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RE: Build 438 is available

 
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RE: Build 438 is available - 10/7/2013 1:14:54 AM   
mikmykWS

 

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Yes the scenarios haven't been updated yet. Will put a note in to be sure its done for the path.

Mike

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Post #: 91
RE: Build 438 is available - 10/7/2013 1:29:38 AM   
thewood1

 

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Yeah, but they appear to have been downgraded. The dates are older and db is older than 440.

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Post #: 92
RE: Build 438 is available - 10/7/2013 1:42:39 AM   
SSN754planker


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quote:

ORIGINAL: Cafe

Build: 441
Scenario: General Behaviour

Observation:

When manually allocating weapons, un-committed quantities of weapons are not being counted down as they are allocated.


Observation:

When manually allocating weapons, the "To Anyone" and "By Anyone" tabs do not seem to work as intended. They remain blank regardless of weapon allocations.


I can verify this. Manually allocating weapons does not count down the amount as they are allocated

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Post #: 93
RE: Build 438 is available - 10/7/2013 1:57:23 AM   
thewood1

 

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I can verify that weapon allocation counter. It only decrements the number after execution, not while allocating.

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Post #: 94
RE: Build 438 is available - 10/7/2013 2:04:45 AM   
mikmykWS

 

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Known issue guys. Thanks!

Mike

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Post #: 95
RE: Build 438 is available - 10/7/2013 4:59:01 AM   
ComDev

 

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quote:

ORIGINAL: Mgellis

Just curious...was anyone able to check on whether machine guns still do damage? I'm assuming, "yes," but since it's showing at 0 DP, I figured I better let people know so someone can check. Thanks.


Yes they do 0.2 DP. Could be an integer thingie, will check. Thanks!

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Post #: 96
RE: Build 438 is available - 10/7/2013 5:09:32 AM   
ComDev

 

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quote:

ORIGINAL: thewood1

Hey, I noticed in 440, the scenario files are dated 10/5/13 and the db is 395. In the 441 package, the dates are 10/1/13 and the db seems to be 394. 396 does not appear to be used by an scenarios. Is this correct?


The 'official' scens have not been rebuilt since DB 394, the two latests builds were intended for scenario designers only. But in any case I'm rebuilding them now...

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Post #: 97
RE: Build 438 is available - 10/7/2013 7:50:28 AM   
sneekyzeke

 

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After using update pack build 440, my original desktop icon (the one that points to "autorun.exe") produces the following error: "Error in initializing main form: mixed mode assembly is built against v1.1.4332 of the runtime and cannot be loaded in the 4.0 runtime without additional configuration information". However, game would still run using "command.exe". Further, after build 441, got same error message once and now game won't run at all. Ouch! No big deal; I'll just re-install and stick with original until official v1.1 releases. Using Win 7 Home Premium 64 bit with service pack 1; fully up to date.

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Post #: 98
RE: Build 438 is available - 10/7/2013 7:52:46 AM   
Dimitris

 

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Did you rename the exe to anything else other than Command.exe? (e.g. Command_B440.exe or something).

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Post #: 99
RE: Build 438 is available - 10/7/2013 8:05:14 AM   
sneekyzeke

 

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No, I just backed up the original as recommended by the readme. I can click on "command.exe" in explorer, run as administrator, etc.; same result.

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Post #: 100
RE: Build 438 is available - 10/7/2013 8:09:21 AM   
Dimitris

 

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IS there a file Command.exe.config on the same folder?

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Post #: 101
RE: Build 438 is available - 10/7/2013 8:17:14 AM   
sneekyzeke

 

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Yes, in the root "Command" folder.

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Post #: 102
RE: Build 438 is available - 10/7/2013 8:29:30 AM   
sneekyzeke

 

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Update: tried re-booting the old PC; as you know sometimes this causes the confounded things to "heal themselves" and it said there was an instance of Command still running. Anyway, after re-boot I can run the game from Command.exe and it shows build 441. Yay! I'll just continue running it like that. Thanks for your time!

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Post #: 103
RE: Build 438 is available - 10/7/2013 2:04:13 PM   
moontan

 

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quote:

ORIGINAL: sneekyzeke

Update: tried re-booting the old PC; as you know sometimes this causes the confounded things to "heal themselves" and it said there was an instance of Command still running. Anyway, after re-boot I can run the game from Command.exe and it shows build 441. Yay! I'll just continue running it like that. Thanks for your time!


you can try killing the process with Task Manager next time instead of rebooting.

