Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: First Impressions, please!

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War II] >> Lock ‘n Load: Heroes of Stalingrad >> RE: First Impressions, please! Page: <<   < prev  1 2 3 [4] 5   next >   >>
Login
Message << Older Topic   Newer Topic >>
RE: First Impressions, please! - 2/18/2014 12:46:19 AM   
markhwalker


Posts: 951
Joined: 1/29/2005
Status: offline
quote:

The beauty of PC gaming is one can dispense with the gamey stuff that was necessary with a board game because now the PC can do all the calculations no one wanted to do with a board game.


Nothing gamey about it. You wouldn't waste that ammo in real life, you shouldn't in the game. Real life you scout, game you scout. It's purfect.

_____________________________

World at War: Revelation, a creepy, military action, alternate history, World War Three novel. At Amazon Kindle Direct Publishing (http://tinyurl.com/mcgcht8). Only $3.99. What the hell?

(in reply to Jeffrey H.)
Post #: 91
RE: First Impressions, please! - 2/18/2014 1:32:49 AM   
midgard30


Posts: 178
Joined: 7/23/2005
Status: offline
Playing mostly bear and bretzel strategy game in my younger time, I started to be interested in the tactical scale not even with a strategy game, but with the shooter Brothers in Arms (played all of them). At first, I played it like Call of Duty, and of course, got killed many times. But when I understood how to use the fire team to support the assault team, wow, I got hooked by the tactical scale. If I remember correctly, there was a mission where I didn't kill any enemy, just a bit of suppression fire, and giving orders to my teams, calling targets on one and sending the other on the flank or throwing grenades. The German were constantly moving to backward positions, loosing one man or two in the process...

Back to HoS, the game is well done, it's fun, the rules are efficient and easy to learn, and I certainly do not yet master all the details, but yes, I do miss suppression fire.

(in reply to markhwalker)
Post #: 92
RE: First Impressions, please! - 2/18/2014 8:07:04 AM   
markhwalker


Posts: 951
Joined: 1/29/2005
Status: offline
I love Brothers in Arms. Played the first one through to the end. An aquaintence of mine, John Antal was the advisor, and wrote the script for the game.

There are three scenarios in the Soviet campaign that allow fire at unseen targets, but there's a reason. You'll see.

_____________________________

World at War: Revelation, a creepy, military action, alternate history, World War Three novel. At Amazon Kindle Direct Publishing (http://tinyurl.com/mcgcht8). Only $3.99. What the hell?

(in reply to midgard30)
Post #: 93
RE: First Impressions, please! - 2/18/2014 11:21:46 AM   
SilliusSodus

 

Posts: 6
Joined: 10/29/2009
Status: offline
So far Stalingrad is exactly what I wanted to see in a digital lock n load game. It’s a very good representation of the board game. Even where it is different, I might see how some of those small changes would work in the board game. The AI is competent enough and I still have to use the same kind of tactics I would use face to face. The release is very stable as well I haven’t encountered any bugs (although I have mostly been playing the stand alone scenarios)
In other words I’m biased I love the board game and wanted Stalingrad to be a representation of that and that’s what I got with a reasonably clean interface and passable AI so yeah I’m really happy with the game

(in reply to markhwalker)
Post #: 94
RE: First Impressions, please! - 2/18/2014 12:26:01 PM   
Harv


Posts: 38
Joined: 10/24/2006
From: Saskatchewan
Status: offline

quote:

ORIGINAL: markhwalker

I love Brothers in Arms. Played the first one through to the end. An aquaintence of mine, John Antal was the advisor, and wrote the script for the game.

There are three scenarios in the Soviet campaign that allow fire at unseen targets, but there's a reason. You'll see.


I remember working through some "game books" back in the 90‘s to do with small unit tactics (infantry and armour I believe), and I think they were written by a John Antal. They were very interesting, and if I remember right, I died a lot with them too. Same Fellow I assume, and now I wish I'd played Brothers in Arms.

(in reply to markhwalker)
Post #: 95
RE: First Impressions, please! - 2/19/2014 2:21:16 AM   
midgard30


Posts: 178
Joined: 7/23/2005
Status: offline
quote:

ORIGINAL: markhwalker

I love Brothers in Arms. Played the first one through to the end. An aquaintence of mine, John Antal was the advisor, and wrote the script for the game.

