navwarcol
Posts: 637
Joined: 12/2/2009 Status: offline
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Good point bsq!! I did not include that in my hasty calculation above, but that should be about right. In reality it should be incredibly difficult to get a hit on these, for a SAM system, due to so many things, their ballistic path, their cross section, etc. quote:
ORIGINAL: bsq I did the maths based on the paper that was referred to, so if that is looking at 100nm and yields a ground speed of 1998 kts, the the average air speed (including that up to apogee, then the descent to impact) is almost 2400kts - and thats the average. The speed as it descends will be increasing so by the time it reaches the actual altitude at which SAM's can track and try to intercept it if capable, it should be travelling in excess of 3000kts. Of course, if the simulation models ground speed, rather than the actual speed, then stopping SAMs from intercepting it may be an issue in the game and something that would not happen IRL.
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