Icemania
Posts: 1847
Joined: 6/5/2013 From: Australia Status: offline
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With respect to the commentary on the lack of guidance for the game, I completely agree. It's absolutely ridiculous that the developer does not put more information in the galactopedia for new players. That said, I also like games that do not spoon feed solutions to players. To get the balance right the galactopedia should describe the mechanic and how it works ... but no more. With the mechanic described the solution then depends on various factors (e.g. what scientists you have, what bonus locations are available, stage of the game, time to build, capacity to defend etc) which we can then focus on discussing in the forum, rather than the base mechanic. At the start of the game I immediately build a multidisciplinary Research Station on my homeworld before I build a spaceport. I only build a few labs on it to start then upgrade until I'm at full research. Only then do I build a spaceport. The idea here is to get research going ASAP, otherwise you have to wait until all those other spaceport components are built (e.g. construction yards etc). I generally only build one research station as it's quicker than building a base for each research field and place all scientists in that one base so the bonuses stack (in diminishing proportion for each additional scientists in that field). This isn't always the case, however, as in my current game my home system has +25% bonus location which is more than what my Scientists currently provide, so I also have a base in that location. Later in the game once I can defend research stations I'll build a single research station per field at the best research location and station the associated scientists in that field at that station. However, I only do this when the total research bonus in that field is increased as a result, which depends on what scientists you have, and what bonus locations are available.
< Message edited by Icemania -- 12/15/2013 4:41:30 AM >
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