinese Corps
46th Chinese Corps
49th Chinese Corps
6th Construction Regiment
25th Group Army
6th War Area
33rd Group Army
29th Group Army
3rd War Area
2nd Chinese Base Force
7th War Area
12th Group Army
7th Chinese Base Force


This stack is worrying me. I do have about 4000 AV concentrated at Chungking now so if it has to withdraw it is just a question of getting everything back into the city.

Ground combat at 78,44 (near Chungking)

Japanese Bombardment attack

Attacking force 11094 troops, 102 guns, 0 vehicles, Assault Value = 1992

Defending force 50150 troops, 346 guns, 0 vehicles, Assault Value = 1429

Allied ground losses:
23 casualties reported
Squads: 0 destroyed, 3 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled

Assaulting units:
23rd Tank Regiment
3rd Ind.Mixed Brigade
6th Division
110th Division
36th Division
3rd Division
10th Tank Regiment
Mongol Garrison Army

Defending units:
75th Chinese Corps
14th Chinese Corps
29th Chinese Corps
71st Chinese Corps
73rd Chinese Corps
66th Chinese Corps
3rd Group Army
4th Group Army
6th Group Army
8th War Area
21st Group Army


This is the last Java outpost, about to fall....

Ground combat at Bandoeng (50,100)

Japanese Deliberate attack

Attacking force 46309 troops, 489 guns, 285 vehicles, Assault Value = 1471

Defending force 20621 troops, 300 guns, 181 vehicles, Assault Value = 558

Japanese adjusted assault: 898

Allied adjusted defense: 673

Japanese assault odds: 1 to 1 (fort level 0)

Japanese Assault reduces fortifications to 0

Combat modifiers
Defender: terrain(+), leaders(-), experience(-), supply(-)
Attacker:

Japanese ground losses:
2384 casualties reported
Squads: 4 destroyed, 111 disabled
Non Combat: 0 destroyed, 18 disabled
Engineers: 2 destroyed, 17 disabled
Vehicles lost 11 (1 destroyed, 10 disabled)

Allied ground losses:
1622 casualties reported
Squads: 16 destroyed, 89 disabled
Non Combat: 2 destroyed, 13 disabled
Engineers: 1 destroyed, 9 disabled
Guns lost 45 (11 destroyed, 34 disabled)
Vehicles lost 18 (6 destroyed, 12 disabled)

Assaulting units:
56th Division
41st Infantry Regiment
4th Division
2nd Tank Regiment
124th Infantry Regiment
4th Guards Division
16th Army
15th Ind.Art.Mortar Battalion
3rd Mortar Battalion
9th Ind.Hvy.Art. Battalion
1st Medium Field Artillery Regiment
1st Ind. Engineer Regiment

Defending units:
Tjilatjap KNIL Battalion
Mobiele Eenheid Battalion
Batavia Coastal Gun Battalion
Barisan KNIL Regiment
4th KNIL Regiment
2nd KNIL Regiment
1st Regt Cavalerie
4th KNIL Landstorm Battalion
6th KNIL Regiment
3rd KNIL AA Battalion
2 ML-KNIL Aviation
Tjilitap Base Force
South Java Base Force
3rd KNIL Landstorm Battalion
1st KNIL Landstorm Battalion
Bandoeng Base Force


Suva

It falls, just causing disablements to the divisions there..

< Message edited by Cannonfodder -- 10/12/2013 7:02:48 AM >


_____________________________

AKA Cannonfodder

"It happened, therefore it can happen again: this is the core of what we have to say. It can happen, and it can happen everywhere.”
¯ Primo Levi, writer, holocaust survivor

(in reply to zuluhour)
Post #: 217
RE: The old world vs the new: Cannonfodder (Allies) vs ... - 10/12/2013 7:15:32 AM   
KenchiSulla


Posts: 2948
Joined: 10/22/2008
From: the Netherlands
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quote:

ORIGINAL: zuluhour

A couple of questions, not a lot of detail required: How is your BB strength? Have you received the two older BBs yet? Are your carriers intact? Are you prepping for something in the SoPac-SwPac area?


Hi Zulu, I agree with you that I just need a few successes to prevent autovictory and to secure the game going into 1943 now. What I mean with that is the China situation. It is a major source of VPs, especially if you consider destroying the Chinese LCUs (which Quixote does). Right now I'm about to pull everything into Chungking and create a mega stack that Quixote can only destroy by taking massive losses to concentrated infantry fire from my now 50+ experience corps... What is stopping me? The absolute crazyness... but Quixote would do so in the blink of an eye so I guess I just have to let go...

