Zorachus99
Posts: 1066
Joined: 9/15/2000 From: Palo Alto, CA Status: offline
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quote:
ORIGINAL: KERENSKY That´s a very bad new for me, as european 2 maps campaign is the only one I would ever play on MWIF... I simply can't stand the new Pacific War at European scale... Not in a game of two month turn and corps scale.... It simply doesn't make it to me and fail to deliver the world in Flames experience. This is an excellent point. The map change is a "Big Deal". The Japanese forcepool was originally designed with the much smaller Pacific Scale. Increasing the board size by some 2.5x (I think) is a big deal, changing play forever. Unlimited breakdowns was eventually offered as an optional rule. However, personally, I do not think I would ever play with it. The WIF forcepools and counter make-up were not accidentally thrown together. These units are the results of years of testing and historical analysis. I however am much more inclined to now use the new hexscale for two important reasons. 1) USSR was conquerable with the old hex-scale. People would build unrealistic "Siberian Walls" to exploit the hex scale change. I'm not sure that you can ever say you 'conquered' Russia in the new game scale. It depends on whether the railed cities count for conquest. 2) I have played quite a few games of Go. http://en.wikipedia.org/wiki/Go_%28game%29 If you haven't heard of Go, it is quite an old game. However, the game is all about 'control'. The similarity of Go to the new scale of China is rather astonishing. In fact, I suppose you could say it was Chinese in design, even if the effect was completely accidental. Having not finished a game of MWIF, I cannot say what the long term effect or consensus will be. I am optimistic. Extrication of the Japanese Army to defend the homeland in 1945 does appear to me, to be a nearly impossible operation, without buying more offensive chits for unlimited combined actions...
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Most men can survive adversity, the true test of a man's character is power. -Abraham Lincoln
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