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RE: The Sun also Rises - 5/12/2015 11:59:05 AM   
Lowpe


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quote:

ORIGINAL: DanSez



No longer a question mark.
Regardless of what else happens, a very remarkable Turnaround.



Thanks, Dan.

I will consider it a turnaround if I can last long enough to get the Ki202 and Sam J flying in numbers and have not trashed my economy by then. 1944 will be a long war, especially in the Pacific me thinks.

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RE: The Sun also Rises - 5/12/2015 12:01:29 PM   
Lowpe


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quote:

ORIGINAL: JocMeister

Congrats! How many VPs did you get?!


Once supply flows into Chungking, it will be 5K, as I guessed.

Looking at your AAR you lost 15K LCU VP by July 45 with that China cease fire; Wargamer vs NJP saw Wargamer losing 20K LCU VP; currently I have inflicted almost 20K in LCU VP...and that feels pretty good from the dark, dark days of Aug 42 where I inherited 4 trashed divisions and a failed Java campaign.

I have 43 or so Chinese units isolated all over. Some fully isolated and will go relatively quickly (like 16 units near Chungking), and others scattered in the woods, so the victory points will keep coming -- what 1 vp for each 12 squads. Every bit will help. Well, surrounded Chinese troops never die quickly, but relatively speaking I hope to clear up a lot over the next few months.



< Message edited by Lowpe -- 5/12/2015 1:18:02 PM >

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RE: The Sun also Rises - 5/12/2015 12:07:46 PM   
Lowpe


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quote:

ORIGINAL: Alikchi

Time to rush all that AV to Thailand!


You got that right.

Encircled here is the proposed march routes I think. Anyone know faster routes?

I just got thru slogging thru the stack at Chungking. All previously bought out artillery, a lot of it great 15cm guns are headed for Thailand. There are 3 heavy IJA Divisions (43 squads) and one is already bought out -- all three are heading for Canton. The weak garrison divisions will move into positions some as city garrisons, some to the front with China (for now) while the remaining divisions will head for eliminating the bypassed and isolated Chinese troops. The Artillery not already bought out will head to the Chinese front, to destroy encircled units and Southwest China. HQs being dispersed for future city festungs.



Some Artillery and units will also head to the Japanese Islands, too, plus there is a big TOE jump in Japanese/Chinese forces in a few days.

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< Message edited by Lowpe -- 5/12/2015 1:20:32 PM >

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RE: The Sun also Rises - 5/12/2015 12:45:13 PM   
chriscollins

 

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Well done

Shaping up to be a tense 44.. just like 43 and 42 then!

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RE: The Sun also Rises - 5/12/2015 2:04:02 PM   
Lowpe


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quote:

ORIGINAL: chriscollins

Well done

Shaping up to be a tense 44.. just like 43 and 42 then!


Thanks, Chris.

What a beast of a turn, glad it is over.

I upgraded the 5th Sentai (unrestricted) to Nick D Night Fighters. So, now I am up to 4 Sentais of NF. Not sure what more I can do here, in the air. AA allocation will become critical with Osaka and Tokyo generating the vast majority of the supply on the HI as long as there is fuel and oil for them. Radar, AA, good night fighters manned by Tacom pilots, and try to keep the Allies away from fighter sweeps of the HI. Easily said, lol.

The CL/DD squadron didn't go into Tavoy last turn, but they are undetected and will try again today. I put some planes on CAP over them.

Pisanuloke runways repaired, and now the host 400 fighters. The George Squadrons will sweep, and the rest will be 0 hex defense of Pisanuloke. With a little luck this could be the bloody nose given to the Allied bombers. My best planes, Georges and Tonies with 2 squadrons of Tojo for point defense, and 1 squadron of A6M5c (great bomber killers). Cross your fingers here...75 sweepers, and 325 on defense.




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RE: The Sun also Rises - 5/12/2015 4:38:09 PM   
obvert


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Nice work. You'll feel a lot better for a long time with Chungking taken out. As you say the rest of the Chinese forces will just keep adding some VP to your totals too.



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RE: The Sun also Rises - 5/12/2015 4:46:27 PM   
topeverest


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certainly a great accomplishment at this point in the campaign.

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RE: The Sun also Rises - 5/12/2015 5:32:05 PM   
Lowpe


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Thanks guys.