My fleet is mostly intact with a couple of cruisers lost and having all carriers and all battleships operational. I'm planning and prepping for operations in NoPac and SoPac. Obviously SoPac currently is a priority (due to VPs there) and a problem (due to fleet presence)..

Also, I want to keep the pressure on in India so I'm building forward bases to bring Ceylon within range and if at all possible Calcutta..



< Message edited by Cannonfodder -- 10/12/2013 7:16:50 AM >


_____________________________

AKA Cannonfodder

"It happened, therefore it can happen again: this is the core of what we have to say. It can happen, and it can happen everywhere.”
¯ Primo Levi, writer, holocaust survivor

(in reply to zuluhour)
Post #: 218
RE: The old world vs the new: Cannonfodder (Allies) vs ... - 10/12/2013 7:45:20 AM   
JocMeister

 

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From: Sweden
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quote:

ORIGINAL: Cannonfodder

quote:

ORIGINAL: zuluhour

A couple of questions, not a lot of detail required: How is your BB strength? Have you received the two older BBs yet? Are your carriers intact? Are you prepping for something in the SoPac-SwPac area?


Hi Zulu, I agree with you that I just need a few successes to prevent autovictory and to secure the game going into 1943 now. What I mean with that is the China situation. It is a major source of VPs, especially if you consider destroying the Chinese LCUs (which Quixote does). Right now I'm about to pull everything into Chungking and create a mega stack that Quixote can only destroy by taking massive losses to concentrated infantry fire from my now 50+ experience corps... What is stopping me? The absolute crazyness... but Quixote would do so in the blink of an eye so I guess I just have to let go...

My fleet is mostly intact with a couple of cruisers lost and having all carriers and all battleships operational. I'm planning and prepping for operations in NoPac and SoPac. Obviously SoPac currently is a priority (due to VPs there) and a problem (due to fleet presence)..

Also, I want to keep the pressure on in India so I'm building forward bases to bring Ceylon within range and if at all possible Calcutta..



Is he bombing a lot? I found that while a 1000 casualties per day doesn´t sound like much against the Chinese hordes it does add up. Do that for a year and its A LOT. Major problem is the disablements it causes as this adds a tremendous load on the supply situation. China is all about supply. There is simply not enough of it to go around. From day 1 it just goes downhill.

Have you considered doing an early offensive somewhere in the hopes of drawing him to a battle more on your own terms? NOPAC perhaps? Wake? Do something that forces him to react to what you do instead?

(in reply to KenchiSulla)
Post #: 219
RE: The old world vs the new: Cannonfodder (Allies) vs ... - 10/12/2013 7:56:28 AM   
KenchiSulla


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Joined: 10/22/2008
From: the Netherlands
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Well, actually the Madras battle made him react. He had to reinforce with fighters, ground forces from Ceylon (weakening the garrison) and battleships/warships to deploy them and bombard. Right now I concentrated british torpedo bombers (60+) at Bangalore in the hope of catching transports at some point..

The NoPac offensive that I'm working on should secure the aleutians for the allies as Quixote seems very weak in this theatre. In case it goes well who knows what could happen.. Hokkaido is on the table for sure (with its VP rich bases)..

But in general you are right Joc.. The allies need to grab the initiative to be able get out of this mess....

_____________________________

AKA Cannonfodder

"It happened, therefore it can happen again: this is the core of what we have to say. It can happen, and it can happen everywhere.”
¯ Primo Levi, writer, holocaust survivor

(in reply to JocMeister)
Post #: 220
RE: The old world vs the new: Cannonfodder (Allies) vs ... - 10/13/2013 3:29:34 AM   
Capt. Harlock


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quote:

The allies need to grab the initiative to be able get out of this mess....


Sir Robin has clearly outlived his usefulness.

_____________________________

Civil war? What does that mean? Is there any foreign war? Isn't every war fought between men, between brothers?

--Victor Hugo

(in reply to KenchiSulla)
Post #: 221
RE: The old world vs the new: Cannonfodder (Allies) vs ... - 10/13/2013 11:21:03 AM   
KenchiSulla


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Joined: 10/22/2008
From: the Netherlands
Status: offline
9-may-1942

China

China, terrible. Units get plenty of supply, even if not connected by road so should have defended the area northeast of Chungking earlier. Sadly did not have the troops to spare at that moment and got caught in the open (vulnerable to Quixote his bombing campaign. China is now all about getting as much AV into Chungking as possible. I should at least be able to get 7000 AV into the city before its isolated. Even while low on supply that will be a hard stack to destroy.






