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Questions from a returning player!

 
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Questions from a returning player! - 10/19/2013 5:06:34 PM   
flibby


Posts: 133
Joined: 5/30/2004
From: Jyvaskla, Mid-Finland
Status: offline
Hello all,

I've returned to WITE after a few years away, and have a few questions due to seemingly lots of changes!

I've attached a picture of my current situation in the first game back. I've managed to isolate Leningrad, which i am very happy with, and have forced 2.6m losses to the Soviets, with i'd say another 500,000 to come in the Leningrad pocket. I have, however, suffered 400,000 losses myself - which concerns me hugely.

The mud has hit, and i'm struggling to stay in supply and minimise pockets, can anyone suggest whether the game is 'winnable' from this position?

Now on to my questions if you'd be so kind:

1) Air supply.

I remember being able to resupply 3-4 units per AG per turn. This now seems to only be one unit. Is this WAD? There seems to be a new rule about the airbases being within 5 squares of a recommissioned railroad hex too, but a few questions on that; does an airbase have to be within 5 hexes of an already recommissioned rail hex, or can it move there during a turn, and still fly missions?

2) Panzer tactics:

I seem to need to 'rest' my panzers more, and their movement seems more limited than before - do people withdraw them from the frontlines for a turn or so prior to an attempt at an encirclement?

Finally, any mud tips??

Many thanks all.

Nick



Post #: 1
RE: Questions from a returning player! - 10/19/2013 9:06:29 PM   
STEF78


Posts: 2094
Joined: 2/19/2012
From: Versailles, France
Status: offline

quote:

ORIGINAL: flibby

1) Air supply.

I remember being able to resupply 3-4 units per AG per turn. This now seems to only be one unit. Is this WAD? There seems to be a new rule about the airbases being within 5 squares of a recommissioned railroad hex too, but a few questions on that; does an airbase have to be within 5 hexes of an already recommissioned rail hex, or can it move there during a turn, and still fly missions?



Air supply is now less efficient : only transports are eligible for such missions and airbases must 5 hexes from the railhead. I didn't try to move airbases before dropping fuel.

quote:

2) Panzer tactics:

I seem to need to 'rest' my panzers more, and their movement seems more limited than before - do people withdraw them from the frontlines for a turn or so prior to an attempt at an encirclement?



For encirclement I use Inf to break the first line, Pz to clear the 2nd an 3rd if needed and mot to run behind the line. HQBU is the most powerful tool for the GHC.

(in reply to flibby)
Post #: 2
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