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RE: Subunit Inspector (F6) Window Not Showing

 
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RE: Subunit Inspector (F6) Window Not Showing - 10/25/2013 4:03:46 AM   
budd


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Joined: 7/4/2009
From: Tacoma
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It's pretty consistent i get to use the subunit twice and no more, doesn't matter how i access it thru f6 or clicking the unit in the lower window, twice and thats it.

_____________________________

Enjoy when you can, and endure when you must. ~Johann Wolfgang von Goethe

"Be Yourself; Everyone else is already taken" ~Oscar Wilde

*I'm in the Wargamer middle ground*
I don't buy all the wargames I want, I just buy more than I need.

(in reply to CapnDarwin)
Post #: 31
RE: Subunit Inspector (F6) Window Not Showing - 10/25/2013 11:54:37 PM   
Chet Guiles

 

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Joined: 6/14/2002
From: Southern CA
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I have exactly the same problem. Newest patch doesn't fix it as it claims.

(in reply to NefariousKoel)
Post #: 32
RE: Subunit Inspector (F6) Window Not Showing - 10/26/2013 12:52:40 AM   
CapnDarwin


Posts: 8467
Joined: 2/12/2005
From: Newark, OH
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Out of the 4 dev we had one who saw this and not all the time. We made an adjustment and it fixed the latest trouble he had. Unfortunately, there still appears to be a deeper issue with the OS, window control at a low level and our main window and its low level control and then the SI dialog. It is frustrating to us that this bug exists and more frustrating we can't force it. I' ve never had the issue and neither has Rob the lead programmer.

< Message edited by Capn Darwin -- 10/26/2013 1:09:32 AM >


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OTS is looking forward to Southern Storm getting released!

Cap'n Darwin aka Jim Snyder
On Target Simulations LLC

(in reply to Chet Guiles)
Post #: 33
RE: Subunit Inspector (F6) Window Not Showing - 10/26/2013 1:07:46 AM   
budd


Posts: 2972
Joined: 7/4/2009
From: Tacoma
Status: offline
well if there's any more info you need or want me to try something just holla.

_____________________________

Enjoy when you can, and endure when you must. ~Johann Wolfgang von Goethe

"Be Yourself; Everyone else is already taken" ~Oscar Wilde

*I'm in the Wargamer middle ground*
I don't buy all the wargames I want, I just buy more than I need.

(in reply to CapnDarwin)
Post #: 34
RE: Subunit Inspector (F6) Window Not Showing - 10/26/2013 1:16:09 AM   
cbelva


Posts: 1843
Joined: 3/26/2005
Status: offline
I was the one on the team that had the problem and I could get it fairly regularly when I minimized my program and then maximized it. In fact, I think someone early on reported the same problem. Is there something that you are doing prior to the SU window not working? In other words, are there specific steps that you take before it stops. Thanks

(in reply to budd)
Post #: 35
RE: Subunit Inspector (F6) Window Not Showing - 10/26/2013 1:28:47 AM   
budd


Posts: 2972
Joined: 7/4/2009
From: Tacoma
Status: offline
haven't noticed anything yet and i've been looking. With the new update once i use the subunit more than twice the map clicking and scrolling gets weird things act delayed.Eventually it comes back[not the subunit] and i can scroll and map click and zoom without problem, but then it comes on again. This didn't happen with version 2.0 only thing that didn't work was the subunit inspector. I've only ran and hour of the game in a scenario but have opened and closed scenarios during placement trying different things to see if there's a common thread, so far nothing jumps out. When i played that hour it went fine until i used the subunit more than twice than i had map clicking and zooming and trouble scrolling map with the left mouse click. For me right now the update play worse.

_____________________________

Enjoy when you can, and endure when you must. ~Johann Wolfgang von Goethe

"Be Yourself; Everyone else is already taken" ~Oscar Wilde

*I'm in the Wargamer middle ground*
I don't buy all the wargames I want, I just buy more than I need.

(in reply to cbelva)
Post #: 36
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