Shannon V. OKeets
Posts: 22095
Joined: 5/19/2005 From: Honolulu, Hawaii Status: offline
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quote:
ORIGINAL: Grim.Reaper quote:
ORIGINAL: Banquet Can someone explain - if playing solo, do you control all countries? I mean apart from the majors - are minors like Denmark, Greece, etc represented? If so, it must take an absoluate age, playing solo, going through every unit of every country on every turn? And to add to this question....I am assuming there must be a feature within the game that allows you to move to the next counter that has not performed any actions yet, is that a correct assumption? If not, how do you efficiently go to every counter and ensure you have taken action? Yes, there are Next/Prev arrow buttons for moving units. Those are primarily useful during the land and naval movement phases. Depending on the Action type you have taken (land, naval, air, combined, pass) you will be able to move some, but not all, of your units in an impulse (there are multiple impulses in a turn). Take a land action and all your land units can move, some of your air units, but none of your naval units. A combined lets you do a limited number of each. The importance of this is that if you are only allowed to move 5 land units, you won't be going through them all; you'll move the 5 that are most important, and ignore the rest. For moving air units, the program creates a dynamic Selectable Units list/form. It shows all the units that are eligible to move in that phase. Sometimes there are only 3 or 4, sometimes there are 15 - 20. The program identifies those which can move and displays them in a list on the side of the screen for easy access. This avoids having to search all over the map for which air units can move and negates the need to click on the Next/Prev arrow buttons. During land and naval moves there are dozens of units capable of moving, so the Selectable Units form doesn't appear.
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Steve Perfection is an elusive goal.
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