Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

AngryDeemon1 and RObW at Khalkin Ghol

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War II] >> Steel Panthers World At War & Mega Campaigns >> SPWaW AAR/DAR >> AngryDeemon1 and RObW at Khalkin Ghol Page: [1] 2   next >   >>
Login
Message << Older Topic   Newer Topic >>
AngryDeemon1 and RObW at Khalkin Ghol - 1/22/2003 3:03:37 AM   
AngryDeemon1

 

Posts: 740
Joined: 10/7/2002
From: Swamp, Hellhole (Tampa, Florida)
Status: offline
Its July 1942 on the Russian Front. Fascist Imperialist pigdog Nazi Invaders are stomping all across Russia in Uncountable hoards, and although the Red Army has anihilated the whole Nazi Tank park twice (according to official reports) they still somehow managed to get an armoured force together in order to attack in my sector of the front.


GE vs USSR

2200 points
300 artillery

Attachment (1)
Post #: 1
- 1/22/2003 3:40:07 PM   
RobW

 

Posts: 296
Joined: 6/21/2002
From: Newcastle - UK
Status: offline
AngryDeemon1 - you have set the map as USSR vs USSR! Am happy to continue this scenario if you like or you can restart with GE vs USSR - entirley up to you.
RobW

(in reply to AngryDeemon1)
Post #: 2
- 1/22/2003 8:31:55 PM   
AngryDeemon1

 

Posts: 740
Joined: 10/7/2002
From: Swamp, Hellhole (Tampa, Florida)
Status: offline
UGH my streak in Messing up a set up continues:):rolleyes: . This is the third game in a row I am setting up for a second time. Ill have the new setup up in a few.

(in reply to AngryDeemon1)
Post #: 3
- 1/22/2003 8:42:23 PM   
AngryDeemon1

 

Posts: 740
Joined: 10/7/2002
From: Swamp, Hellhole (Tampa, Florida)
Status: offline
Heres the REAL setup^)

Attachment (1)

(in reply to AngryDeemon1)
Post #: 4
- 1/22/2003 9:04:29 PM   
RobW

 

Posts: 296
Joined: 6/21/2002
From: Newcastle - UK
Status: offline
Will do my purchasing when I get 5 min (usually about all it takes)!!! I am at work at the mo so maybe a couple of hours before I can spend time on it. Any suggestions/thoughts on how I should approach it - I know we are opposition but I did ask for help ;) !

RobW

(in reply to AngryDeemon1)
Post #: 5
- 1/22/2003 9:15:17 PM   
AngryDeemon1

 

Posts: 740
Joined: 10/7/2002
From: Swamp, Hellhole (Tampa, Florida)
Status: offline
I doubt youll need any help with me:) Personally I would suggest Lots and lots of stuGs. This is so I can play tag with them. (45mm tag that is). Sereously I would suggest a balanced force, both games ive won were because my opponent concentrated too much on one type of unit (Aforementioned StuGs). Oh and watch out for partisans. The woods are crawling with them.

(in reply to AngryDeemon1)
Post #: 6
- 1/22/2003 9:17:06 PM   
RobW

 

Posts: 296
Joined: 6/21/2002
From: Newcastle - UK
Status: offline
thanks - I will post by zip file later.....

(in reply to AngryDeemon1)
Post #: 7
- 1/23/2003 4:02:46 PM   
RobW

 

Posts: 296
Joined: 6/21/2002
From: Newcastle - UK
Status: offline
Hmmmmm, maybe its me but the Germans don't get much scope for 2k points! Well, have bitten the bullet, made my purchases and dispositions.....

Come ze enemies of ze fatherland - your dayz are numbered - prepare to go to vodka soaked HELL!

(in reply to AngryDeemon1)
Post #: 8
- 1/23/2003 4:03:20 PM   
RobW

 

Posts: 296
Joined: 6/21/2002
From: Newcastle - UK
Status: offline
Ahhhhh zis fangled technology - here ist das zip file bitte

Attachment (1)

(in reply to AngryDeemon1)
Post #: 9
- 1/23/2003 9:21:50 PM   
AngryDeemon1

 

Posts: 740
Joined: 10/7/2002
From: Swamp, Hellhole (Tampa, Florida)
Status: offline
As the Battle Starts of German Nebelwerfers fire a withering barage of rockets into the empty woods managing to kill 8 nature hickers and two bird watchers.

Russian Arty Pounds the road in anticipation of our advance down it. BA-10 Discover Sereously surpressed STUGs and a gun halftrack down Same Road. Two StuGs are killed by BA-10s. Though with the amount of ACs I have there all four should have been wreckage.