There are three scenarios in the Soviet campaign that allow fire at unseen targets, but there's a reason. You'll see.


Hell's Highway is the best! Characters feel less like robots.

What are the reasons behind the spotting rule? Why not allowed units to fire at target, at least when we know they are there? At first, it seems strange not to be able to shoot at a position where I strongly suspect the presence of enemy units.

Can't wait to know the reason why we're allowed in those three scenarios!

< Message edited by macob30 -- 2/19/2014 3:25:57 AM >

(in reply to markhwalker)
Post #: 96
RE: First Impressions, please! - 2/19/2014 2:32:22 AM   
midgard30


Posts: 178
Joined: 7/23/2005
Status: offline
quote:

ORIGINAL: Harv

I remember working through some "game books" back in the 90‘s to do with small unit tactics (infantry and armour I believe), and I think they were written by a John Antal. They were very interesting, and if I remember right, I died a lot with them too. Same Fellow I assume, and now I wish I'd played Brothers in Arms.


Are you talking about that book?
http://www.amazon.ca/Armor-Attacks-Interactive-Small-Unit-Leadership/dp/0891413839/ref=sr_1_1?ie=UTF8&qid=1392780659&sr=8-1&keywords=Armor+Attacks%3A+The+Tank+Platoon%3A+An+Interactive+Exercise+in+Small-Unit+Tactics+and+Leadership

Funny, because it was in my wish list.

< Message edited by macob30 -- 2/19/2014 3:37:04 AM >

(in reply to Harv)
Post #: 97
RE: First Impressions, please! - 2/19/2014 2:50:41 AM   
76mm


Posts: 4688
Joined: 5/2/2004
From: Washington, DC
Status: offline
quote:

ORIGINAL: markhwalker
Nothing gamey about it. You wouldn't waste that ammo in real life, you shouldn't in the game. Real life you scout, game you scout. It's purfect.


Not sure about that, as far as I know it was a pretty standard tactic, at least in the US and Russian armies, to spray suspected enemy positions with fire, often lots of fire.

And this is not to mention that we can't even area fire on units that we've fired on in previous impulses but haven't spotted yet in this impulse.

(in reply to markhwalker)
Post #: 98
RE: First Impressions, please! - 2/19/2014 3:13:58 AM   
midgard30


Posts: 178
Joined: 7/23/2005
Status: offline
I recall in the movie Full Metal Jacket that marines were shooting a lot of bullets through windows not even knowing what and how much force was behind. Remember the young Vietnamese girl?

(in reply to 76mm)
Post #: 99
RE: First Impressions, please! - 2/19/2014 4:42:02 AM   
z1812


Posts: 1796
Joined: 9/1/2004
Status: offline
In regards to area fire.

quote:

ORIGINAL: markhwalker

Nothing gamey about it. You wouldn't waste that ammo in real life, you shouldn't in the game. Real life you scout, game you scout. It's purfect.


You are mistaken. It is a commonly known tactic that in addition to being called area fire, is known as speculative fire, recon by fire, covering fire, or suppressive fire. It is used as a tactic for a defined purpose and would not be considered as a waste of ammunition.

< Message edited by z1812 -- 2/19/2014 5:45:08 AM >

(in reply to markhwalker)
Post #: 100
RE: First Impressions, please! - 2/19/2014 10:49:06 AM   
Gizuria


Posts: 199
Joined: 4/6/2012
Status: offline
Whether it is or it isn't is beside the point because it's a port of a board game to the PC. It's likely that the board game doesn't have Area/Prep fire and therefore it isn't in the PC game either. Fans of the board game might not like having their game tampered with in this fashion

It's probably safe to say that no military hoses down every potential enemy-occupied location with area fire before exposing their troops to fire. That might be the thinking here too. Not saying I agree but if it had Prep Fire/Area Fire, it sure would feel a LOT more like ASL.

Of course, that's different from not being able to fire on a location where we already know there are enemy units. Having to rediscover the same unit in the same location each turn isn't how I'd do it. I'd probably have the unit remain visible in the following turn unless it takes some action to conceal itself, i.e. moves from one hex to another using Low Crawl. But making changes like this would make the game very different from the original board game. The board game fans are obviously happy with it being like this.

