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RE: Playtesting RA 6.0

 
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RE: Playtesting RA 6.0 - 9/2/2013 10:31:05 PM   
Cpt Sherwood

 

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quote:

ORIGINAL: John 3rd

Will check it out.

This is a call for anymore commentary from the Playtesters? I would like to make the Mod available by next Monday.



Any chance you could email the updated files you have? Then we could do a quick final check of them.

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RE: Playtesting RA 6.0 - 9/2/2013 10:35:04 PM   
John 3rd


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Deal.

I shall go through and correct the last things mentioned at the bottom of Page 3 and then send them out for perusal.

How does one attach the ship art to the a ship? Never done that before. Its probably easy...


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RE: Playtesting RA 6.0 - 9/2/2013 11:41:49 PM   
Cpt Sherwood

 

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I haven't either, but there is a field in the ship class data base called bit map. It appears that the number here corresponds to the art work file name. There will be two.

For the Allies: AnSidexxx.bmp in ART/AlliedShip_Back folder and AnShilxxxx.bmp in ART/AlliedShip_Transp folder. xxxx is the bitmap number.

For Japan: JnSidexxxx.bmp in ART/Japship_Back folder and JnShilxxxx.bmp in JapSiShills_transp folder.

< Message edited by Cpt Sherwood -- 9/2/2013 11:45:07 PM >


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RE: Playtesting RA 6.0 - 9/5/2013 9:55:25 AM   
miv792

 

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When planning to release a new version?

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RE: Playtesting RA 6.0 - 9/5/2013 12:52:40 PM   
John 3rd


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Thanks Cpt.

It would appear that we shall release next week without major issue. Will do the finishing touches and resend the files to the playtesters for a final perusal and then release it. Think people will be pleasantly surprised with the newest variant.


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RE: Playtesting RA 6.0 - 9/5/2013 3:04:01 PM   
oldman45


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Really looking forward to this, thanks John and all the people involved.

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RE: Playtesting RA 6.0 - 9/6/2013 2:23:18 AM   
John 3rd


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Dan sent this with his last email:'


You might want to look into P-38 pools and arrivals in the game. I only have a single P-38G squadron. It has 25 aircaft, but I have nothing in the pools. We haven't had any combat in something like two months, so by now you'd think there would be a decent number. I don't know the historic numbers, but I think there's a pretty serious disparity between what the Allies have and what Japan has or can develop. We're probably about to find out just how lopsided this is. I hate to give away info like that about the Lightnings, but you probably need to know as the mod designer.


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RE: Playtesting RA 6.0 - 9/6/2013 3:42:05 AM   
Cpt Sherwood

 

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I looked at both the 5.5 and the 6.0 files. 6.0 will have more P38-Gs than 5.5, but he should have plenty. I wonder if he inadvertently turned off production.

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RE: Playtesting RA 6.0 - 9/6/2013 2:58:04 PM   
miv792

 

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5.5 No aircraft carrier Taiho and Shinano, why?

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RE: Playtesting RA 6.0 - 9/6/2013 10:52:20 PM   
John 3rd


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quote:

ORIGINAL: miv79

5.5 No aircraft carrier Taiho and Shinano, why?


Not needed/wanted. The IJN begin building three Improved-Shokaku Class CVs and a pair of fast Command Cruisers to go with Yamato and Musashi.


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RE: Playtesting RA 6.0 - 9/7/2013 9:12:19 PM   
John 3rd


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OK. I am going through the last list of 'fixes' and then sending a set of the revised (and HOPED final) files to Playtesters.


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Post #: 101
RE: Playtesting RA 6.0 - 9/7/2013 10:52:30 PM   
John 3rd


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OK. Looks like we're good.

Completed:
1. The 3 Japanese CL to CVL Conversion now have their own Class (Aso).
2. Attached Charlotte Artwork and she LOOKS great! Thanks Sulu/Gary.
3. IJN Coy fixed.
4. Allow a conversion of the 4 old Japanese CA to CA AA in 1943 now.

Need:
1. I thought we had artwork for the Command Cruiser/Battlecruisers of the Kawachi Class (B-64/B-65). Does anyone have this artwork?

Working:
1. Working on the artwork folder that includes the RA Vessels as well as Sulusea's great loading pages.
2. Making sure the Scenario Description is done and have the pictures created to replace the 'standard ones' we see everyday.


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RE: Playtesting RA 6.0 - 9/7/2013 11:01:54 PM   
John 3rd


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Files have been sent. If you did not get an email with the files from me PLEASE shoot me a quick email.


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Post #: 103
RE: Playtesting RA 6.0 - 9/7/2013 11:26:39 PM   
Cpt Sherwood

 

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Ship Class 774, DD Le Fantasque, weapons 11 and 12 do not show up in game. They are listed in the editor as device 1287 8mm Hotchkiss MG.