Attachment (1)

_____________________________

AKA Cannonfodder

"It happened, therefore it can happen again: this is the core of what we have to say. It can happen, and it can happen everywhere.”
¯ Primo Levi, writer, holocaust survivor

(in reply to Capt. Harlock)
Post #: 222
RE: The old world vs the new: Cannonfodder (Allies) vs ... - 10/13/2013 11:26:18 AM   
KenchiSulla


Posts: 2948
Joined: 10/22/2008
From: the Netherlands
Status: offline
India

Quixote is pouring troops and guns into Madras. Troop count is now 55.000 with 500 guns and vehicles. The RAF and FAA tried to put a stop to the resupply actions but CAP was to heavy (including the first batch of Tojo's) and losses were terrible (60 fighters and 60 bombers, mostly Swordfish and Albacores for 30 destroyed Japanese aircraft). Luckily fighter losses were distributed evenly among the types used (Martlet, Hurricane IIb and Is, P40s and H81s) and I had several Albacores in the pools so the threat is still present at Bangalore, forcing Quixote to keep Madras stacked with fighters.

I've attached the text file of the combat report for people who would like more details on the events.



Attachment (1)

_____________________________

AKA Cannonfodder

"It happened, therefore it can happen again: this is the core of what we have to say. It can happen, and it can happen everywhere.”
¯ Primo Levi, writer, holocaust survivor

(in reply to KenchiSulla)
Post #: 223
RE: The old world vs the new: Cannonfodder (Allies) vs ... - 10/13/2013 11:29:45 AM   
KenchiSulla


Posts: 2948
Joined: 10/22/2008
From: the Netherlands
Status: offline
Plan

The allies need to grab the initiative early. Hard as that is it is not entirely impossible. The only weakness the Japanese currently have is the largeness of the Empire.

I'll have to apply pressure to all corners of the empire to try and scatter Japanese defenses prior to the end of 1942 hammer blow...

Stay tuned



_____________________________

AKA Cannonfodder

"It happened, therefore it can happen again: this is the core of what we have to say. It can happen, and it can happen everywhere.”
¯ Primo Levi, writer, holocaust survivor

(in reply to KenchiSulla)
Post #: 224
RE: The old world vs the new: Cannonfodder (Allies) vs ... - 10/13/2013 12:50:03 PM   
obvert


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I'm curious on your map of China above why you're not sticking to the river crossing areas below Chinkhiang and Kweiyang. If you leave it will not make him cross and lose a bunch of troops, maybe not gain the hexes. Chungking can and on as he can't make a siege work without good road access. You're just giving that to him in the South Central Areas. Make him fight for it. The longer it takes the more he has to commit.

He could also just turn and try to take the mountains before taking Chunking. That's what I would do. Then you're screwed.

< Message edited by obvert -- 10/13/2013 12:51:06 PM >


_____________________________

"Success is the ability to go from one failure to another with no loss of enthusiasm." - Winston Churchill

(in reply to KenchiSulla)
Post #: 225
RE: The old world vs the new: Cannonfodder (Allies) vs ... - 10/13/2013 1:02:30 PM   
KenchiSulla


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From: the Netherlands
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Quixote is not really conventional. He is making good use of the ability to supply units without a decent road network (I mean, the 1st Burma division is FULLY supplied and it is deep behind enemy lines, 500 miles, in an unroaded hex. I have no reason to believe the 2000 AV and 1200 AV on the way down the road being out of supply).

Yes, I could stick to the river crossings. In fact, I am sticking to the hex he is committed in with 4500 AV with about 2000 AV. But those units are out of supply (30%) and almost nothing coming through. Quixote tried the mountains and now has pulled back from that mostly. I've counted about 9000+ AV in the south and around Chungking. He has almost nothing near the mountains... Trust me, he doesn't need the mountains... and he knows it. The reason he is now between that area and Chungking is to prevent a buildup of forces in the city....

< Message edited by Cannonfodder -- 10/13/2013 1:03:52 PM >


_____________________________

AKA Cannonfodder

"It happened, therefore it can happen again: this is the core of what we have to say. It can happen, and it can happen everywhere.”
¯ Primo Levi, writer, holocaust survivor

(in reply to obvert)
Post #: 226
RE: The old world vs the new: Cannonfodder (Allies) vs ... - 10/13/2013 1:10:05 PM   
obvert


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What I'm saying is that although he has supply now, holding the line in the South Central part below Chungking will STOP him from taking Chungking. It's a bear anyway, and after 1-2 attacks he won't be able to draw sufficient supply when you're sitting there actually having some and able to fully defend.