(in reply to z1812)
Post #: 101
RE: First Impressions, please! - 2/19/2014 10:56:22 AM   
Schnaufer

 

Posts: 31
Joined: 11/21/2010
Status: offline
I find that on easiest mode, those partisans sure shoot great. Maybe Russians didn't need regular army


Hopefully after many more games I will see the fun others are expressing.

Have a good day

(in reply to Gizuria)
Post #: 102
RE: First Impressions, please! - 2/19/2014 12:27:30 PM   
midgard30


Posts: 178
Joined: 7/23/2005
Status: offline
Just throwing ideas, a suppression/area fire on a unit could prevent or reduced the effect to return fire...

< Message edited by macob30 -- 2/19/2014 1:34:21 PM >

(in reply to Schnaufer)
Post #: 103
RE: First Impressions, please! - 2/19/2014 12:34:44 PM   
Richie61


Posts: 584
Joined: 3/2/2009
From: Massachusetts
Status: offline
quote:

ORIGINAL: Fascist Dog
Whether it is or it isn't is beside the point because it's a port of a board game to the PC.


This


_____________________________

To fight and conquer in all our battles is not supreme excellence; supreme excellence consists in breaking the enemy's resistance without fighting.

Sun Tzu




(in reply to Gizuria)
Post #: 104
RE: First Impressions, please! - 2/19/2014 12:46:05 PM   
z1812


Posts: 1796
Joined: 9/1/2004
Status: offline

quote:

ORIGINAL: Richie61

quote:

ORIGINAL: Fascist Dog
Whether it is or it isn't is beside the point because it's a port of a board game to the PC.


This



I can agree with the above and it is a reasonable explanation.

However there is a difference between a game play decision and area fire being explained away as being something that isn't practiced in reality.

(in reply to Richie61)
Post #: 105
RE: First Impressions, please! - 2/19/2014 1:48:04 PM   
midgard30


Posts: 178
Joined: 7/23/2005
Status: offline
Well, they added the flanking fire rule (and some others, from what I read). I'm looking for games that give me some degree of realism (being able to apply true tactics). If the actual rules allow that, I'm fine with this. But I'm not going to discuss this further as I'm not a game designer nor a tactician, and in the end it's designer and buyer's choice.

(in reply to z1812)
Post #: 106
RE: First Impressions, please! - 2/19/2014 2:37:33 PM   
markhwalker


Posts: 951
Joined: 1/29/2005
Status: offline
On the spotting mechanic... The spotting mechanics are a key element, and one in which I completely believe in. I feel that the idea of area fire is an ASL idea, not a real-life tactic. I talked with a lot of combat vets while in the war college, and I can promise you that the order "Hey guys, lets show everyone where we are by firing on that building because I **think** there might be someone there," is just NOT an order than is given. Enemy positions are revealed by careful observation (Spotting attempts), scouting (moving adjacent), or attempting to draw fire while maintaining cover (moving through covered terrain).

Spotting represents having enough of a fix on your target to fire. Unlike in gaming, the combat vets I've spoken to are very reluctant to fire at "areas" because doing so reveals their position to the enemy. That is the whole idea behind spotting. You have to consider if it is worth revealing your position to fire on an enemy position.

< Message edited by markhwalker -- 2/19/2014 3:39:35 PM >


_____________________________

World at War: Revelation, a creepy, military action, alternate history, World War Three novel. At Amazon Kindle Direct Publishing (http://tinyurl.com/mcgcht8). Only $3.99. What the hell?

(in reply to midgard30)
Post #: 107
RE: First Impressions, please! - 2/19/2014 2:49:57 PM   
z1812


Posts: 1796
Joined: 9/1/2004
Status: offline

quote:

ORIGINAL: macob30

Well, they added the flanking fire rule (and some others, from what I read). I'm looking for games that give me some degree of realism (being able to apply true tactics). If the actual rules allow that, I'm fine with this. But I'm not going to discuss this further as I'm not a game designer nor a tactician, and in the end it's designer and buyer's choice.


+1

(in reply to midgard30)
Post #: 108
RE: First Impressions, please! - 2/19/2014 2:53:32 PM   
markhwalker


Posts: 951
Joined: 1/29/2005
Status: offline
Well, there is certainly nothing magical about being a game designer. Y'all's ideas have as much merit as mine. That doesn't mean I'll agree with them, but neither will I dismiss them out of have.

