76mm
Posts: 4688
Joined: 5/2/2004 From: Washington, DC Status: offline
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quote:
ORIGINAL: TheWombat Other posters have definitely acted as if they are affronted, at least, that's how I read it. hmmm, since only Wodin and I have posted on this issue, and you're not talking about Wodin...for the record I guess I am more amused/confused than affronted when people say that the devs should not, must not bring this engine to WWII because there is already WitE, or Panzer General, or [insert other completely different game of your choice]. quote:
ORIGINAL: TheWombat And, you also have to consider that there are limits to what can be done. If you do A, you can't always do B. Limited resources, limited personnel, limited time. So, yeah, if it's a zero-sum game, it's perfectly fine to say "don't do A because I want you to do B." You're assuming they can do A and B. I'm hoping they can do A and B. They might not be able to do A and B. In that case, I want A, which necessarily precludes B. That's not an unreasonable approach. dunno, I'm not sure that any approach which assumes fixed resources and therefore a zero-sum game is very reasonable--a successful game (especially one with a robust scenario editor, etc.) should soon attract more resources, be it more money, more programmers, more modders, more scenario designers, more map designers, or whatever. That doesn't mean that the devs will be able to do everything overnight but they should be able to do more than they are doing now.
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