(in reply to sneekyzeke)
Post #: 104
RE: Build 438 is available - 10/7/2013 3:56:38 PM   
sneekyzeke

 

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That's just it; it didn't appear in task manager! Hey, it IS Windows. Thanks for your reply.

(in reply to moontan)
Post #: 105
RE: Build 438 is available - 10/7/2013 6:16:54 PM   
Cafe


Posts: 121
Joined: 9/9/2010
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Build: 441
Scenario: General Behavior - Nice to Have

Observation:

After mistakenly allocating 40 rounds of 12.7 mm to take out the D30 in the 3rd tutorial, I realized my error and went to de-allocate in the manual weapon allocation panel. The 40 rounds had to be de-allocated individually. A nice to have would be to de-allocate all and/or some of the assigned weapons, much like the allocate weapon capability.

< Message edited by Cafe -- 10/7/2013 6:21:09 PM >


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Post #: 106
RE: Build 438 is available - 10/7/2013 7:40:26 PM   
Primarchx


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True, de-allocation of reserved ammo is a pain when dealing with large quantities.

quote:

ORIGINAL: Cafe

Build: 441
Scenario: General Behavior - Nice to Have

Observation:

After mistakenly allocating 40 rounds of 12.7 mm to take out the D30 in the 3rd tutorial, I realized my error and went to de-allocate in the manual weapon allocation panel. The 40 rounds had to be de-allocated individually. A nice to have would be to de-allocate all and/or some of the assigned weapons, much like the allocate weapon capability.


(in reply to Cafe)
Post #: 107
RE: Build 438 is available - 10/7/2013 8:34:14 PM   
Cafe


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Joined: 9/9/2010
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quote:


Observation:

When manually allocating weapons, the "To Anyone" and "By Anyone" tabs do not seem to work as intended. They remain blank regardless of weapon allocations.


After testing this again, I believe I was mistaken. It did take a couple of clicks on both tabs, but eventually the information appeared.

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Post #: 108
RE: Build 438 is available - 10/7/2013 10:27:00 PM   
Primarchx


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You may need to deselect/reselect the platform to get those tabs to display proper info.

quote:

ORIGINAL: Cafe


quote:


Observation:

When manually allocating weapons, the "To Anyone" and "By Anyone" tabs do not seem to work as intended. They remain blank regardless of weapon allocations.


After testing this again, I believe I was mistaken. It did take a couple of clicks on both tabs, but eventually the information appeared.


(in reply to Cafe)
Post #: 109
RE: Build 438 is available - 10/7/2013 10:39:29 PM   
Mgellis


Posts: 2054
Joined: 8/18/2007
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quote:

ORIGINAL: sneekyzeke

That's just it; it didn't appear in task manager! Hey, it IS Windows. Thanks for your reply.


FYI...sometimes something will no longer appear in the "Applications" section of the task manager, but it IS still visible in the "Processes" section (which you can fortunately organize alphabetically or it would be a pain in the neck to search through). If a program is frozen, and no longer appears in the Application tab, you may have to go to Processes tab, highlight the program, and then click "End Process." That usually does the trick, though.

(in reply to sneekyzeke)
Post #: 110
RE: Build 438 is available - 10/7/2013 10:43:28 PM   
ExMachina


Posts: 462
Joined: 9/25/2013
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quote:

It did take a couple of clicks on both tabs, but eventually the information appeared.


quote:

You may need to deselect/reselect the platform to get those tabs to display proper info.


Yeah, I've noticed that these (and several other) tabs can be especially finicky.

(in reply to Primarchx)
Post #: 111
RE: Build 438 is available - 10/8/2013 12:50:35 AM   
ArmyVet2004

 

Posts: 52
Joined: 10/2/2013
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Ok, don't know what happened! But while playing Raven 21 Down in editor mode, I wanted to change the time to complete the game. I started playing then I saved.
Now, when I try to start a new game it goes back to the way it was while I was playing instead of the default.

Can someone help me get it back to original. Also, when I go to play it in regular play mode (non editor mode) it loads up in not the default game.

Thanks in advance for the help

(in reply to mikmykWS)
Post #: 112
RE: Build 438 is available - 10/8/2013 1:01:02 AM   
ArmyVet2004

 

Posts: 52
Joined: 10/2/2013
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I got it! I just re-downloaded the updated patch in again to the file.

I apologize for my stupid request.........

Thanks

Orlando

(in reply to ArmyVet2004)
Post #: 113
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