_____________________________

World at War: Revelation, a creepy, military action, alternate history, World War Three novel. At Amazon Kindle Direct Publishing (http://tinyurl.com/mcgcht8). Only $3.99. What the hell?

(in reply to z1812)
Post #: 109
RE: First Impressions, please! - 2/19/2014 5:49:58 PM   
Harv


Posts: 38
Joined: 10/24/2006
From: Saskatchewan
Status: offline

quote:

ORIGINAL: macob30

quote:

ORIGINAL: Harv

I remember working through some "game books" back in the 90‘s to do with small unit tactics (infantry and armour I believe), and I think they were written by a John Antal. They were very interesting, and if I remember right, I died a lot with them too. Same Fellow I assume, and now I wish I'd played Brothers in Arms.


Are you talking about that book?
http://www.amazon.ca/Armor-Attacks-Interactive-Small-Unit-Leadership/dp/0891413839/ref=sr_1_1?ie=UTF8&qid=1392780659&sr=8-1&keywords=Armor+Attacks%3A+The+Tank+Platoon%3A+An+Interactive+Exercise+in+Small-Unit+Tactics+and+Leadership

Funny, because it was in my wish list.


Yep! That's the one. Might even hazard going through the boxes in the basement and take them for a spin again.

(in reply to midgard30)
Post #: 110
RE: First Impressions, please! - 2/19/2014 6:06:10 PM   
markhwalker


Posts: 951
Joined: 1/29/2005
Status: offline
quote:

But it is not ASL.


Yay! Someone agrees with me.

_____________________________

World at War: Revelation, a creepy, military action, alternate history, World War Three novel. At Amazon Kindle Direct Publishing (http://tinyurl.com/mcgcht8). Only $3.99. What the hell?

(in reply to aaatoysandmore)
Post #: 111
RE: First Impressions, please! - 2/19/2014 11:26:31 PM   
midgard30


Posts: 178
Joined: 7/23/2005
Status: offline

quote:

ORIGINAL: markhwalker

On the spotting mechanic...


Thanks for the explanation.

(in reply to markhwalker)
Post #: 112
RE: First Impressions, please! - 2/20/2014 2:11:27 AM   
smb1968

 

Posts: 6
Joined: 6/29/2011
Status: offline

quote:

ORIGINAL: markhwalker

On the spotting mechanic... The spotting mechanics are a key element, and one in which I completely believe in. I feel that the idea of area fire is an ASL idea, not a real-life tactic. I talked with a lot of combat vets while in the war college, and I can promise you that the order "Hey guys, lets show everyone where we are by firing on that building because I **think** there might be someone there," is just NOT an order than is given. Enemy positions are revealed by careful observation (Spotting attempts), scouting (moving adjacent), or attempting to draw fire while maintaining cover (moving through covered terrain).

Spotting represents having enough of a fix on your target to fire. Unlike in gaming, the combat vets I've spoken to are very reluctant to fire at "areas" because doing so reveals their position to the enemy. That is the whole idea behind spotting. You have to consider if it is worth revealing your position to fire on an enemy position.

Mark,
I get the notion of the spotting mechanic in the game reflecting the fact that squads don't fire all the time at everything around them, but I don't get why you lose that "spot" you made on the next turn. Why couldn't it be made easier to spot a previously spotted unit (maybe a -1 on the roll for spotting a previously spotted unit that hasn't moved in the interim)? I just don't get why a squad would "forget" the location of a unit they just fired out 5 minutes before. Love the game, though.

Scott

(in reply to markhwalker)
Post #: 113
RE: First Impressions, please! - 2/20/2014 5:40:04 AM   
Grotius


Posts: 5798
Joined: 10/18/2002
From: The Imperial Palace.
Status: offline
Isn't the idea that the enemy is a moving target, even if it stays in the same hex? It peeks out of windows, then ducks back in; it finds new cover; it tries actively to become unspotted. I really like the spotting rules the way they are, though I wouldn't object to a -1 die roll mod on successive spotting attempts.

_____________________________


(in reply to smb1968)
Post #: 114
RE: First Impressions, please! - 2/20/2014 11:18:11 AM   
markhwalker


Posts: 951
Joined: 1/29/2005
Status: offline
SMB and Grotius,

You are both right. As I posted elsewhere (but can't find it). Let's say that you are using a stone wall for cover (dangerous because of the chips, but okay if you have goggles, but way too much detail), anyway... you lift, aim (if you can) and fire. Only a fool then raises again in the same place. Veteran troops will slightly shift their position before raising again. Similar things happen in buildings.

quote:

get why you lose that "spot" you made on the next turn. Why couldn't it be made easier to spot a previously spotted unit (maybe a -1 on the roll for spotting a previously spotted unit that hasn't moved in the interim)?