Keep your line in the South and do not simply retreat from bases, even out of supply. It's the most welcome sight imaginable for a Japanese player to see dug in Chinese units in full retreat before even being engaged. One bad attack in +3 territory and he'll be waiting over a month to start again.

_____________________________

"Success is the ability to go from one failure to another with no loss of enthusiasm." - Winston Churchill

(in reply to KenchiSulla)
Post #: 227
RE: The old world vs the new: Cannonfodder (Allies) vs ... - 10/13/2013 1:21:09 PM   
KenchiSulla


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Ok, I hear what your saying but he only has to push through in one spot. Right now he is committed to Chinkhiang (which I am defending, only units with high disablements are retreating) with more then 4000 AV.. The crossings to the west are still being defended by enough AV to prevent a crossing. He only has about a 1000 AV at each location + troops in his rear.

Your probably right about the stack to the east of Chiankhiang (although it is also very low on supply). I'll position a couple of corps there again, just enough to make a crossing very costly.

< Message edited by Cannonfodder -- 10/13/2013 1:23:15 PM >


_____________________________

AKA Cannonfodder

"It happened, therefore it can happen again: this is the core of what we have to say. It can happen, and it can happen everywhere.”
¯ Primo Levi, writer, holocaust survivor

(in reply to obvert)
Post #: 228
RE: The old world vs the new: Cannonfodder (Allies) vs ... - 10/13/2013 1:26:59 PM   
obvert


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Obviously you know the situation best, just trying to add what I know from to campaigns as Japan. In my second there are some spots where the line was held and I silly cannot break through at all, no matter what I could bring. Also, although he may have good supply, the longer you drag it out the more he'll have to keep committing, makin it harder to send elsewhere and update what he needs to do in R n D and factories at home. Sounds like he's pretty spread out, so the more this costs the better.

_____________________________

"Success is the ability to go from one failure to another with no loss of enthusiasm." - Winston Churchill

(in reply to KenchiSulla)
Post #: 229
RE: The old world vs the new: Cannonfodder (Allies) vs ... - 10/13/2013 3:11:02 PM   
JocMeister

 

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quote:

ORIGINAL: obvert

Keep your line in the South and do not simply retreat from bases, even out of supply. It's the most welcome sight imaginable for a Japanese player to see dug in Chinese units in full retreat before even being engaged. One bad attack in +3 territory and he'll be waiting over a month to start again.


The problem with China as the allies is that once out of supply that nice AV of troops sitting behind comfy forts suddenly is worth only a tenth. Do you stay knowing you will suffer an adjusted AV of perhaps a few 100 tops against fully supplied Japanese army of 5 divisions and a couple of Tanks you can´t hurt? Or do you withdraw hoping to at least get SOME supply into the units so you are not giving them away completely for free. Not always an easy choice. Personally I prefer to try and get at least some supply to them. Getting a 0.5 adjusted AV instead of a 0.1 is a big deal.

There is simply not enough supplies to sustain combat in China. Once the bombs start dropping and the combat start supply just skydives and the troops farthest from the Central plain will have a very hard time getting any kind of supply at all.

There are very few AARs where the allies have maintained control in China (I know of only 2?). And I´m guessing in those the Japanese commitment in China has been very low. If Japans wants China its just as sure grab as Luzon or Java. And I doubt its because all allied players suck in China.




(in reply to obvert)
Post #: 230
RE: The old world vs the new: Cannonfodder (Allies) vs ... - 10/13/2013 3:47:47 PM   
obvert


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quote:

ORIGINAL: JocMeister

quote:

ORIGINAL: obvert

Keep your line in the South and do not simply retreat from bases, even out of supply. It's the most welcome sight imaginable for a Japanese player to see dug in Chinese units in full retreat before even being engaged. One bad attack in +3 territory and he'll be waiting over a month to start again.


The problem with China as the allies is that once out of supply that nice AV of troops sitting behind comfy forts suddenly is worth only a tenth. Do you stay knowing you will suffer an adjusted AV of perhaps a few 100 tops against fully supplied Japanese army of 5 divisions and a couple of Tanks you can´t hurt? Or do you withdraw hoping to at least get SOME supply into the units so you are not giving them away completely for free. Not always an easy choice. Personally I prefer to try and get at least some supply to them. Getting a 0.5 adjusted AV instead of a 0.1 is a big deal.