Russian Artillery makes itself known at the end of the turn as that Gun Halftrack is hit by a "105mm round".

Attachment (1)

(in reply to AngryDeemon1)
Post #: 10
- 1/23/2003 10:49:58 PM   
RobW

 

Posts: 296
Joined: 6/21/2002
From: Newcastle - UK
Status: offline
hmmmmmm, guess my starting positions were not the best! Will try to make a turn before tomorrow morning!
RobW

(in reply to AngryDeemon1)
Post #: 11
- 1/24/2003 2:10:09 AM   
AngryDeemon1

 

Posts: 740
Joined: 10/7/2002
From: Swamp, Hellhole (Tampa, Florida)
Status: offline
Yeah i was suprised to see your StuGs arrayed on the road in such a nice position two. Even more suprising that I didnt find any infantry covering them. I think my BA-10s will enjoy playing tag with your Shturmartilerie, especially since theyre set up so that shooting at one gives another op fire from behind. Without infantry i generally trade 3 BAs for two StuGs in such circumstances:)

(in reply to AngryDeemon1)
Post #: 12
- 1/24/2003 3:16:38 PM   
RobW

 

Posts: 296
Joined: 6/21/2002
From: Newcastle - UK
Status: offline
Ach, das pesky BA-10s, just as das Stugs were about to go for a tramp in ze woods (poor tramp) they are caught napping. Luckily I exact revenge taking out 3 of the **** things in the south and 1 in the center.

Center VHs are mine, all mine, keep your grubby hands of them **** commies

Now all I need to do is bring in my trusty pest control to wipe out those BA-10s.....

Attachment (1)

(in reply to AngryDeemon1)
Post #: 13
- 1/24/2003 8:53:47 PM   
AngryDeemon1

 

Posts: 740
Joined: 10/7/2002
From: Swamp, Hellhole (Tampa, Florida)
Status: offline
You sent me the wrong save.
The game asks me to enter the GERMAN password.

Guess a couple of those 105 shells hit the German HQ tent:):D :cool:

(in reply to AngryDeemon1)
Post #: 14
- 1/24/2003 8:56:30 PM   
RobW

 

Posts: 296
Joined: 6/21/2002
From: Newcastle - UK
Status: offline
das technoligy ist kaput - I will have to reply the turn - get back to you in a bit (sorry but as at work may be after the weekend!)

(in reply to AngryDeemon1)
Post #: 15
- 1/24/2003 8:58:18 PM   
AngryDeemon1

 

Posts: 740
Joined: 10/7/2002
From: Swamp, Hellhole (Tampa, Florida)
Status: offline
No problem. We Understand the German General Staff's desire to consume large quantities of Shnapps over the weekend:)

(in reply to AngryDeemon1)
Post #: 16
- 1/27/2003 3:34:30 PM   
RobW

 

Posts: 296
Joined: 6/21/2002
From: Newcastle - UK
Status: offline
Ach so, ze schnapps certainly hit ze spot - just like a Stug aimed at ze pesky Commie tanks.....


My forces are attched - your move Ivan

Attachment (1)

(in reply to AngryDeemon1)
Post #: 17
- 1/27/2003 10:46:38 PM   
AngryDeemon1

 

Posts: 740
Joined: 10/7/2002
From: Swamp, Hellhole (Tampa, Florida)
Status: offline
I kill a StuG, GunHalftrack and some infantry. in the North my BA-10s retreat from an ill thought out ambush. nothing else happening

Attachment (1)

(in reply to AngryDeemon1)
Post #: 18
- 1/27/2003 10:48:36 PM   
RobW

 

Posts: 296
Joined: 6/21/2002
From: Newcastle - UK
Status: offline
[QUOTE]Originally posted by AngryDeemon1
[B]in the North my BA-10s retreat from an ill thought out ambush. nothing else happening [/B][/QUOTE]

is that your ambush was ill thought out or mine? Will try play now but am at work - will probably in the morning (or maybe tonight if I called from work at some rediculous time!)
RoBW

(in reply to AngryDeemon1)
Post #: 19
- 1/27/2003 10:58:19 PM   
AngryDeemon1

 

Posts: 740
Joined: 10/7/2002
From: Swamp, Hellhole (Tampa, Florida)
Status: offline
Mine those BA-10s in the North were supposed to be waiting in ambush for anything come that way. Unfortunatly they are all visible from that little hill your StuGs are on.