After giving the troops in Chungking orders, and standing down all bombers for a day or two, I realized the Chungking troops don't go as far as I would like.

The 2nd Amphibious Brigade is unloading at Singers now, emergency reinforcements for Bangkok (will act as a temporary reserve AV170+). I have four more Brigades loading up now, or shortly, at Hong Kong. The reserve regiment at Vinh is moving forward, too. Several mortar units are on ships heading for Singers, as well as an element of the 1st Amphib.

Not sure what to do with the 3rd Tank Division? I have to buy it out to leave China I think. They could go to keep the Chinese locked in at the mountain roads, go to SW China and await for the Allies showing up, bought out and go to Naha, or even swap out a division at Iwo Jima. Lots of options, and I don't have to make up my mind for a while.


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RE: Bolts, Cats and Spits, Oh My! - 5/12/2015 7:38:54 PM   
Lokasenna


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quote:

ORIGINAL: obvert

You'd do better leaving the in the city to recover and keeping their forts. Counter battery would be negligible if they have forts build, but if not it could cause more disruption.

At this point you could attack after a few days. It won't matter if there is still some disruption and fatigue gets to the 30s. It's going to fall.


I'm a few days behind on this one, but I found rotating them out to be necessary because of Morale. So many attacks without taking the place, or with lots of casualties due to the scale of the battle, and the morale in the units drops like a rock. Only way I was able to get it to go up (Disruption of 0 seems to be required) was by moving them out of the city. This can seriously affect your adjusted AV.


quote:

ORIGINAL: Lowpe

Well it is not all sake and cherry blossoms.





You weren't gonna keep it intact for very long anyway.

20K Allied troop losses are very nice. I consider my early 1944 Allied game to be higher on troop losses than it needs to be, by at least 1000, and I'm "only" at 16000 or so (IIRC)... 20K is a lot for him to come back from for that AV in 1945. Another way that the pace of your air war works in your favor - unless he's got a 2:1 ratio there and keeps it (or improves it), you're making ground on VPs, in a sense.

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RE: Bolts, Cats and Spits, Oh My! - 5/12/2015 8:57:20 PM   
Lowpe


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quote:

ORIGINAL: Lokasenna
20K Allied troop losses are very nice. I consider my early 1944 Allied game to be higher on troop losses than it needs to be, by at least 1000, and I'm "only" at 16000 or so (IIRC)... 20K is a lot for him to come back from for that AV in 1945. Another way that the pace of your air war works in your favor - unless he's got a 2:1 ratio there and keeps it (or improves it), you're making ground on VPs, in a sense.


Luckily, I have some excellently documented AARs to fall back on for guidance in the Air War. Otherwise I would be scared of running out of HI or Pilots. Still scared about running out of supplies, but 20 less squadrons on ground bombing a day will probably help in that regard.

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RE: Bolts, Cats and Spits, Oh My! - 5/12/2015 10:33:49 PM   
mind_messing

 

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Banzai!

Those free troops may tip the balance for you in Thailand.

I assume they've some pretty reasonable EXP levels?

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RE: Bolts, Cats and Spits, Oh My! - 5/13/2015 12:23:09 PM   
Lowpe


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Jan 12, 1943

No night bombing.

The CL/DD squadron enters Tavoy only to find it empty. If only they went in yesterday as planned, but the manage to escape back down the coast where they are spotted at the lowest levels. Good idea, poor timing.

Georges flying from Pisanuloke sweep Moulmein and Chiang Mai. At Chiang Mai nobody is on CAP despite 47 fighters on the runway according to intel.

At Moulmein we run into a mixed CAP and as always the George does well.





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< Message edited by Lowpe -- 5/13/2015 1:29:26 PM >

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RE: Bolts, Cats and Spits, Oh My! - 5/13/2015 12:31:17 PM   
Lowpe


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Allies respond with a sweep of Pisanuloke....and fly right into some decent CAP.




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RE: Bolts, Cats and Spits, Oh My! - 5/13/2015 12:33:30 PM   
Lowpe


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Here some bleeding CAP catches unescorted 4Es. Pity, yesterday I had Tonies here, and they can put a hurt on enemy bombers.




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RE: Bolts, Cats and Spits, Oh My! - 5/13/2015 12:36:59 PM   
Lowpe


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A very nice day in the Air.

