Sertorius1
Posts: 279
Joined: 5/3/2008 From: Georgia, USA Status: offline
|
I believe you are right about the .151 file causing the loading problems. I did this. I gutted the entire game from the HD using the program removal application provided in XP. I followed this up by going into the C drive and physically removing anything left over resulting in a complete removal of the game. I re-installed the game only adding the 3.4.0.202 patch. A spot check indicates that things are running normally. Just so there isn’t any misunderstanding at the time I encounter this problem the .202 patch was being used. I simply screwed up with the re-installment yesterday; not having done this in four years and only belatedly remembered that were was a newer patch. Moving along here I decided to conduct two experiments. I went to new scenario, set the scale and took a blank counter adding 161 T-34/85s. It strength was 31-10. I deleted this experiment. With this done I did a map save of the scenario I was working with, renamed it and added the modified equipment file. I then remade the biggest unit I’ve encountered, the mech corps, followed by a guards infantry division and a guards tank corps. For the Germans I remade an infantry regiment, a panzergrenadier regiment and a panzer regiment. I turned off the computer for a couple of hours and when I return the units hadn't changed. This is how they look on the map and the scenario dump: Map strength: Mech Corps 31-27 Unit:MECH CORPS,1st Formation (0) Location:28,26. General unit type (from 2d icon symbol):Mechanized Size Equivalent:Corps, weight:5928. Proficiency:60%, veteran Readiness:100% Supply Level:100% Anti Armor Strength:19 Anti Personnel Strength:31 Anti Air Strength (High):0 Anti Air Strength:2 Defense Strength:27 Movement:33. Guards Infantry Division 15-20 Unit:INF DIV,1st Formation (2) Location:30,27. General unit type (from 2d icon symbol):Infantry Size Equivalent:Division, weight:1103. Proficiency:55%, veteran Readiness:100% Supply Level:100% Anti Armor Strength:7 Anti Personnel Strength:15 Anti Air Strength (High):0 Anti Air Strength:1 Defense Strength:20 Guards Tank Corps 24-14 Unit:GD TK CORPS,1st Formation (1) Location:29,27. General unit type (from 2d icon symbol):Tank Size Equivalent:Corps, weight:5557. Proficiency:65%, veteran Readiness:100% Supply Level:100% Anti Armor Strength:18 Anti Personnel Strength:24 Anti Air Strength (High):0 Anti Air Strength:1 Defense Strength:14 Movement:33. After the reset from the damaged scenario using motorized corps instead of brigades: 7 MECH CORPS,7 MECH CORPS (2244) The unit is not currently deployed. General unit type (from 2d icon symbol):Mechanized Size Equivalent:Corps, weight:6016. Proficiency:60%, veteran Readiness:100% Supply Level:100% Anti Armor Strength:12 Anti Personnel Strength:20 Anti Air Strength (High):0 Anti Air Strength:1 Defense Strength:18 Unit:20 TK CORPS,20 TK CORPS (2246) The unit is not currently deployed. General unit type (from 2d icon symbol):Tank Size Equivalent:Corps, weight:5628. Proficiency:60%, veteran Readiness:100% Supply Level:100% Anti Armor Strength:11 Anti Personnel Strength:14 Anti Air Strength (High):0 Anti Air Strength:1 Defense Strength:9 Movement:33. Unit:89 GD RD,2 UKRAINIAN FRT (2220) The unit is not currently deployed. General unit type (from 2d icon symbol):Infantry Size Equivalent:Division, weight:993. Proficiency:60%, veteran Readiness:100% Supply Level:100% Anti Armor Strength:4 Anti Personnel Strength:8 Anti Air Strength (High):0 Anti Air Strength:1 Defense Strength:11 Movement:18. The discrepancy begs this question for y’all. Does the editor reset the values immediately or is there some sort of delay? What I have now lasted for hours in the damaged scenarios before the reduced strength values appeared. I understand what you are telling me about 32 being the highest value and I believe that is a part of this. However, it doesn’t seem right for a unit to lose half of its strength in corps version while in the brigade version the personnel and equipment are far less for the motorized brigades. In this one the units lost between half of their strength for the motorized unit and three quarters for the infantry divisions. As for the Germans the units I made they were close to the values I had originally. Based on my observations I still believe that there was a bug in the editor, only it was my editor and not the game editor per se. The game has been on the HD for four years, so it is possible that at some point some wires got crossed and screwed it up. This would explain some of the bizarre things I’ve seen. We'll see how this pans out. As much as I hate to I’m going to use this latest version and remake the units paying close attention for anything out of the ordinary. If I see anything I’ll post it here. As things stand I don’t think any of the previous ones are playable. The reduced strengths would cause a player to spend more time looking at unit property sheets than at actual play. I appreciate you taking the time to look this over and the information you’ve shown me. If you have any comments or insights about the above I would be interested to hear them.
< Message edited by Sertorius1 -- 10/2/2013 12:56:13 AM >
|