Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Naval interception combat

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> World in Flames >> Naval interception combat Page: [1]
Login
Message << Older Topic   Newer Topic >>
Naval interception combat - 12/5/2013 11:19:04 AM   
graf spee


Posts: 52
Joined: 12/18/2004
From: Antwerp,Belgium
Status: offline
Hi,
This is the situation .
CW wants to move a CV and a 3 cruisers from Gibraltar to the E.Med.
Italy has a NAV in the 4 box and finds the moving task force.
CW decides they want to fight through and puts the moving ships in the 1 box.
CW makes a search roll and does not find.
So Italy chooses a Naval air combat.
CW units in the 1 box are included(the intercepted ships are always included )
In the first roud of naval combat there is no air to air combat although the CW has a CV included.
If you take the same situation in a normal naval combat the CV planes do fight air to air combat against the Italian NAV.
Is there something in the rules about interception that I am missing?
Thanks
Bob
Post #: 1
RE: Naval interception combat - 12/5/2013 12:04:43 PM   
Joseignacio


Posts: 2449
Joined: 5/8/2009
From: Madrid, Spain
Status: offline

quote:

ORIGINAL: graf spee

Hi,
This is the situation .
CW wants to move a CV and a 3 cruisers from Gibraltar to the E.Med.
Italy has a NAV in the 4 box and finds the moving task force.
CW decides they want to fight through and puts the moving ships in the 1 box.
CW makes a search roll and does not find.
So Italy chooses a Naval air combat.
CW units in the 1 box are included(the intercepted ships are always included )
In the first round of naval combat there is no air to air combat although the CW has a CV included.
If you take the same situation in a normal naval combat the CV planes do fight air to air combat against the Italian NAV.
Is there something in the rules about interception that I am missing?
Thanks
Bob


quote:

In the first roud of naval combat there is no air to air combat although the CW has a CV included.


Naval air combat is naval air combat. I see no reason to be different just because these are intecepted units.

But... what you got may be totally normal if you by mistake or the game by bug selected the CVP to fight as a bomber.

This way the CVP would not be an obstacle for the Nav to pass.

(in reply to graf spee)
Post #: 2
RE: Naval interception combat - 12/5/2013 3:20:46 PM   
graf spee


Posts: 52
Joined: 12/18/2004
From: Antwerp,Belgium
Status: offline
Well the program did not ask me to select the CVP as a FTR or BMB.
Just announced that there was no air to air combat .

(in reply to Joseignacio)
Post #: 3
RE: Naval interception combat - 12/5/2013 3:53:45 PM   
Joseignacio


Posts: 2449
Joined: 5/8/2009
From: Madrid, Spain
Status: offline
Then, it should be a bug, IMO.

I was saying this because of a similar situation. I once sent a fighter-bomber to ground support an attack and MWIF it was escorting, as a fighter, while I wanted it to bomb as a bomber.

I was not asked or warned until I happened to check the combat ratio.

So, it should have asked you, and the bug could be assuming you want it to fly as a bomber, which was not the case and in this situation was stupid, besides. I am guessing, anyway. But you should have had the option to decide and if the machine had decided (which should not have happened), anyway this was not the logical decisión.

< Message edited by Joseignacio -- 12/5/2013 4:56:16 PM >

(in reply to graf spee)
Post #: 4
RE: Naval interception combat - 12/5/2013 5:19:23 PM   
Shannon V. OKeets

 

Posts: 22095
Joined: 5/19/2005
From: Honolulu, Hawaii
Status: offline

quote:

ORIGINAL: graf spee

Hi,
This is the situation .
CW wants to move a CV and a 3 cruisers from Gibraltar to the E.Med.
Italy has a NAV in the 4 box and finds the moving task force.
CW decides they want to fight through and puts the moving ships in the 1 box.
CW makes a search roll and does not find.
So Italy chooses a Naval air combat.
CW units in the 1 box are included(the intercepted ships are always included )
In the first roud of naval combat there is no air to air combat although the CW has a CV included.
If you take the same situation in a normal naval combat the CV planes do fight air to air combat against the Italian NAV.
Is there something in the rules about interception that I am missing?
Thanks
Bob


I would like to have a saved game for this if you still have one available. The role of air units in naval combat is forced to Fighter if the air unit has no air-to-sea factors. But it should never be forced to bomber. When there is a choice to be made, the Plane Role form should appear.

_____________________________

Steve

Perfection is an elusive goal.

(in reply to graf spee)
Post #: 5
RE: Naval interception combat - 12/5/2013 5:25:50 PM   
Shannon V. OKeets

 

Posts: 22095
Joined: 5/19/2005
From: Honolulu, Hawaii
Status: offline

quote:

ORIGINAL: Joseignacio

Then, it should be a bug, IMO.

I was saying this because of a similar situation. I once sent a fighter-bomber to ground support an attack and MWIF it was escorting, as a fighter, while I wanted it to bomb as a bomber.

I was not asked or warned until I happened to check the combat ratio.

So, it should have asked you, and the bug could be assuming you want it to fly as a bomber, which was not the case and in this situation was stupid, besides. I am guessing, anyway. But you should have had the option to decide and if the machine had decided (which should not have happened), anyway this was not the logical decisión.

The place in the sequence of play where a player decides on fighter or bomber for air missions to land hexes is BEFORE he flies the air unit to the hex. For carrier based air units, the program will prompt the player to select fighter or bomber using the Plane Role form. However, that only happens if it is possible for the air unit to fly as a bomber during the air mission (e.g., non-zero tactical factors during a ground strike). It might also be forced to be a fighter if the player has no air activities remaining and the phase requires air missions for the bombers.

For land based fighter-bombers, the player has to be pro-active and use the Unit Menu to indicate that the air unit is flying as a bomber. The default there is that fighter-bombers fly as fighters unless explicitly directed to fly as bombers.

There are also a host of other rules related to whether an air unit can fly a mission (e.g., weather and cooperation with friendly units).

_____________________________

Steve

Perfection is an elusive goal.

(in reply to Joseignacio)
Post #: 6
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> World in Flames >> Naval interception combat Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.047