This is the second straight day that P47s didn't fly, nor did most of the Allied bomber fleet in Thailand. Only one raid at Hanoi, and that was small.

There is 167 Allied fighters in Tavoy, and now an Allied DD task force cruising around, but I haven't set anything to strike it yet since the POW success. Can't spot the POW anywhere, despite a 9/10 detection level on Tavoy, and intell has no reports on her (whether sunk or not). My guess she is at Tavoy under heavy CAP pumping out her counterflooding.




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< Message edited by Lowpe -- 5/13/2015 1:37:37 PM >

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RE: Bolts, Cats and Spits, Oh My! - 5/13/2015 12:40:51 PM   
Lowpe


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quote:

ORIGINAL: mind_messing

Banzai!

Those free troops may tip the balance for you in Thailand.

I assume they've some pretty reasonable EXP levels?


We shall see, Allies are bringing up even more troops on the Bangkok/Moulmein road. Two of my IJA divisions are now dug in at 3 points there, while the 1st Tank Division and a 3rdh ID are still at 2. Would be sweet to get them all to 3 or more in that x3 terrain.



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RE: Bolts, Cats and Spits, Oh My! - 5/13/2015 12:51:50 PM   
Lowpe


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Tiemanj is going to the sticks (his words) so no new turns till the weekend.

Which is ok, a break here and there will help me get organized...my troops are scattered in fragments all over in the great retreat in the CentPac.

I always need extra time to work on pilot training. Doesn't everyone.




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RE: Bolts, Cats and Spits, Oh My! - 5/13/2015 12:52:05 PM   
ny59giants


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George's over Moulmein - only the Corsairs are decent fighters there. The P-51A Mustangs are not that good. However, the "B" models are a step up in performance when the Allies get them. Compare them in Tracker and you will see why.

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RE: Bolts, Cats and Spits, Oh My! - 5/13/2015 1:04:47 PM   
Lowpe


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quote:

ORIGINAL: ny59giants

George's over Moulmein - only the Corsairs are decent fighters there. The P-51A Mustangs are not that good. However, the "B" models are a step up in performance when the Allies get them. Compare them in Tracker and you will see why.


I will check them, haven't looked at them yet. Thanks for the heads up! Any other Allied planes I should be concerned with (other than all of them)?

I had a thought that he put his second string in Rangoon, Moulmein and Prome --- big airbases where I haven't swept, and instead moved his first string (Spitfires, Jugs, and Corsairs) to the perimeter where I have been sweeping. I suspect the plane quality at Tavoy is really nasty.

I really am all about hit and run raids to destroy any Allied plane. Yes, it would be nice to get good kills on the Corsair and Jugs and Lightnings (well, I guess his Lightnings are pretty well shot), but really I will take anything with a victory point advantage to Japan and to keep destroying planes.

I get the VP boost, which I need, I force the Allies to divert their bombers to Airfields, I force the Allies to dedicate more assets to CAP, and I avoid (hopefully) those 20-1 losses against P47s.

I had one Ace KIA, another MIA but made 5 more new ones.

I am more than willing to bleed horrendous amounts of planes, will be even more willing when the Frank comes along as long as I can trade them evenly or better. I really don't see this changing for the rest of the game.

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RE: Bolts, Cats and Spits, Oh My! - 5/13/2015 2:02:49 PM   
ny59giants


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This is DBB air data, but it will not differ that much. 50 mph more, lot better climb and ceiling. The other is the big difference in maneuver rating at highest band.




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RE: Bolts, Cats and Spits, Oh My! - 5/13/2015 3:07:44 PM   
Lowpe


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Michael,

That is a substantial improvement.

Here they are in stock, versus my much beloved Ki100-I. Not very good, I am afraid. I will have to out stratergize him. (is that a word?).




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RE: Bolts, Cats and Spits, Oh My! - 5/13/2015 3:18:49 PM   
Lowpe


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I have a long time to get this turn done, so I am starting a full review of all plane squadrons on the map.

One of the things I want to get done is assigning my best air squadron leaders to the night fighters. I have two unassigned, available skill 70 air leaders for the Army, but I cannot find them, or at least they don't make the list for the Nick D. Where do you think they might be hiding?




