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RE: Unorthodox - 5/30/2015 9:06:47 PM   
Lowpe


Posts: 22133
Joined: 2/25/2013
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CAP trap in Indochina to nail some B24J -- hopefully he doesn't sweep.

And that is about the turn...nothing too exciting, bu that is exactly when the game goes bonkers -- when you least expect it.

(in reply to Lowpe)
Post #: 4921
RE: Unorthodox - 5/31/2015 12:54:55 AM   
Lowpe


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Joined: 2/25/2013
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I have a damaged destroyer sitting in port at Hakodate. She was stood down, but now, every time I order her to get ready, she does so for three days (appropriate mouse-over ship will be ready in 3-2-1 days), but then she simply stays in port in a not ready state.

I believe she was undergoing an upgrade at the time additional damage was done to her in a port strike....I am guessing that at some point she will finish her upgrade and become available again, although I have no clue when that will be.

Would be nice to save her, she can do 22 25 knots and currently the Allies don't have recon over Hakodate. In another day a SC rolls off the dock into service at Hakodate so she could even have a escort, strictly for help with damage control.

This past turn the Allies got a sub attack on a large convoy south east of Mindanao. This might cause him to move something in and observe Truk -- an at the moment an xAP ( a big one) and two AK are loading the bypassed infantry divisions from there. So in other words, bad timing for him to take a look at Truk.

Huge troop convoys leaving Singers and Luzon...but so far the Allied sub threat has been minimal along the Chinese coast. Tough between Legsapi and Babeldoab and around Iwo, but ok everywhere else.

About 2 months ago I had over 1 million oil gathering cobwebs at Singers. My bad, for the longest time I was dithering (experimenting) with trying to find the secret of getting the oil to ship out of Singers overland, or by shipment to Cam Ranh Bay & Saigon.

I never could make it work all that well, as sometimes the oil would flow back to Singers.

But as of today I have got the oil to 103,000 with no lost tankers. Almost all the oil had to be shipped to Hong Kong, and from there it makes its way to Shanghai, Port Arthur, Fusan and Honshu. I will probably be out of refineries before I am out of oil with over 3 million still left.


(in reply to Lowpe)
Post #: 4922
RE: Unorthodox - 5/31/2015 11:13:10 AM   
Alfred

 

Posts: 6685
Joined: 9/28/2006
Status: offline

quote:

ORIGINAL: Lowpe

I have a damaged destroyer sitting in port at Hakodate. She was stood down, but now, every time I order her to get ready, she does so for three days (appropriate mouse-over ship will be ready in 3-2-1 days), but then she simply stays in port in a not ready state.

I believe she was undergoing an upgrade at the time additional damage was done to her in a port strike....I am guessing that at some point she will finish her upgrade and become available again, although I have no clue when that will be.


Once the upgrade/conversion begins there is no chance of getting the ship back before the process has completed. The outstanding period of time can be seen in the ship repair manager screen.


Would be nice to save her, she can do 22 25 knots and currently the Allies don't have recon over Hakodate. In another day a SC rolls off the dock into service at Hakodate so she could even have a escort, strictly for help with damage control.

This past turn the Allies got a sub attack on a large convoy south east of Mindanao. This might cause him to move something in and observe Truk -- an at the moment an xAP ( a big one) and two AK are loading the bypassed infantry divisions from there. So in other words, bad timing for him to take a look at Truk.

Huge troop convoys leaving Singers and Luzon...but so far the Allied sub threat has been minimal along the Chinese coast. Tough between Legsapi and Babeldoab and around Iwo, but ok everywhere else.

About 2 months ago I had over 1 million oil gathering cobwebs at Singers. My bad, for the longest time I was dithering (experimenting) with trying to find the secret of getting the oil to ship out of Singers overland, or by shipment to Cam Ranh Bay & Saigon.

I never could make it work all that well, as sometimes the oil would flow back to Singers.


How to create the magical highway for raw material overland transportation is detailed by Pax Mondo and myself in this thread.

http://www.matrixgames.com/forums/tm.asp?m=3700490&mpage=1&key=Shanghai%2Coil�

Your failure to create it was probably due to unhelpful early infrastructure building. Even then it should have still been possible to create it albeit the cost in time and effort would now have been much greater. Even if focussed from the beginning to create this magical highway, it takes Pax Mondo about 3 solid months to get it to work.


But as of today I have got the oil to 103,000 with no lost tankers. Almost all the oil had to be shipped to Hong Kong, and from there it makes its way to Shanghai, Port Arthur, Fusan and Honshu. I will probably be out of refineries before I am out of oil with over 3 million still left.





Alfred

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Post #: 4923
RE: Unorthodox - 5/31/2015 11:15:29 AM   
Lowpe


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Jan 30, 1944

Air night attacks by Mitchells at 2 hexes north of Tokyo..Nagaoka with 3 air plane factories. Bad weather helps, but there is only 1 Auto Cannon AA unit here and the Allies flew too high.