There is simply not enough supplies to sustain combat in China. Once the bombs start dropping and the combat start supply just skydives and the troops farthest from the Central plain will have a very hard time getting any kind of supply at all.

There are very few AARs where the allies have maintained control in China (I know of only 2?). And I´m guessing in those the Japanese commitment in China has been very low. If Japans wants China its just as sure grab as Luzon or Java. And I doubt its because all allied players suck in China.



For the defense do you really want to keep those troops if there is not enough supply?

Let them have the potential to slow the Japanese advance and if they're lost they become the Chungking garrison in a month. Absolutely no reason to move them back to Chungking. You never know the result of the attack without seeing it happen, and if wiped out you get free troops almost immediately to replace them. Even a winning attack by Japan will still cripple his troops and slow his pace dramatically, plus making him pay in supply and replacements for the losses.

Torsten has continually had enough supply to stop moves against this area of Central China in the +3 territory, even having a (-) supply modifier. If you have 4k AV of Chinese dug in in +3 the Japanese need at least 3:1 raw AV advantage So (12k AV) if fully supplied to break through. The Japanese are rarely fully supplied in this area either. So with much less supply the Chinese still could hold. Chinese troops also build forts quickly and get up to +3 much faster than my Japanese units, and that really helps in the pre-battle arty phase in addition to the main attack.

You're wrong about commitment. You have to commit a LOT to China if you want to take it, regardless of what the Allied player does or doesn't do. Don't downplay it until you've tried. That's probably why for the first years of AE there weren't so many all-ins for China. After rader-GJ especially it's a consideration for everyone. When I went in our game I used not only the IJAAF but the IJNAF as well. I used free divisions that could have gone to Ceylon, India proper or taken Perth when I actually had a real shot at it. I bought out ALL of the armor, many bases forces and engineers from Manchuria and a bunch of air groups, bought another bunch of air group upgrades to 2E, and spent hundreds of thousands in supply not to mention the amount of troop replacements, pilots and airframes.

China is all about time and territory. The longer it takes to fall the more the Japanese player will suffer the consequences.

< Message edited by obvert -- 10/13/2013 3:59:20 PM >


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(in reply to JocMeister)
Post #: 231
RE: The old world vs the new: Cannonfodder (Allies) vs ... - 10/13/2013 4:11:10 PM   
obvert


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One last and very important thing. Although a certain pile of troops might have a (-) combat modifier for supply, this is only known after they are engaged. It's pretty tough to risk a river crossing without knowing this, so as the Allied player, deception and the perception of strength is often as important as actual strength in China. If you stay at the river hex, he assumes you have enough supply to do that. even if I see a (-) modifier, I don't know how much is in deficit. It could be at 80% supply or at 10%.

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(in reply to obvert)
Post #: 232
RE: The old world vs the new: Cannonfodder (Allies) vs ... - 10/13/2013 4:20:40 PM   
KenchiSulla


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Hi guys, thanks for the discussion. To give you a better picture of the state of my front line Chinese units I've attached a screenshot that serves as a very decent typical.

In short, high experience, decent AV, no supply. The units did do quite wel even at low supply. But as you can see low supply is about to turn into no supply... I fear the next deliberate attack...




Attachment (1)

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"It happened, therefore it can happen again: this is the core of what we have to say. It can happen, and it can happen everywhere.”
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(in reply to obvert)
Post #: 233
RE: The old world vs the new: Cannonfodder (Allies) vs ... - 10/13/2013 5:09:35 PM   
JocMeister

 

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quote:

ORIGINAL: obvert

For the defense do you really want to keep those troops if there is not enough supply?

Let them have the potential to slow the Japanese advance and if they're lost they become the Chungking garrison in a month. Absolutely no reason to move them back to Chungking. You never know the result of the attack without seeing it happen, and if wiped out you get free troops almost immediately to replace them. Even a winning attack by Japan will still cripple his troops and slow his pace dramatically, plus making him pay in supply and replacements for the losses.