I can see that, and we might put it in. Same unit spotting same unit, gets a -1 on the die roll.

_____________________________

World at War: Revelation, a creepy, military action, alternate history, World War Three novel. At Amazon Kindle Direct Publishing (http://tinyurl.com/mcgcht8). Only $3.99. What the hell?

(in reply to Grotius)
Post #: 115
RE: First Impressions, please! - 2/20/2014 1:54:20 PM   
smb1968

 

Posts: 6
Joined: 6/29/2011
Status: offline
Thanks for the explanation Mark. And whether you change the spotting rules or not, I really appreciate your willingness to come on the forum and respond to questions about the game engine -- you seem to be a truly class act.
Scott

(in reply to markhwalker)
Post #: 116
RE: First Impressions, please! - 2/20/2014 5:39:01 PM   
Missouri_Rebel


Posts: 3065
Joined: 6/19/2006
From: Southern Missouri
Status: offline
Id like you to consider the -1 for spotting also and or a -1 for hidden units that fired in the previous turn. It is often very harsh on the attack when you have to get a good roll to spot, another good roll to hit and a third to do damage. A more subtle hidden state seems like a good area to look at.

_____________________________

**Those who rob Peter to pay Paul can always count on the support of Paul
**A government big enough to give you everything you want is a government big enough to take from you everything you have-Gerald Ford

(in reply to smb1968)
Post #: 117
RE: First Impressions, please! - 2/20/2014 6:34:03 PM   
markhwalker


Posts: 951
Joined: 1/29/2005
Status: offline
Thanks, Scott. Rebel... I might not understand what you are saying. After a hidden unit is revealed (placed on the map) it stays revealed (but not necessarily spotted) as long as a friendly has it in its LOS. Am I missing something?

_____________________________

World at War: Revelation, a creepy, military action, alternate history, World War Three novel. At Amazon Kindle Direct Publishing (http://tinyurl.com/mcgcht8). Only $3.99. What the hell?

(in reply to Missouri_Rebel)
Post #: 118
RE: First Impressions, please! - 2/20/2014 6:48:39 PM   
phatkarp


Posts: 131
Joined: 4/14/2011
Status: offline
Never played LnL before. Got it, played the first two German scenarios on "normal". Lost a couple times along the way before succeeding. (Hot Tip: Driving a PzIV into a house can cause the house to collapse onto your PzIV)

Anyways, I'm loving it and I'm having a great time with it. I'm hoping you can do another podcast with 3MA so they can tell you how awesome your game turned out!

(in reply to markhwalker)
Post #: 119
RE: First Impressions, please! - 2/20/2014 7:04:56 PM   
Missouri_Rebel


Posts: 3065
Joined: 6/19/2006
From: Southern Missouri
Status: offline
I should have said revealed instead of hidden.

The -1 makes sense for spotting with the same unit on the next turn. What I'm saying wouldn't it also make sense that any spotting against a unit that fired in the last turn to also have an additional -1? IMO, they are not actively seeking to hide and have revealed themselves more than a unit that was merely spotted but is not firing. Shaken units being spotted would not qualify for this and units that were staying low (not firing) would benefit on their spotting rolls. I just feel that the units in cover enjoy too many benefits in addition to the TEM's.

I like the spotting mechanic in the game as it does add some realism and versatility. But is it too much of a deciding factor where attacks become stalled by a common roll too often?

Merely suggestions to consider. Of course the integrity of the system must be safeguarded first and foremost.

mo reb



_____________________________

**Those who rob Peter to pay Paul can always count on the support of Paul
**A government big enough to give you everything you want is a government big enough to take from you everything you have-Gerald Ford

(in reply to markhwalker)
Post #: 120
Page:   <<   < prev  1 2 3 [4] 5   next >   >>
All Forums >> [Current Games From Matrix.] >> [World War II] >> Lock ‘n Load: Heroes of Stalingrad >> RE: First Impressions, please! Page: <<   < prev  1 2 3 [4] 5   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

3.000