Bazza042
Posts: 100
Joined: 1/11/2012 Status: offline
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quote:
ORIGINAL: strykerpsg quote:
ORIGINAL: Bazza042 Thanks Matt, I didn't want to 'look at the other side' as this somewhat spoils the enjoyment. I am not sure I fully understand your comments about 'bad guy ESM'. Surely if I set the 'Engage non-hostiles' to 'yes' does this not achieve the same thing? OK if a neutral is floating around he literally takes the bullet (or missile) but surely that means NATO will attack anything it sees. So where is the advantage, apart from saving the odd neutral, of doing one rather than the other? I take your point about the delayed entry of the Orions. But I'm still at loss to see how I gain air superiority in the first place. If sending the whole Stornaway 'fighter force in one go doesn't hack it how is sending them piecemeal going to do it especially, as you remark, the Tornado seems somewhat of a liability in this environment. I certainly lost a considerably higher % of Tornados than Sea Eagles I was deliberately not trying to 'game' my way to victory but to try to achieve it by 'legitimate' means. It appears clear from the posts in this thread that at least three people have overcome this aspect so I was seeking help. Many thanks for your response and clarification. I'll have another go at flooding them with Sea Eagles, then with the Tornados, and then again with 're-armed' Sea Eagles. Then I'll find the pub where the Orion pilots are hiding and put them up. I do like the scenario and I haven't had this much enjoyment from a sim for quite a while. Baz, I'm glad you're enjoying the scenario as much as djoos enjoyed creating the challenge for each player. I apologize if I came across as sort of sterile in my explanation, but admittedly love tinkering with various scenarios and often edit them to have the loadouts I prefer and ready aircraft at my disposal, as well as tweaking what I can to make it either more challenging to me and/or more realistic, to me anyway.. :) What I meant by marking the unknowns as hostile is if you're already at war with country X and in theory, made Area X a no fly zone, then based on received ESM hits, can assume the receiving radars as hostile and engage before they enter into the visual realm, which seems to be the default if you do not make them hostile before hand. The AI also goes off visual confirmation, but the Soviet IR technology and optics will give them the advantage in the 90's. Also, your medium range Sparrows and Sky Flash loose their advantages in a close in fight, therefore negating the use of stand off for the incoming red horde. Anyway, it's just how I perceive my ROE, unless stated otherwise in the scenario orders. Also, the Tornado is not a good dog fighter, compared to the Eagle, so would consider making the Tornados either reinforcements or using only their Sky Flash medium range missiles and immediately have them RTB once they are used. I'm modifying the scenario a bit with some surprises but don't want to hijack djoos excellent scenario so once I get mine tweaked and re-written a bit, I'll gladly share too. Thanks for your feedback on my limited explanation and djoos, thanks for making what I've always considered as the pinnacle of making or breaking the NATO alliance in any foreseen conflict, as Iceland is key to success of who controls the Atlantic and reinforcing of Europe. quote:
Baz, I'm glad you're enjoying the scenario as much as djoos enjoyed creating the challenge for each player. I apologize if I came across as sort of sterile in my explanation, but admittedly love tinkering with various scenarios and often edit them to have the loadouts I prefer and ready aircraft at my disposal, as well as tweaking what I can to make it either more challenging to me and/or more realistic, to me anyway.. :) What I meant by marking the unknowns as hostile is if you're already at war with country X and in theory, made Area X a no fly zone, then based on received ESM hits, can assume the receiving radars as hostile and engage before they enter into the visual realm, which seems to be the default if you do not make them hostile before hand. The AI also goes off visual confirmation, but the Soviet IR technology and optics will give them the advantage in the 90's. Also, your medium range Sparrows and Sky Flash loose their advantages in a close in fight, therefore negating the use of stand off for the incoming red horde. Anyway, it's just how I perceive my ROE, unless stated otherwise in the scenario orders. Also, the Tornado is not a good dog fighter, compared to the Eagle, so would consider making the Tornados either reinforcements or using only their Sky Flash medium range missiles and immediately have them RTB once they are used. I'm modifying the scenario a bit with some surprises but don't want to hijack djoos excellent scenario so once I get mine tweaked and re-written a bit, I'll gladly share too. Thanks for your feedback on my limited explanation and djoos, thanks for making what I've always considered as the pinnacle of making or breaking the NATO alliance in any foreseen conflict, as Iceland is key to success of who controls the Atlantic and reinforcing of Europe. I, in turn, would apologize if it appeared that I was criticizing your explanation, that wasn't my intention. I was grateful for your feedback, especially your comments on the Sea Eagles and Tornado's relative effectiveness in this sort of situation. I have very limited knowledge on the subject. Thanks also for your expanded explanation on your ESM comments which clarified your earlier post considerably. It was, again, that I don't understand many of the nuances of the sim and therefore didn't properly comprehend the point you were making. It wasn't your explanation that was the problem, merely my comprehension of the point you were making..... Thanks again for the guidance.
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