Orm
Posts: 22154
Joined: 5/3/2008 From: Sweden Status: offline
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quote:
ORIGINAL: kirk23 quote:
ORIGINAL: stockwellpete Another thing I have noticed is this. At the start of the game the infantry level of most countries starts at I, only Germany starts at II, I believe. Then, when the research for "industrial warfare" is completed infantry levels will rise to II. In my recent single player game the following happened . . . Serbian infantry started at I, had researched "industrial warfare" by 1/10/14 so troops had become II Belgian infantry started at I, had researched "industrial warfare" by 29/10/14 so troops had become II French infantry started at I, had researched "industrial warfare" by 17/9/14 so troops had become II Austro-Hungarian infantry started at I, had researched "industrial warfare" by 24/9/14 so troops had become II British infantry started at I, had researched "industrial warfare" by 24/9/14 so troops had become II Russian infantry started at I, had researched "industrial warfare" by 17/9/14 so troops had become II Whereas German infantry started at II, had researched the next level by 12/11/14 so troops had become III So, all the Entente troops from the various countries (except Belgium) do catch Germany up very quickly in the game (before the end of September) and although Germany might pull ahead again in November (when going up to III) this advantage is very short-lived. I think this situation is probably OK for French, British and maybe even Serbian troops, but not for the Belgians and Russians who should not really be able to catch the Germans up. The other thing is that once a research is achieved a player may allocate it to all his units if they have enough PP's when, in reality, the advance would be rolled out gradually to the various units. So maybe there is a way of slowing down the upgrading of units in an army? So Germany, France and Britain can upgrade 4 infantry units a turn, whereas Austria-Hungary, Russia, Serbia and Italy can only upgrade 2 infantry units a turn. Something along these lines anyway to make things a bit more realistic. I have slowed down the research programme,as I feel that things are discovered to quickly. As for the slowing down off upgrading units,as above Germany,France & Britain 4 Infantry per turn etc, I will hand that task over to the software wiz kid. I am not that fond of the idea to limiting the number of units you can upgrade per turn. I feel that this is something that a commander should be able to control and decide when and how units should be upgraded if he can afford to pay for the upgrade. And what if someone do not upgrade any units one turn should he then be allowed to upgrade twice as many units next turn? If you feel that upgrading units goes to fast then you can increase cost for the upgrade or you can make units that upgrade reduce readiness. Or my favourite - units that are to be upgraded may not move during the turn. If they have already moved then they may not be upgraded.
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