Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Ships/Subs Reducing Speed Immediatly

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Command: Modern Operations series >> Tech Support >> Ships/Subs Reducing Speed Immediatly Page: [1]
Login
Message << Older Topic   Newer Topic >>
Ships/Subs Reducing Speed Immediatly - 11/10/2013 7:56:26 PM   
LoBaron


Posts: 4776
Joined: 1/26/2003
From: Vienna, Austria
Status: offline
Just a question regarding manual speed reduction of ships/subs.

I noticed that - contrary to speed increase - when manually reducing a ships´ speed it drops to the set value nearly immediately. I am not an expert on this but I doubt you can force an Akula to full stop within 2 seconds. (playing with version 1.01 atm)

Is this a known issue that will be adressed or is it an intended behaviour due to a reason I am not aware of?


PS: great game btw, the perfect (r)evolution of the Harpoon series!

_____________________________

Post #: 1
RE: Ships/Subs Reducing Speed Immediatly - 11/10/2013 8:09:31 PM   
MaB1708

 

Posts: 336
Joined: 8/13/2006
From: Freiburg(Germany)
Status: offline
Is that under build 460?
See my comment in this threat http://www.matrixgames.com/forums/tm.asp?m=3463507 which resembles your observations.

(in reply to LoBaron)
Post #: 2
RE: Ships/Subs Reducing Speed Immediatly - 11/11/2013 7:06:01 AM   
LoBaron


Posts: 4776
Joined: 1/26/2003
From: Vienna, Austria
Status: offline
Yes MartinB, it seems to be related to what you describe, but I am using the official 1.01 patch, not build 460.

From my experience the behaviour is more prominent on deceleration. When accelerating there seems to be more of a delay. Neither acceleration nor deceleration seem to be related to any physical attributes of the vessel - although I can imagine that this is pretty much impossible to simulate in a game of that scale, so I do not expect it.

What I would expect though is a slower than immediate decelleration to a set speed.

_____________________________


(in reply to MaB1708)
Post #: 3
RE: Ships/Subs Reducing Speed Immediatly - 1/9/2014 5:43:38 PM   
Dimitris

 

Posts: 13282
Joined: 7/31/2005
Status: offline
Thanks! Logged.

_____________________________


(in reply to LoBaron)
Post #: 4
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Command: Modern Operations series >> Tech Support >> Ships/Subs Reducing Speed Immediatly Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

7.078