(in reply to AngryDeemon1)
Post #: 20
- 1/27/2003 10:59:18 PM   
RobW

 

Posts: 296
Joined: 6/21/2002
From: Newcastle - UK
Status: offline
yes but that means my stugs are visible and you can bring something bigger up to dislodge them I guess

(in reply to AngryDeemon1)
Post #: 21
- 1/27/2003 11:00:33 PM   
AngryDeemon1

 

Posts: 740
Joined: 10/7/2002
From: Swamp, Hellhole (Tampa, Florida)
Status: offline
Dont have anythig heavier than a 45mm:) if you wait a couple of Years, I should have som ISUs coming my way:)

(in reply to AngryDeemon1)
Post #: 22
- 1/27/2003 11:01:27 PM   
RobW

 

Posts: 296
Joined: 6/21/2002
From: Newcastle - UK
Status: offline
ok, so fairly even - guess your infantry could dispatch a stug if they get close enough - will make my move later

(in reply to AngryDeemon1)
Post #: 23
- 1/28/2003 3:44:03 PM   
RobW

 

Posts: 296
Joined: 6/21/2002
From: Newcastle - UK
Status: offline
Not a lot happened - the USSR breakthrough in the center is still a threat as is the swarm of BA-02's in the south. I am hoping this turn I can stop these. I am still missing his infantry. I routed 1 MG in the center but that is all I have seen. The north is pretty secure at the moment with my StuGs taking out 3 of his BA-02's.

No just where did I ask my paratroopers to land?

RobW

Attachment (1)

(in reply to AngryDeemon1)
Post #: 24
- 1/28/2003 8:28:01 PM   
AngryDeemon1

 

Posts: 740
Joined: 10/7/2002
From: Swamp, Hellhole (Tampa, Florida)
Status: offline
Up North My armoured car troop retreats into the woods. There the drivers get out of their cars and moon the German StuG drivers calling them "Helga-loving cowards" and daring them to come into the forest.

In the middle halftracks and infantry meet up with Armoured Car Group "Center" Death results.

In the South a pissed of AC mechanic, angry at having his car (on which he worked for the last 3 months putting in a turbocharged engine) blown out from under him y a StuG, attacks that StuG with a bottle of Vodka and destroys it. AC get 5 hits on another StuG but fail to kill it. Arty is caled in.

Attachment (1)

(in reply to AngryDeemon1)
Post #: 25
- 1/29/2003 10:14:19 AM   
AngryDeemon1

 

Posts: 740
Joined: 10/7/2002
From: Swamp, Hellhole (Tampa, Florida)
Status: offline
Bump

(in reply to AngryDeemon1)
Post #: 26
- 1/29/2003 7:48:03 PM   
RobW

 

Posts: 296
Joined: 6/21/2002
From: Newcastle - UK
Status: offline
Hmmmmmm, only just seen that those pesky ruskies attacked. Will attempt to make contact with my troops soo and get them to do something useful for a change

(in reply to AngryDeemon1)
Post #: 27
- 1/29/2003 8:09:34 PM   
RobW

 

Posts: 296
Joined: 6/21/2002
From: Newcastle - UK
Status: offline
Drat ze's pesky BA-02s. I must get more **** ratcatchers next time... Post is here....

North, not a lot

Middle, not a lot,

South, destroyed a solitary BA-02!

Hmmmmmmmm, I need a bit of luck soon and preferably good luck!

(in reply to AngryDeemon1)
Post #: 28
- 1/29/2003 8:10:56 PM   
RobW

 

Posts: 296
Joined: 6/21/2002
From: Newcastle - UK
Status: offline
here is the file

Attachment (1)

(in reply to AngryDeemon1)
Post #: 29
- 1/29/2003 9:05:30 PM   
AngryDeemon1

 

Posts: 740
Joined: 10/7/2002
From: Swamp, Hellhole (Tampa, Florida)
Status: offline
In the North and Center nothing Happens.

In The south two Rifle squads are machinegunned like dogs for trying to steal turnips from the local Kolhoz. A MG34 is also killed. A Ba-10 takes out a flaktruck while its brothers kill a stuG. 1 ba10 is lost to a StuG in overwatch. a StuG is killed by indirect arty fire.

here is your turn.

Attachment (1)

(in reply to AngryDeemon1)
Post #: 30
Page:   [1] 2   next >   >>
All Forums >> [Current Games From Matrix.] >> [World War II] >> Steel Panthers World At War & Mega Campaigns >> SPWaW AAR/DAR >> AngryDeemon1 and RObW at Khalkin Ghol Page: [1] 2   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.734