The problem with this is that you are giving away VPs. The Chinese troops constitute a huge amount of VPs. And take into account they can actually be destroyed more than once... dangerous game. And the troops arrive with zero supply so they still have to draw a full amount. So unless you manage to actually stop an attack once in a while the only thing you have done is to give away VPs and lost more supply.

quote:

ORIGINAL: obvert
Torsten has continually had enough supply to stop moves against this area of Central China in the +3 territory, even having a (-) supply modifier. If you have 4k AV of Chinese dug in in +3 the Japanese need at least 3:1 raw AV advantage So (12k AV) if fully supplied to break through. The Japanese are rarely fully supplied in this area either. So with much less supply the Chinese still could hold. Chinese troops also build forts quickly and get up to +3 much faster than my Japanese units, and that really helps in the pre-battle arty phase in addition to the main attack.


Hmm, I´m not so sure about that. Obviously Torsten must have some supply left or he wouldn´t get so good adjusted AV. In my experience even when not completely out of supply a 30% AV adjusted of raw AV is pretty common. And thats in x3 terrain. Keep in mind its raining bombs causing about 1k of casualties per turn. If this rains down on a stack for a week or so disruption and supply makes sure it won´t have any staying power.

quote:

ORIGINAL: obvert
You're wrong about commitment. You have to commit a LOT to China if you want to take it, regardless of what the Allied player does or doesn't do. Don't downplay it until you've tried. That's probably why for the first years of AE there weren't so many all-ins for China. After rader-GJ especially it's a consideration for everyone. When I went in our game I used not only the IJAAF but the IJNAF as well. I used free divisions that could have gone to Ceylon, India proper or taken Perth when I actually had a real shot at it. I bought out ALL of the armor, many bases forces and engineers from Manchuria and a bunch of air groups, bought another bunch of air group upgrades to 2E, and spent hundreds of thousands in supply not to mention the amount of troop replacements, pilots and airframes.

China is all about time and territory. The longer it takes to fall the more the Japanese player will suffer the consequences.


Well, you have to commit a lot to OZ/India too if you wanted to go there. But whats the point of doing that when a massive chunk of VPs and industry is sitting just by the doorstep? And it has a 95% guaranteed success with it. And its also in a location where the allies can´t hit back. I would much rather have had all those troops you sent to China in OZ or India. There you can fight back and the Japanese have a lot longer LOC to support.

If China was so costly and whatnot and on the expense of so much else. Why is everyone doing it right now? Why doesn´t everyone go for India or the WC or something?

I really hope Joseph doesn´t read this or I´ll be in big doodoo. But he probably figured out I´m out of supply anyway!

(in reply to obvert)
Post #: 234
RE: The old world vs the new: Cannonfodder (Allies) vs ... - 10/13/2013 5:18:01 PM   
witpqs


Posts: 26087
Joined: 10/4/2004
From: Argleton
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quote:

ORIGINAL: JocMeister


quote:

ORIGINAL: obvert

For the defense do you really want to keep those troops if there is not enough supply?

Let them have the potential to slow the Japanese advance and if they're lost they become the Chungking garrison in a month. Absolutely no reason to move them back to Chungking. You never know the result of the attack without seeing it happen, and if wiped out you get free troops almost immediately to replace them. Even a winning attack by Japan will still cripple his troops and slow his pace dramatically, plus making him pay in supply and replacements for the losses.


The problem with this is that you are giving away VPs. The Chinese troops constitute a huge amount of VPs. And take into account they can actually be destroyed more than once... dangerous game. And the troops arrive with zero supply so they still have to draw a full amount. So unless you manage to actually stop an attack once in a while the only thing you have done is to give away VPs and lost more supply.

...and those out of supply troops over stacked in Chungking yield VP when they are destroyed from lack of supply. They don't have to be destroyed in combat.


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Post #: 235
RE: The old world vs the new: Cannonfodder (Allies) vs ... - 10/13/2013 5:23:14 PM   
obvert


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You're still missing the main point. It's a massive commitment to take all of China, and it should take a long time. Look at crsutton and viberpol. Not AARed but it's mentioned enough if feel like I read through the battles. It took until later 43, and by then the Allied were already moving back. Dan Nichols had a fantastic defense going until he disappeared. If it falls quickly the VPs will be lost anyway when he takes all lot Chungking and Chengtu. The point is if it takes longer it's costing Japan more VPs as well (and Japanese troops cost more than Chinese) plus a lot of industrial output, supply and other stuff. it doesn't cost VPs to hold the rivers as long as you can. It costs VPs to lose China, but the ratio is less if you hold it longer as the Japanese will obviously lose more if the battles are fought and occasionally take a chunk out.

Unless you know the Japanese side you can't really grasp what all of this means, and most players aren't even familiar with the late game, so they might not know what the implications are of using that stuff. I am starting, but only starting to learn.