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RE: Playtesting RA 6.0 - 9/7/2013 11:29:10 PM   
John 3rd


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Fixing!


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RE: Playtesting RA 6.0 - 9/7/2013 11:39:07 PM   
Cpt Sherwood

 

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quote:

ORIGINAL: Cpt Sherwood

Not sure what you were trying to do here, but I think it is wrong.
This TF starts at Cape Town







This strange TF is still in the data files. Do you want a TF with a TK in it going to Perth? If so, it should not have a TF name of HMS Australia I would think.



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RE: Playtesting RA 6.0 - 9/7/2013 11:50:09 PM   
John 3rd


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Done. Next...


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RE: Playtesting RA 6.0 - 9/7/2013 11:59:41 PM   
Cpt Sherwood

 

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I must have missed this before, there is a Commonwealth Air Unit, No.1844 Sqn FAa that shows up on the CVE Begum 16 March 1944. But there are no replacement CW pilots available until 1945.

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RE: Playtesting RA 6.0 - 9/8/2013 12:07:20 AM   
John 3rd


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Simply got rid of that TF.



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RE: Playtesting RA 6.0 - 9/8/2013 12:42:02 AM   
Cpt Sherwood

 

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An item that doesn't matter much, LCU 5556 is at Pearl Harbor with march orders to Ndeni.

You could also fix LCU 5639, it is at Seattle with march orders for Whittier. I am not sure if it will get there before it withdraws.

Same with LCU 6855, marching from Fort Ord to San Francisco.

The last two are carry overs from stock, not sure about the first one.

< Message edited by Cpt Sherwood -- 9/8/2013 12:43:52 AM >


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RE: Playtesting RA 6.0 - 9/8/2013 12:55:50 AM   
Cpt Sherwood

 

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I don't see anything else right now. I am not real happy about the increase in garrison requirements but not moving some of the troops available to cover them, but we will have to live with it. I do like the idea of the gnarly Asian roads, looks like it will slow things down, but it remains to be seen if it is enough.

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RE: Playtesting RA 6.0 - 9/8/2013 1:36:29 AM   
John 3rd


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If you list the garrison where things are worst, I can transfer some troops to cover them. I tried to bump the garrison requirements where troops were already present--more or less--:>

Thanks for looking.

Did you see CLV Charlotte's artwork and get it attached?


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RE: Playtesting RA 6.0 - 9/8/2013 2:30:51 AM   
Cpt Sherwood

 

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Artwork attached, looks great.

Worst garrison offenders:

Chengtu .. requires 280 .. has 162
Delhi .... requires 200 .. has 72
Amritsar . requires 60 .. has 36
Jamshedpur requires 20 .. has 0
Howrah ... requires 20 .. has 0
Asanol ... requires 20 .. has 0


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RE: Playtesting RA 6.0 - 9/8/2013 3:15:22 AM   
ny59giants


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..

< Message edited by ny59giants -- 9/14/2013 3:56:21 PM >


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RE: Playtesting RA 6.0 - 9/8/2013 3:38:40 AM   
Cpt Sherwood

 

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I know, and those are not on my list. I tried to just put the ones that got changed. If he doesn't want to change things I can live with it, it just gives Japan some more victory points in the first couple of weeks.

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RE: Playtesting RA 6.0 - 9/8/2013 3:56:48 AM   
John 3rd


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No. I think we can move some troops around and meet the requirements. Will further complicate the early days when units that are usually available are not. Sounds good to me.


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RE: Playtesting RA 6.0 - 9/8/2013 4:05:35 AM   
Cpt Sherwood

 

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There are some in China also, but I only listed Chengtu, mainly because it is so deficient.

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RE: Playtesting RA 6.0 - 9/8/2013 8:03:41 PM   
John 3rd


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OK. Fixed the situation regarding Chengtu and Delhi:

Chengtu--Moved the 32nd and 55th Chinese Corps to this location.

Delhi--Moved 16th Lt Cavalry, 23rd Indian Brigade, and 1st Assam Rifles.

Garrison requirements shall be met here now. The remainder will have to see the player move them to the correct location.


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Post #: 118
RE: Playtesting RA 6.0 - 9/8/2013 8:05:48 PM   
John 3rd


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It is my hope to release this tomorrow or Tuesday. Everyone who has the files, please let me know if spot more issues.

Plan to work on a detailed 'alternate' history.


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RE: Playtesting RA 6.0 - 9/10/2013 4:27:08 PM   
John 3rd


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Good News.

I think the Mod is ready for release. Worked on the artwork and scenario description. Release shall be in a couple days...


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