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RE: Bolts, Cats and Spits, Oh My! - 5/13/2015 3:19:22 PM   
koniu


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P-51B
Don`t know if this good or bad news, but i can tell You that allies get 240 of them but only 30 per month

< Message edited by koniu -- 5/13/2015 4:20:02 PM >


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RE: Bolts, Cats and Spits, Oh My! - 5/13/2015 3:30:22 PM   
Lowpe


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Look at that Nick Squadron! And I all ready have three full Irving Sa squadrons to go with it.

3 months to prepare for B29s. I actually feel pretty good here, as Obvert was caught behind the eight ball in his game -- no Nicks and flying Irving S's as late as November and he still did a very credible job in fighting off the B29s.

Actually, I have a sneaky feeling the B29's are going to be used like the B24 in this game, a lot against my troops and airfields with the occasional port strike if he finds decent targets.

So, if that happens does that make my heavy investments in night fighters worthless?

I don't think so, because the Allies can always fall back on night bombing immediately, where Japan has to plan to fight the night campaign pretty much from the beginning. Add to that one of my biggest fears is massed B29 night bombing against my major airbases (that sit for now 10 hexes behind Allied air bases). That would be ugly without night fighters as 10% KAI Dinah CAP won't stop them especially in normal range). In addition, I will have supply production then for that much longer. And finally, I will have peace of mind knowing that at least I have a counter, no matter how poor that counter is.

Well, we shall see in 1944 how good my planning and prepartion is.


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RE: Bolts, Cats and Spits, Oh My! - 5/13/2015 3:42:29 PM   
obvert


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Anything he does with B-29s that is not strategic in nature is great for you. If he bombs in the day and you have things covered then he'll eventually see that night offers better chances.

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RE: Bolts, Cats and Spits, Oh My! - 5/13/2015 3:43:06 PM   
Lowpe


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quote:

ORIGINAL: koniu

P-51B
Don`t know if this good or bad news, but i can tell You that allies get 240 of them but only 30 per month


Franks are coming. Franks are coming. I just need to say this over, and over, again.

If I can continue to defend large airbases located 10 hexes or more away from the Allies currently using a mix of planes:George high, Tojo IIC, Ki100-I...I will be able to switch that defensive CAP out to George High, Frank and Tony and Jack (J2M3) I will feel pretty good and should still be able to launch offensive sweeps with Frank and also use George on bases where I think I might encounter his second string planes thanks to the dive bonus.

I just have this rocky patch to get thru until Franks come, I have been lucky this first half of January, but I am sure the Allies will start picking up the pace soon!

Got to keep shooting down planes anyway I can!

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RE: Bolts, Cats and Spits, Oh My! - 5/13/2015 5:34:52 PM   
Lowpe


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quote:

ORIGINAL: obvert

Anything he does with B-29s that is not strategic in nature is great for you. If he bombs in the day and you have things covered then he'll eventually see that night offers better chances.



Lets hope so. Whatever he does with them will leave a mark, I am sure.

Didn't Joc destroy a ridiculous number of your Iboats on port strikes? That is something I will have to watch out for. I am thinking now about where I want to park ships. They will need day and night airplane CAP and AA. I guess ultimately there will be no place to hide.

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RE: Bolts, Cats and Spits, Oh My! - 5/13/2015 5:44:18 PM   
Lokasenna


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quote:

ORIGINAL: Lowpe

I have a long time to get this turn done, so I am starting a full review of all plane squadrons on the map.

One of the things I want to get done is assigning my best air squadron leaders to the night fighters. I have two unassigned, available skill 70 air leaders for the Army, but I cannot find them, or at least they don't make the list for the Nick D. Where do you think they might be hiding?





I would guess that they are not active yet...

Edit - just noticed that one is not active (has delay), while the other... no idea.

< Message edited by Lokasenna -- 5/13/2015 6:46:00 PM >

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RE: Bolts, Cats and Spits, Oh My! - 5/13/2015 6:40:57 PM   
Lowpe


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Frustrating about my air leaders...

Back on the Home Islands, it is like Christmas with new designs rolling out of the ever inventive empire.

Here is my latest. They are sort of fuel hogs, but will be very useful I think.

If each one can shoot down two dive bombers with their generous point blank AA, then they break even victory point wise.




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RE: Bolts, Cats and Spits, Oh My! - 5/13/2015 9:35:12 PM   
ny59giants


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LST = Land Ship Tank

Built with flat hull, shallow draft to CARRY tanks and vehicles. Not exactly designed for cutting through the waves.

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