It doesn't matter if Torsten is low on supply or not. The point is he is staying put where he has to. His troops are still holding even though they might collapse any moment. Bombing helps little in +3 terrain. I just never know the actual situation, so I can't make decisions based on that. Those rivers are death to an attack. I've crossed a two and that shut the entire operation down for a month or two, even though I got a 1:1 in both major crossings.

By the way, many players are going for India. Not China. West Coast? Really?

The reasons for China are mostly about AV or not AV, although it can be a big part of an AV try as well. Overextension or not. But if you want to have a more set defense and not over-reach, it makes a lot of sense to get ALL of China and then use those troops along the coast and in the mountains. Tough to break that. And the biggest reason of all; it doesn't cost fuel but in fact gains oil centers and production if you can get the whole thing.



< Message edited by obvert -- 10/13/2013 5:30:30 PM >


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"Success is the ability to go from one failure to another with no loss of enthusiasm." - Winston Churchill

(in reply to JocMeister)
Post #: 236
RE: The old world vs the new: Cannonfodder (Allies) vs ... - 10/13/2013 5:45:55 PM   
witpqs


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From: Argleton
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quote:

ORIGINAL: obvert

You're still missing the main point. It's a massive commitment to take all of China, and it should take a long time. Look at crsutton and viberpol. Not AARed but it's mentioned enough if feel like I read through the battles. It took until later 43, and by then the Allied were already moving back. Dan Nichols had a fantastic defense going until he disappeared. If it falls quickly the VPs will be lost anyway when he takes all lot Chungking and Chengtu. The point is if it takes longer it's costing Japan more VPs as well (and Japanese troops cost more than Chinese) plus a lot of industrial output, supply and other stuff. it doesn't cost VPs to hold the rivers as long as you can. It costs VPs to lose China, but the ratio is less if you hold it longer as the Japanese will obviously lose more if the battles are fought and occasionally take a chunk out.

Unless you know the Japanese side you can't really grasp what all of this means, and most players aren't even familiar with the late game, so they might not know what the implications are of using that stuff. I am starting, but only starting to learn.

It doesn't matter if Torsten is low on supply or not. The point is he is staying put where he has to. His troops are still holding even though they might collapse any moment. Bombing helps little in +3 terrain. I just never know the actual situation, so I can't make decisions based on that. Those rivers are death to an attack. I've crossed a two and that shut the entire operation down for a month or two, even though I got a 1:1 in both major crossings.

By the way, many players are going for India. Not China. West Coast? Really?

The reasons for China are mostly about AV or not AV, although it can be a big part of an AV try as well. Overextension or not. But if you want to have a more set defense and not over-reach, it makes a lot of sense to get ALL of China and then use those troops along the coast and in the mountains. Tough to break that. And the biggest reason of all; it doesn't cost fuel but in fact gains oil centers and production if you can get the whole thing.



I'm not missing the point of how long it takes - see my own AAR! I agree with your analysis. Once IJ has achieved those positions even without taking Chungking, then Chinese units will cycle through arrival->destruction->arrival->destruction and so on all on their own, as long as IJ leaves enough force there to prevent them from breaking out. I'm not suggesting that is the best situation for IJ, as it does tie up forces guarding besieging Chungking. But it's only one step worse than taking it all including Chungking.

< Message edited by witpqs -- 10/13/2013 5:46:40 PM >


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Post #: 237
RE: The old world vs the new: Cannonfodder (Allies) vs ... - 10/13/2013 5:59:32 PM   
JocMeister

 

Posts: 8262
Joined: 7/29/2009
From: Sweden
Status: offline

quote:

ORIGINAL: obvert

You're still missing the main point. It's a massive commitment to take all of China, and it should take a long time. Look at crsutton and viberpol. Not AARed but it's mentioned enough if feel like I read through the battles. It took until later 43, and by then the Allied were already moving back. Dan Nichols had a fantastic defense going until he disappeared. If it falls quickly the VPs will be lost anyway when he takes all lot Chungking and Chengtu. The point is if it takes longer it's costing Japan more VPs as well (and Japanese troops cost more than Chinese) plus a lot of industrial output, supply and other stuff. it doesn't cost VPs to hold the rivers as long as you can. It costs VPs to lose China, but the ratio is less if you hold it longer as the Japanese will obviously lose more if the battles are fought and occasionally take a chunk out.