Got my first Irving unable to catch bomber notice; I suspect I will a lot of that in the future.

So we survive another testing round on night bombing. Remember moonlight is very low, 21% currently. Also, I suspect he is testing the night air defenses and since no B24s flew over Honshu today I imagine he is letting them repair and will start a massive night bombing campaign probably aimed at Tokyo and Osaka first or scattered around aimed at all my plane factories.

5 night fighter squadrons stand between him and the destruction of the Empire. Guess who will win that struggle?




Lightnings sweep here later in the day, and he loses 2. Plane losses even for the day at 1-1, but he loses another B24 in Indochina. My trap their flew, but no planes bombed.

Attachment (1)

< Message edited by Lowpe -- 5/31/2015 12:18:43 PM >

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Post #: 4924
RE: Unorthodox - 5/31/2015 11:20:35 AM   
Lowpe


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Heavy bombing west of Rahaeng, and he deliberate attacks there. A 1-4 result, but he is wearing me down, I will most likely start the retreat to Rahaeng today which is a pity since I am doing well destroying some type of vehicles here with artillery bombardments.




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Post #: 4925
RE: Unorthodox - 5/31/2015 11:27:46 AM   
Lowpe


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Pleasant additions to the IJN, here is hoping they actually earn some VP for me.




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Post #: 4926
RE: Unorthodox - 5/31/2015 12:14:29 PM   
Lowpe


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quote:

ORIGINAL: Alfred


quote:

ORIGINAL: Lowpe

I have a damaged destroyer sitting in port at Hakodate. She was stood down, but now, every time I order her to get ready, she does so for three days (appropriate mouse-over ship will be ready in 3-2-1 days), but then she simply stays in port in a not ready state.

I believe she was undergoing an upgrade at the time additional damage was done to her in a port strike....I am guessing that at some point she will finish her upgrade and become available again, although I have no clue when that will be.


Once the upgrade/conversion begins there is no chance of getting the ship back before the process has completed. The outstanding period of time can be seen in the ship repair manager screen.


Would be nice to save her, she can do 22 25 knots and currently the Allies don't have recon over Hakodate. In another day a SC rolls off the dock into service at Hakodate so she could even have a escort, strictly for help with damage control.

This past turn the Allies got a sub attack on a large convoy south east of Mindanao. This might cause him to move something in and observe Truk -- an at the moment an xAP ( a big one) and two AK are loading the bypassed infantry divisions from there. So in other words, bad timing for him to take a look at Truk.

Huge troop convoys leaving Singers and Luzon...but so far the Allied sub threat has been minimal along the Chinese coast. Tough between Legsapi and Babeldoab and around Iwo, but ok everywhere else.

About 2 months ago I had over 1 million oil gathering cobwebs at Singers. My bad, for the longest time I was dithering (experimenting) with trying to find the secret of getting the oil to ship out of Singers overland, or by shipment to Cam Ranh Bay & Saigon.

I never could make it work all that well, as sometimes the oil would flow back to Singers.


How to create the magical highway for raw material overland transportation is detailed by Pax Mondo and myself in this thread.

http://www.matrixgames.com/forums/tm.asp?m=3700490&mpage=1&key=Shanghai%2Coil�

Your failure to create it was probably due to unhelpful early infrastructure building. Even then it should have still been possible to create it albeit the cost in time and effort would now have been much greater. Even if focussed from the beginning to create this magical highway, it takes Pax Mondo about 3 solid months to get it to work.


But as of today I have got the oil to 103,000 with no lost tankers. Almost all the oil had to be shipped to Hong Kong, and from there it makes its way to Shanghai, Port Arthur, Fusan and Honshu. I will probably be out of refineries before I am out of oil with over 3 million still left.





Alfred


Thanks Alfred.

Pax was a pretty common contributor when I started this AAR; and I did get the goods to flow from Hong Kong but couldn't get it to flow out of Singers and Pax doubted that I would be able to. We had quite the discussion about it in late 1942 complete with graphs and strategies at building inventories at bases. I did have some success at getting goods to flow from Cam Ranh Bay, just not all the time as occasionally 30K oil would flow back to Singers.



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Post #: 4927
RE: Unorthodox - 5/31/2015 12:35:05 PM   
Lowpe


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Joined: 2/25/2013
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quote:

ORIGINAL: Alfred


quote:

ORIGINAL: Lowpe

I have a damaged destroyer sitting in port at Hakodate. She was stood down, but now, every time I order her to get ready, she does so for three days (appropriate mouse-over ship will be ready in 3-2-1 days), but then she simply stays in port in a not ready state.

I believe she was undergoing an upgrade at the time additional damage was done to her in a port strike....I am guessing that at some point she will finish her upgrade and become available again, although I have no clue when that will be.


Once the upgrade/conversion begins there is no chance of getting the ship back before the process has completed. The outstanding period of time can be seen in the ship repair manager screen.


