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Fantasy Kommander: Eukarion Wars Teasing Screens

 
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Fantasy Kommander: Eukarion Wars Teasing Screens - 9/4/2013 4:49:08 PM   
Philkian

 

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Joined: 1/21/2013
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Here for you some teasing screens from this upcoming fantasy wargame! Remeber also that the game is in Beta Testing. Sign up here! Check also the product page


The Main Menu Screen



The ogres are celebrating a ritual north of the ancient forest of the spirits. Marcus and the Adamantia Human Army must stop it any cost.



Human Archers are shooting at demoralized goblin slingers.



A group of Dwarves is seriously entrenched around one of their city.



Elven Guardians are using the special ability “Defensive Mastery” to face at the best a hard battle against an army of undeads.



Eladen, the elfish enchantress, advances to conquer an adamantia castle that was captured by goblins and that is the main objective of this battle.



The elves deploy the army before the battle starts.



Since the zombies exerts automatically their ZOC (Zone of Control) Marcus, noble knight of Adamantia, manoeuvres to reach a better place on the battlefield.



Elven Archers attacks a unit of skeleton warriors.



Elven Guardians attacks a unit of skeleton warriors that, as written in the battle prediction window, has the defensive support of an adjacent unit of skeleton archers.



Yumak, Sacred Axe of the Dwarfs, moves in the city of Fabel and attacks a unit of Orcs on a bridge.



Men at arms must choice if attack a unit of Goblins Wolfriders or maintain their position in the castle...


< Message edited by Philkian -- 9/4/2013 4:50:45 PM >
Post #: 1
RE: Fantasy Kommander: Eukarion Wars Teasing Screens - 9/4/2013 5:19:47 PM   
heyhellowhatsnew


Posts: 306
Joined: 4/19/2012
From: New York
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I want.

(in reply to Philkian)
Post #: 2
RE: Fantasy Kommander: Eukarion Wars Teasing Screens - 9/4/2013 6:14:23 PM   
kafka

 

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Joined: 6/11/2004
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I like the artstyle, but as far as I understand there is only a campaign mode, similar to the HOMM series, and no random map generator. It is planned to add more campaigns or/and is the game moddable so that modders can add some?

(in reply to heyhellowhatsnew)
Post #: 3
RE: Fantasy Kommander: Eukarion Wars Teasing Screens - 9/4/2013 7:56:51 PM   
hughestd

 

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Is there a scenario editor?

(in reply to kafka)
Post #: 4
RE: Fantasy Kommander: Eukarion Wars Teasing Screens - 9/5/2013 9:34:43 AM   
FabioBelsanti


Posts: 62
Joined: 7/25/2013
From: Italy
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Hi Guys

Thanks for your interest in our project.

In this first release you'll have 4 Big Campaigns to play.

Every Campaign is very detailed, with different Units and tactics to learn and apply in battle.

For example, the first campaign is with the Human Army and the second is with the Elven Army. Elves obviously have great bonuses in the forests...

The plot develops during the campaigns, on and off the battlefields. Three of the 4 campaigns take place in the great Empire of Adamantia, invaded by the forces of Kaos, and one in mysterious and unknown lands.

Players play a Kommander at the beginning of their military career, thrown into a titanic battle that is devastating the entire continent of Eukarion. Successive events, dialogues, and plot twists are carried on through the messages that Emperor Karl and the Great Council of Mages send to the young general who will have to find out, fighting hard battles, the final objective of the Abyss.

Players won't be alone in facing this incredible war adventure. Three great Heroes of Humans, Elves, and Dwarves, will follow and assist them in their trials, challenges, victories and defeats.

The game has been FULLY voiced in English and it's been conceived to give emphasis to the characters, friends and foes, that players will face on their adventure.

_____________________________

Fabio Belsanti
Managing Director & Lead Designer
P.M.Studios & Age of Games

(in reply to hughestd)
Post #: 5
RE: Fantasy Kommander: Eukarion Wars Teasing Screens - 9/5/2013 9:44:47 AM   
FabioBelsanti


Posts: 62
Joined: 7/25/2013
From: Italy
Status: offline
About More contents like Multiplayer, a Kaos Campaign (to play with the units of the bad guys) and more:

We're working on these things.

Multiplayer is very near the end of development but we have to make changes in order to have it playable by email (or PBEM).

I have to be very honest with you: This was a long development, we're a small company and we really, really, really need to release this game to lower the financial stress. Also, Slitherine and Matrix had only this date to release our game in 2013.

So, for these reasons, we did not have the time to release immediately these contents, but we're more than ready to release them very soon if you guys will like the game and Fantasy Kommander-Eukarion Wars will be a success (as we belive and hope)!

Please, feel free to ask me anything you want to know about this project and, if you like it, spread the voice!

_____________________________

Fabio Belsanti
Managing Director & Lead Designer
P.M.Studios & Age of Games

(in reply to FabioBelsanti)
Post #: 6
RE: Fantasy Kommander: Eukarion Wars Teasing Screens - 9/6/2013 8:33:29 AM   
Joseph_Nevsky


Posts: 46
Joined: 7/28/2009
From: Spain
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I like it. It reminds me of "Battle for Wesnoth"

_____________________________


(in reply to FabioBelsanti)
Post #: 7
RE: Fantasy Kommander: Eukarion Wars Teasing Screens - 9/7/2013 2:58:33 PM   
FabioBelsanti


Posts: 62
Joined: 7/25/2013
From: Italy
Status: offline

quote:

ORIGINAL: Joseph_Nevsky

I like it. It reminds me of "Battle for Wesnoth"


Well, I think that Wesnoth is a fun, good and solid game, but it's more "casual-strategy" than Fantasy Kommander.

Our game is a true (and in the current gaming market, unique) Fantasy Wargame with an intuitive, but very deep and detailed, battle system.

Our setting is also more structured and "cultured".

The continent of Eukarion is a Fantasy version of the real medieval Europe. We can say that our setting is a fictional scenario "What if Medieval Europe had been inhabited (and invaded) by orcs, wizards and dragons?".

_____________________________

Fabio Belsanti
Managing Director & Lead Designer
P.M.Studios & Age of Games

(in reply to Joseph_Nevsky)
Post #: 8
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