PipFromSlitherine
Posts: 1446
Joined: 6/23/2010 Status: offline
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quote:
ORIGINAL: gradenko_2000 quote:
ORIGINAL: warspite1 Just one question. Why is it that so many people state so confidently that if the price of something drops, then thousands of people will rush to buy what previously they wouldn't - and that the company selling automatically makes more profits?? On what basis is this fact or even probable? If life was that simple then why would any company ever go out of business? Got a product? Not selling? No problem, just slash the price and all will be well..... Some people will undoubtedly disregard these as "not being wargames", but since you asked: Dustforce: http://hitboxteam.com/dustforce-sales-figures Defender's Quest: http://www.gamasutra.com/view/feature/186940/ Witcher 2 http://kotaku.com/5858589/a-rare-glimpse-at-steam-sales-figures Fez: http://www.gamesindustry.biz/articles/2013-07-15-fez-sells-105-000-in-steam-sale General sales: http://www.gamasutra.com/view/news/174587/Steam_sales_How_deep_discounts_really_affect_your_games.php quote:
ORIGINAL: catwhoorg Don't get me wrong, I very much enjoy WITP:AE, but the steam crowd wouldn't add many more sales in my opinion no matter the price point. Its the ultimate in niche games, and requires a huge amount of dedication to even complete an AI campaign. Getting someone to commit to several years for a PBEM ? Not going to be many on steam with that desire. (and that timeframe requires a fair amount of dedication, and not playing other games). Panzer Corps ? Great game for steam. Instantly recognizable to anyone who knew the 5 star general series, short and long scenarios and campaigns. Easy to learn and play. Train Simulator 2014: 3,338 peak concurrent players http://steamcharts.com/app/24010 Euro Truck Simulator 2: 5,861 peak concurrent players http://steamcharts.com/app/227300 Crusader Kings 2: 8,146 peak concurrent players http://steamcharts.com/app/203770 X Rebirth: 14,664 peak concurrent players http://steamcharts.com/app/2870 Europa Universalis 4: 15,530 peak concurrent players http://steamcharts.com/app/236850 Football Manager 2014: 66,145 peak concurrent players (and currently 6th most played title on Steam) http://steamcharts.com/app/231670 Football Manager 2013: 87,420 peak concurrent players (and currently 13th most played title on Steam http://steamcharts.com/app/207890 Now, obviously we do not know how many copies of WITP-AE have ever been sold, but if a game as niche as Football Manager just falls shy of 100k players, what does that say about how many potential buyers there are of Matrix's catalogue, if the prices were low enough that people felt they could take it even if they ended up not liking the game? Anyone and everyone who likes this genre enough already bought WITP:AE years ago, and the only way is up. Hell, Matrix themselves are putting their own marketing strategy to the test by running the weekly sales for more than half a year when it was only supposed to be an experiment, and this very sub-forum has its own share of people going "Hey that's cheap enough! Let's try that!" whenever new deals were posted. While not being interesting in getting involved again in the wider debate I think it is worth saying that Football Manager is about as far from niche as it is possible to get . It's release is close to a CoD event in the UK and a large part of Europe. Cheers Pip
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