Tomn
Posts: 148
Joined: 4/22/2013 Status: offline
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quote:
ORIGINAL: JRyan quote:
ORIGINAL: Pii When I saw Command I was fairly excited to see a new Harpoon like game coming out and even though I probably won't play it anywhere near the level of a die hard fan I would still like to have it and "tinker" with it from time to time. Who knows I may have even become a die hard fan of Command ...IF it wasn't so rough on the wallet , especially for someone that isn't a die hard war gamers. But Matrix isn't concerned about people like me so you get to pay more. Have fun with Command it does look excellent but due to the price I, and many others, are off looking for something else now. Well maybe so but bang for the buck it is very well worth it. the best part? This is the beginning....very shortly the scens will start appearing.. What most people seem to forget it is the folks who developed this game are not going to get rich. They did it for a passion and it is only fair that they get something back and funds to continue the development of the sim. I would bet they might end up with $3hr and that is being very generous. The community wanted this so they started a very long time ago...and now they release it and people are griping because it is not subsidized. Will Electronic Arts make you the game you want? And you will give them $60 and yet do not stand in line griping about the price. If it is too much, don't buy it. I however would be willing to bet if folks are posting here, that means the genre interests them. Time will tell but when it gets down to it, this SIM will sell itself even at these prices. If you've quit reading by page nine, you may have missed certain new parts of the conversation - namely, that the theory is that reducing the price to something more in line with the wider market would in fact earn Matrix Games - and by extension, the devs - MORE money because this would then tempt significant amounts of newcomers in giving the game a go. While the current pricing may produce a living wage for the devs, it is argued that a lower price would provide them with more than that AND give them a much larger fanbase to boot. We have, of course, no concrete proof that this would absolutely be so, but it seems quite likely that this is true given that a game about rocket science and a game about freaking truck driving is currently on the Steam top-seller's list - a game about modern naval warfare hardly sounds less obscure than such niches. And more generally speaking, the entire gaming industry is seeing tiny niche games sprout up regularly, in large part due to major distributors like Steam offering them much greater access to potential buyers than was previously possible. The fact is that we are living in a golden age for niche games of all shapes and sizes, strange products that cover almost any aspect of the world you might care to name, no matter how bizarre (did you know they even made a freakin' street sweeper sim? It was terribly made and was in fact terrible, but the fact that they even TRIED to publish it is telling - twenty years ago they'd have been laughed into the street). Nor are all these new niche games simplistic, either, as witness Kerbal Space Program (or Dwarf Fortress, though that one is free). Why then should we easily accept that wargames are completely immune to the same economic laws that have provided such an influx of money and attention to so many other niches?
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