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RE: A musical global war AAR... - 2/25/2016 6:24:18 PM   
Centuur


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Positions are improved, but no attacks are declared.

Italian music: Aldo Visconti - C'è una casetta alla periferia.

https://www.youtube.com/watch?v=tCozuN0zME4

Here is the Ostfront:




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RE: A musical global war AAR... - 2/25/2016 6:24:52 PM   
Centuur


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And the Tashkent area:




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RE: A musical global war AAR... - 2/28/2016 10:54:27 AM   
Centuur


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March/April 1943, Allied impulse number 4:

The USSR takes a land action, France, the CW and the US take naval actions.

The Allies strengthen convoy escorts and again move a lot of land units throughout the globe. They still haven't enough sea lift available to do all they want to. It's amazing how many TRS and AMPH are needed to make sure all units get to where they need to be.

Music: Apollo Jump - Lucky Millinder

https://www.youtube.com/watch?v=QsfKnkzX0jM

The US decides it's time to teach the Japanese a lesson. A powerfull small CV task force leaves Pearl Harbor for a “hit and run” mission into the China Sea. Japan sends additional FTR's and NAV into the Sea area. Allies roll 2, Axis roll 6. The US chooses the 0 box to get a shot at the merchantmen. They choose a naval air combat and spend 6 surprise points to reduce the air-to-air columns of the Japanese FTR's escorting the merchantmen. An air to air battle commences:





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RE: A musical global war AAR... - 2/28/2016 10:55:07 AM   
Centuur


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The Japanese AA is ineffective. The AA guns of the US ships open fire:




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RE: A musical global war AAR... - 2/28/2016 10:55:47 AM   
Centuur


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The American planes attack the merchantmen:




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RE: A musical global war AAR... - 2/28/2016 10:56:22 AM   
Centuur


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While the Japanese bomber attacks a US CV:




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RE: A musical global war AAR... - 2/28/2016 10:57:06 AM   
Centuur


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Both sides decide to stay for another round. Japan flies another FTR into the 0 box. Allies roll 6, Axis rolls 1. The Japanese use the surprise points to avoid combat.

French Swing: Aimé Barelli – souvenirs.

https://www.youtube.com/watch?v=f95buG6p1E0

The CW sails a fleet into the Red Sea. They search for the Italian cruiser in the Sea area. The Luftwaffe and the Italians reacts by sending in FTR's and NAV. Allies roll 10, Axis roll 4.




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RE: A musical global war AAR... - 2/28/2016 10:57:45 AM   
Centuur


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The Italian planes use their long range to avoid combat.

US Submarines enter the Bismarck Sea and search for the Japanese cruiser, which maintains supply in the Sea area. The Japanese decide to fly a Zero into the Sea area. Allies roll 1, Axis roll 8. The Allies use all surprise points to increase damage. The Yubari sinks:





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RE: A musical global war AAR... - 2/28/2016 10:58:44 AM   
Centuur


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The US Submarines stay unharmed. The naval combat ends, because the US decides not to include the SUB's in next round.

A US task force enters the Timor Sea and searches for the Japanese cruiser which provides supply for the last Japanese unit in Australia. The Tokyo Express is hard to find (Allies 9, Axis 2).

A second US carrier force enters the South China Sea in the four box. The Japanese again flies FTR's and NAV into the Sea area. The US searches for the Japanese merchantmen. Allies 10, Axis 3:




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RE: A musical global war AAR... - 2/28/2016 11:00:01 AM   
Centuur


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Of course, the combat is avoided by the Japanese. The Allies don't want to fight in the Coral Sea, because they want to protect the loaded TRS there. With the Japanese in a high box, surprise points might be devastating. The Japanese on the other side, decide that with the weather in the Coral Sea, it is in there interest to engage the enemy:




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RE: A musical global war AAR... - 2/28/2016 11:00:40 AM   
Centuur


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And they are right to do so: Axis 2, Allies 10. The Japanese exclude the BB's and the cruiser in the 4 box. A surface battle commences. The Japanese use 10 surprise points to increase damage:





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RE: A musical global war AAR... - 2/28/2016 11:01:11 AM   
Centuur


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The Allied cruisers return fire:




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RE: A musical global war AAR... - 2/28/2016 11:01:48 AM   
Centuur


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The Japanese abort the Coral Sea. At the Cape St. Vincent, the Germans decides to search for Allied shipping. The CW reacts by flying Beaufighters into the sea area. Axis roll 2, Allies roll 3.




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RE: A musical global war AAR... - 2/28/2016 11:02:20 AM   
Centuur


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NAV's on both sides find eachother, so no combat is occuring. With the Beaufighters now in the Sea area, the Condors decide to abort.

Music: Big Boy - Ray McKinley (Imogene Lynn, vocal)

https://www.youtube.com/watch?v=1sr2RwCwZQo

The USSR improves their positions. No combats are declared.

And here is the weather for the next couple of impulses:




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RE: A musical global war AAR... - 3/2/2016 9:25:34 PM   
Centuur


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March/April 1943, Axis impulse number 7:

What to do with Japan. On the one hand, it wants to take naval impulse to protect the convoys and perhaps attack the US fleet. On the other hand, it wants to take a land action, so it can try to move units. After some thinking, the protection of the convoys gets priority.

