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RE: Stay at sea - 12/14/2013 6:43:41 PM   
Shannon V. OKeets

 

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quote:

ORIGINAL: WIF_Killzone

Any update with this, just happened again, zip attached. Problem seems to be with carrier 1/2 loaded in 3 box that elects not to stay at sea, as with this example in timor sea..

I'll try to get to this, this weekend. I just fixed another bug related to stay at sea earlier this week.

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RE: Stay at sea - 12/14/2013 6:58:31 PM   
chemkid

 

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.

< Message edited by chemkid -- 4/25/2018 8:13:03 AM >


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RE: Stay at sea - 12/14/2013 11:55:47 PM   
Ncore

 

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Could this be the same bug?

I should return the German 6-movers to port from Faroes Gap (2-box), but the ports at the coast of North Sea give me that stupid "X over the circle"-cursor. Can't try to fight my way through the North Sea either, that gives me just the X-cursor. CW still has ships in North Sea that are returning to base (in addition to those that are staying out to hunt the Kriegsmarine).

So I am stuck at the end of turn "Return to base: Axis"-phase.

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< Message edited by Ncore -- 12/15/2013 1:51:13 AM >


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RE: Stay at sea - 12/15/2013 12:28:56 AM   
Ncore

 

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<nvm>

< Message edited by Ncore -- 12/15/2013 1:50:43 AM >

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RE: Stay at sea - 12/15/2013 12:39:47 AM   
lomyrin


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When you do a return to base past another sea area where there are enemy ships staying at sea, you get the x in the circle cursor. That indicates that you have to fight your way through and you activate that sequence by moving your returning ships to that sea area with a ctrl move. this gets you there for a possible intercept action.

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Post #: 35
RE: Stay at sea - 12/15/2013 12:49:33 AM   
Ncore

 

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Duh... didn't realize to use CTRL. Thanks Lars :)

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"Why does any advanced civilization seek to destroy a less advanced one? Because the land is strategically valuable, because there are resources that can be cultivated and exploited, but most of all, simply because they can."

G'Kar, Babylon 5

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Post #: 36
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