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32 bpp on a 64-bit system?

 
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32 bpp on a 64-bit system? - 1/1/2014 12:43:55 PM   
sansing

 

Posts: 9
Joined: 12/29/2013
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At the risk of stating the obvious, I am not a sophisticated computer user.

I have been having difficulty running the game Commander--The Great War (ctgw).

All the screen settings for ctgw specify 32 bpp. My version of Windows 7 features a 64-bit operating system.

Will the game run on a 64-bit system? If not, is there a way for me to fix this problem? If it matters, I am using VMware Fusion to emulate Windows on a MacBook Pro.

Thanks in advance for your help!
Post #: 1
RE: 32 bpp on a 64-bit system? - 1/1/2014 1:02:12 PM   
okiemcguire


Posts: 154
Joined: 9/24/2012
From: Arizona
Status: offline
I am running the exact game on a Windows 8.1 64-bit operating system with no issues.

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(in reply to sansing)
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RE: 32 bpp on a 64-bit system? - 1/1/2014 1:14:08 PM   
VPaulus

 

Posts: 3630
Joined: 6/23/2011
From: Portugal
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32bpp refers to the colour depth in which the game will be displayed; it's not related with if Windows is a 32-bit or a 64-bit version.


< Message edited by VPaulus -- 1/1/2014 2:15:39 PM >

(in reply to okiemcguire)
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RE: 32 bpp on a 64-bit system? - 3/26/2014 1:01:21 PM   
zakblood


Posts: 22687
Joined: 10/4/2012
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as long as the program you use to emulate windows supports the colour depth it should work, but strange things happen with emulation as no game was ever meant to be played / installed / changed this way as was never programmed to perform in this type of environment,

most games and apps will work fine in emulation as long as the hardware in use in the first place is supported

< Message edited by zakblood -- 3/26/2014 2:02:36 PM >

(in reply to VPaulus)
Post #: 4
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