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RE: An outstanding job - 12/30/2014 6:38:28 PM   
pzgndr

 

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I've meant to ask. Are the new standard maps released in v2.06 the same as the previous custom maps with grid lines, last updated in July? I like the new maps which seem better, but I miss the grids. If the new maps are improved, will you be updating the replacement maps with the grid lines? Thanks!

(in reply to WildCatNL)
Post #: 121
RE: An outstanding job - 12/30/2014 8:15:08 PM   
WildCatNL


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quote:

ORIGINAL: pzgndr

I've meant to ask. Are the new standard maps released in v2.06 the same as the previous custom maps with grid lines, last updated in July? I like the new maps which seem better, but I miss the grids. If the new maps are improved, will you be updating the replacement maps with the grid lines? Thanks!


They are pretty much the same. When 2.06 was released, I've also updated all earlier (Summer, Inverted Summer, Winter) maps to reflect the changes. IIRC, four of the game's maps had a few small elevation changes to the terrain, and there are few subtle changes to shading and stream smoothing.
The updated Summer / Inverted Summer / Winter maps are available from the OTS web site, community add-ons here: http://www.ontargetsimulations.com/?page_id=262

William


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William
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(in reply to pzgndr)
Post #: 122
RE: An outstanding job - 12/31/2014 5:44:16 PM   
pzgndr

 

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FYI, I am seeing differences. For example, the newer CA1 map in the release (on left) has more earth tones and looks nicer than the custom map (on right) with greener tones and the grid lines. I just downloaded the newer custom maps (dated November?) from the OTS site. These are the same green tone maps you had before and that are still on your link.

So, if it's not too much to ask, could we please get another set of your new earth tone maps with the grid lines? That would be awesome. Thanks!




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< Message edited by pzgndr -- 12/31/2014 6:46:24 PM >

(in reply to WildCatNL)
Post #: 123
RE: An outstanding job - 1/1/2015 3:28:04 AM   
Plodder


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+1. I've been converted over to using grid lines now too.

_____________________________

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Gen. Freyberg: "Well, if you wave at them they'll usually wave back."

(in reply to pzgndr)
Post #: 124
RE: An outstanding job - 1/1/2015 9:38:32 PM   
JohnOsb


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Not trying to start a flame war, but why place grids on a hex game? The movement of the unit counters are still by hex and how would you read the grid lines? I've never seem grid numbers like those on the map.

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Post #: 125
RE: An outstanding job - 1/2/2015 4:10:28 AM   
Plodder


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No flames here.The grids are 1km squares, like most large scale maps are, so it makes them feel a bit more like real maps. A lot of players don't like the hexes as they remind you you're in a game and break the immersion.

_____________________________

Gen. Montgomery: "Your men don't salute much."
Gen. Freyberg: "Well, if you wave at them they'll usually wave back."

(in reply to JohnOsb)
Post #: 126
RE: An outstanding job - 1/2/2015 8:52:20 AM   
WildCatNL


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quote:

ORIGINAL: JohnOsb
but why place grids on a hex game? The movement of the unit counters are still by hex and how would you read the grid lines? I've never seem grid numbers like those on the map.


It's probably a matter of taste. Some of us have years of experience playing board games and other hex based (computer) war games, whereas others have a background in playing "simulators" (Steel Beasts Pro, Arma series, ...) and grid based computer war games (Combat Mission, Command Ops, Achtung Panzer/Graviteam Tactics, Wargame:*, and Flashpoint:Germany).
Personally, I'm better at estimating distances on a grid based map than on a hex based map.

@pzgndr: I'll see what I can do. The green November set you downloaded are the latest, and contain the same info as the earth tone set part of 2.06. Apparently, the grid + earth tone work best for you.




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William
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Post #: 127
RE: An outstanding job - 1/2/2015 12:42:08 PM   
WildCatNL


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quote:

ORIGINAL: pzgndr
So, if it's not too much to ask, could we please get another set of your new earth tone maps with the grid lines? That would be awesome. Thanks!


I've just uploaded the 2.06 (earth tone) maps with grid lines to the OTS website: http://www.ontargetsimulations.com/?page_id=262

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William
On Target Simulations LLC

(in reply to pzgndr)
Post #: 128
RE: An outstanding job - 1/2/2015 1:22:54 PM   
cbelva


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quote:

ORIGINAL: W1ll14m

quote:

ORIGINAL: pzgndr
So, if it's not too much to ask, could we please get another set of your new earth tone maps with the grid lines? That would be awesome. Thanks!


I've just uploaded the 2.06 (earth tone) maps with grid lines to the OTS website: http://www.ontargetsimulations.com/?page_id=262


The man is good

(in reply to WildCatNL)
Post #: 129
RE: An outstanding job - 1/2/2015 3:24:43 PM   
CapnDarwin


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Thanks William!!

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OTS is looking forward to Southern Storm getting released!

Cap'n Darwin aka Jim Snyder
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Post #: 130
RE: An outstanding job - 1/3/2015 3:53:53 PM   
pzgndr

 

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Ausgezeichnet! Danke sehr!

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Post #: 131
RE: An outstanding job - 4/22/2015 3:41:34 PM   
xIGuNDoCIx

 

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William,

Could you please go into more detail about how you created these maps using QGis? I am looking to create some of my own and any help/tutorial would be greatly appreciated.

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Post #: 132
RE: An outstanding job - 6/28/2015 8:01:23 AM   
Phoenix100

 

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Another big thank you for these, William!! I just noticed you had done grid (not hex) FCRS (new stock, as it were) versions and they are fantastic. The game looks spot on using those - you have a great combination of the Plodder's relief shading which makes the terrain really clear, and no awful hexes to spoil the immersion. They're fantastic and these should be the default game map style, imvho. (Or at least there should be a simple in-game switch to get rid of the hexes). Many thanks again.

Peter

(in reply to xIGuNDoCIx)
Post #: 133
RE: An outstanding job - 6/28/2015 11:06:31 AM   
chemkid

 

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.

< Message edited by chemkid -- 4/25/2018 7:41:56 AM >

(in reply to Phoenix100)
Post #: 134
RE: An outstanding job - 11/23/2021 2:57:34 AM   
Miastowy


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can You upload new link?

(in reply to chemkid)
Post #: 135
RE: An outstanding job - 11/23/2021 3:31:48 AM   
Plodder


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quote:

ORIGINAL: Miastowy

can You upload new link?


You'll find them here:

http://ftp.matrixgames.com/pub/FlashpointCampaignsRedStorm/Scenarios/

_____________________________

Gen. Montgomery: "Your men don't salute much."
Gen. Freyberg: "Well, if you wave at them they'll usually wave back."

(in reply to Miastowy)
Post #: 136
RE: An outstanding job - 11/23/2021 9:56:30 AM   
Miastowy


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thanks!

(in reply to Plodder)
Post #: 137
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