Japan takes a naval action. Italy takes an air action and Germany a land action.

Italy decides to fly 2 FTRs and 3 NAV into the Cape St. Vincent. It wants to initiate combat there. The US reacts by sending in the P-51 FTR. Axis roll 6, Alllies roll 7, making it a big sea area.

Japanese music: Southern Bride - Meiko Takamine

https://www.youtube.com/watch?v=Vsx1fGbfKGY

Japan sails CV's and BB's into both the South China and China Sea to give the convoys more escorts. It doesn't want to initiate combat there, leaving it to the US to decide if it wants to do so. Now, I consider myself to be a lousy admiral, who is always making the wrong decision at sea. The admiral commanding the US task force there decides to initiate combat. Allies roll 7, Axis roll 5. The US fleet is found by the Japanese. The Japanese commander decides, with 5 surprise points to spend, not to avoid combat but to meet the US task force in the air. After allocating the roles of the CVP's as FTR's or bombers, the Japanese decide not to use surprise point in air-to-air combat:





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RE: A musical global war AAR... - 3/2/2016 9:26:11 PM   
Centuur


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That result was pretty devastating to the US. And the Japanese AA gun crews are pretty good too:




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RE: A musical global war AAR... - 3/2/2016 9:26:44 PM   
Centuur


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The US anti air guns abort a NAV and reduce three more points:




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RE: A musical global war AAR... - 3/2/2016 9:27:19 PM   
Centuur


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Banzai, Tora, Tora, Tora or something like that. Two points used to increase damage and three points used to choose target, makes that all losses are chosen by the Japanese:




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RE: A musical global war AAR... - 3/2/2016 9:28:02 PM   
Centuur


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Another unlucky admiral fired on the spot. The US decide to abort the sea area.

In the South China Sea, the US admiral is far more confident. He's got the better CVP available. He searches for the Japanese. Allies roll 5, Axis roll 2. The Japanese admiral finds the US ships. A naval air combat is chosen by the US and another air-to-air battle commences after the roles of the CVP's are decided. The Japanese decide to use 2 surprise points to decrease the US air-to-air combat:




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RE: A musical global war AAR... - 3/2/2016 9:28:35 PM   
Centuur


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Japanese AA guns open fire:




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RE: A musical global war AAR... - 3/2/2016 9:29:07 PM   
Centuur


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The same happens above the American fleet:




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RE: A musical global war AAR... - 3/2/2016 9:29:46 PM   
Centuur


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The US planes target the Ryujo:




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RE: A musical global war AAR... - 3/2/2016 9:30:19 PM   
Centuur


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Japanese pilots target the Intrepid, who's deck is full of planes...





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RE: A musical global war AAR... - 3/2/2016 9:30:56 PM   
Centuur


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The commander of this US task force also aborts the sea area.

Japanese military music: 《戦時歌謡》暁に祈る("Akatsuki ni inoru"- Pray at dawn)

https://www.youtube.com/watch?v=9aijn3vNQYc

Germany rails more units out of the Leningrad Area towards Murmansk, the Ostfront and Tashkent. Positions are improved and air units rebased. In the far north, Von Leeb personally leads an attack on Murmansk:




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< Message edited by Centuur -- 3/2/2016 9:31:25 PM >


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RE: A musical global war AAR... - 3/2/2016 9:31:55 PM   
Centuur


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High losses, but the USSR is now totally isolated.

The Yugoslavian army attacks partisans in Greece:




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RE: A musical global war AAR... - 3/2/2016 9:32:27 PM   
Centuur


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The turn doesn't end (20% chance, die roll 9). Here is the Ostfront:




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RE: A musical global war AAR... - 3/2/2016 9:59:46 PM   
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Japanese won the air battle part of that too in terms of losses (4 planes lost compared to 5 for the Allies). Pretty ugly exchange for the US. 1 big carrier sunk along with some others damaged while the Japanese have a light carrier damaged. More importantly, it will take the US time to go back and reload on planes and/or bring more planes out to their carriers than the Japanese who are a lot closer to home.

Obviously long term, the Japanese can't take that type of loss ratio (4 to 5) because the US produces so much more than them, but rate that a tactical victory for the time being since time isn't on the US side.

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RE: A musical global war AAR... - 3/3/2016 2:15:17 PM   
AlbertN

 

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Hmm one would have to actually see how many pilots got gunned down along the planes to be honest here.
Japan can easily replace 4 CVP if that's the CVP only - but if you pair them with the pilot cost it's a very different matter. (from 4 BPs skyrocketing to a maximum of 12). I can see Japan lost at least 1 pilot. US lost at least 2 by what I saw.

To have got rid of a carrier of USA, one of the 6 moving ones - is quite a success still that shrinks their ability to keep the pressure on as long as the Japanese fleet remains mainly intact.

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RE: A musical global war AAR... - 3/3/2016 6:06:59 PM   
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I think the score sheet is the US has lost 3 big carriers and the Japanese have lost 1 so far.

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RE: A musical global war AAR... - 3/5/2016 5:08:11 AM   
ngcavscout

 

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Where are the fortifications the Germans have been building being placed?

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