Unless you know the Japanese side you can't really grasp what all of this means, and most players aren't even familiar with the late game, so they might not know what the implications are of using that stuff. I am starting, but only starting to learn.

It doesn't matter if Torsten is low on supply or not. The point is he is staying put where he has to. His troops are still holding even though they might collapse any moment. Bombing helps little in +3 terrain. I just never know the actual situation, so I can't make decisions based on that. Those rivers are death to an attack. I've crossed a two and that shut the entire operation down for a month or two, even though I got a 1:1 in both major crossings.

By the way, many players are going for India. Not China. West Coast? Really?

The reasons for China are mostly about AV or not AV, although it can be a big part of an AV try as well. Overextension or not. But if you want to have a more set defense and not over-reach, it makes a lot of sense to get ALL of China and then use those troops along the coast and in the mountains. Tough to break that. And the biggest reason of all; it doesn't cost fuel but in fact gains oil centers and production if you can get the whole thing.




Well, I think we can agree to disagree here. Yes its a commitment. But so is everything. Its a big commitment compared to doing nothing. But why do nothing when you can get China? Obviously the gains are well worth it or no one would do it. Right?

My reasoning is still that its pointless to give troops away for free. If you have zero supply and you know the troops is going to fold on the first attack. Then whats the point of holding on giving away free VPs? Even a small amount of supply can make the AV go from 10% to 50%. Thats a huge difference.

And even if you manage to do get a 1:1 the disruption and lack of supply simply mean there will be very little damage inflicted to the Japanese forces. And I can assure you that bombing in +3 terrain does cause casualties. And that cost supply. Once supply is gone you can´t really hide it from you opponent. Seeing those (-) supply in every CR is kind of a big giveaway.

And keep in mind that once a Chinese squad is disabled is a supply drain. Japanse troops can rest and recover. Chinese troops can´t. So if you fight a battle. Get 500 AV disabled for 500 Japanese. Those 500 and gone after that. Most likely you can never recover them. The Japanese side can.

Many players might be going for India. But everyone also goes for China. That says enough. You can argue the cost and commitment but the simple fact remains that if it wasn´t worth it no one would do it. Its close, its easy, its safe, it has industry, oil and loads of VPs.

You can´t think I was serious with the WC comment?




(in reply to obvert)
Post #: 238
RE: The old world vs the new: Cannonfodder (Allies) vs ... - 10/13/2013 6:02:58 PM   
obvert


Posts: 14050
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From: PDX (and now) London, UK
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Sorry, I should have linked and quoted!

I was referring back to Jocke as he is adamant China is a lost cause for the Allies. it's definitely not fun or easy, but I still think, as with any part of the game, it can be used against the japanese and the way to do this is through the time it takes to capture it all.

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(in reply to witpqs)
Post #: 239
RE: The old world vs the new: Cannonfodder (Allies) vs ... - 10/13/2013 6:52:03 PM   
obvert


Posts: 14050
Joined: 1/17/2011
From: PDX (and now) London, UK
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quote:

Well, I think we can agree to disagree here. Yes its a commitment. But so is everything. Its a big commitment compared to doing nothing. But why do nothing when you can get China? Obviously the gains are well worth it or no one would do it. Right?


To disagree is fine. We do it all of the time!

I'm trying to help the Allied players have insight to the Japanese system as a whole, not argue that China should be able to be held. I think with enough commitment in this game it cannot be held. (I believe Cannonfodder has a lot of experience on the Japanese side so sorry this is all happening in your AAR, as it's not really much new info for you, I'm sure). Those who have played Japan through to the end of a campaign will know the cost of each choice better than I will at this point. It's always a decision about the economy, really. How much will it cost?

China is not an easy choice and maybe doing nothing (no big campaigns after the DEI) would be better for the Japanese in the long term. China in the war offered a stiffer test than it does in game for many reasons, but the Japanese did not move troops from Manchuria to take it, did not bring troops back from the PI and Malaya to take it, and did not commit huge air forces to suppressing it's industry, armies and air forces. Why not? Maybe they realized the commitment all of that would take, and it wasn't worth it.

My reason for saying stay in place in China is that you simply cannot calculate how territory, supply, troop experience, leaders and the rest will all combine to produce a result, especially with the disruption involved in river crossings. You also never quite know what is on the other side, what that force is made of and how much lack of supply, fatigue, disruption and the rest take away from it's result.

Cannonfodder will decide based on his knowledge what to do, as will you and I, but the players who have done well have stayed put, taken the blows and made it costly.



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