Would be nice to save her, she can do 22 25 knots and currently the Allies don't have recon over Hakodate. In another day a SC rolls off the dock into service at Hakodate so she could even have a escort, strictly for help with damage control.

This past turn the Allies got a sub attack on a large convoy south east of Mindanao. This might cause him to move something in and observe Truk -- an at the moment an xAP ( a big one) and two AK are loading the bypassed infantry divisions from there. So in other words, bad timing for him to take a look at Truk.

Huge troop convoys leaving Singers and Luzon...but so far the Allied sub threat has been minimal along the Chinese coast. Tough between Legsapi and Babeldoab and around Iwo, but ok everywhere else.

About 2 months ago I had over 1 million oil gathering cobwebs at Singers. My bad, for the longest time I was dithering (experimenting) with trying to find the secret of getting the oil to ship out of Singers overland, or by shipment to Cam Ranh Bay & Saigon.

I never could make it work all that well, as sometimes the oil would flow back to Singers.


How to create the magical highway for raw material overland transportation is detailed by Pax Mondo and myself in this thread.

http://www.matrixgames.com/forums/tm.asp?m=3700490&mpage=1&key=Shanghai%2Coil�

Your failure to create it was probably due to unhelpful early infrastructure building. Even then it should have still been possible to create it albeit the cost in time and effort would now have been much greater. Even if focussed from the beginning to create this magical highway, it takes Pax Mondo about 3 solid months to get it to work.


But as of today I have got the oil to 103,000 with no lost tankers. Almost all the oil had to be shipped to Hong Kong, and from there it makes its way to Shanghai, Port Arthur, Fusan and Honshu. I will probably be out of refineries before I am out of oil with over 3 million still left.





Alfred



Here is the stricken destroyer; 33 days until all repairs are finished in the shipyard, but I am uncertain when the upgrade will be finished to allow her to leave. That is 85 days for repairs in ready mode; but she is still undergoing the upgrade and cannot leave until it is finished.

So I popped her back into the shipyard...I will probably pull her out in 15 days is she still is afloat & I have Hakodate.




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Post #: 4928
RE: Unorthodox - 5/31/2015 12:49:27 PM   
MrBlizzard


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There isn't a way to night shell the the airport from which 4E take off with a bombardment TF? This could be the only (difficult) way I see to stop strategic bombing.

_____________________________

Blizzard

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Post #: 4929
RE: Unorthodox - 5/31/2015 2:02:35 PM   
Lowpe


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quote:

ORIGINAL: MrBlizzard

There isn't a way to night shell the the airport from which 4E take off with a bombardment TF? This could be the only (difficult) way I see to stop strategic bombing.


I am working on a plan for that, it will be a several day operation, and I would like the moonlight a little better, but I think I will have most of my forces ready to start tomorrow.

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Post #: 4930
RE: Unorthodox - 5/31/2015 5:27:32 PM   
Lowpe


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Wrapped up the turn and I am expecting more probing night bombing, at some point followed up by the probes and a concentrated strike on Tokyo or Osaka. Not nearly enough night fighters.

Trying to intercept bombers in Indochina, and I decided to reinforce my x3 terrain block west of Raheang with a fresh IJA 43 Hvy Division rather than retreat. Want to buy more time here.

Sweeping the Allies in Hokkaido, and getting ready to strike at his shipping. Hopefully I can do some real damage.

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Post #: 4931
RE: Unorthodox - 5/31/2015 5:52:42 PM   
Alfred

 

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Lowpe,

In the Ship Repair 101 Guide it is strongly recommended that players undertake their repairs via the Port->Manage Ship Repair screens rather than the Ship->Repair Type.  The former will tell you exactly how many days are left for the "repairs" and usually there is zero benefit in placing the ship into the shipyard.

The upgrade/conversion period is an estimate beforehand.  It only becomes a concrete amount when the process begins (die rolls) and it incorporates any outstanding repairs.  There is no separation of the repair component from the upgrade component; it is treated as a single block.

Alfred

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Post #: 4932
RE: Unorthodox - 5/31/2015 5:55:44 PM   
Alfred

 

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Re the magical highway.

I wasn't reading your AAR back then but did Pax Mondo go into the specific details I did in the thread I provided?  I went through point by point how to create the demand to pull through the raw materials.

Alfred

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Post #: 4933
RE: Unorthodox - 5/31/2015 6:54:13 PM   
Lowpe


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Joined: 2/25/2013
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quote:

ORIGINAL: Alfred

Re the magical highway.

I wasn't reading your AAR back then but did Pax Mondo go into the specific details I did in the thread I provided?  I went through point by point how to create the demand to pull through the raw materials.

Alfred



Our decisions pre-dated that thread, but I did read it at the time and realized what I had done prior with Pax's help was the right course of action.

Thanks for the repair tip.




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Post #: 4934
RE: Unorthodox - 5/31/2015 8:48:09 PM   
Lowpe


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Jan 31, 1944

A horrible January almost over.

Allies start their night bombing, picking on Maebashi. Depsite Tracom pilots, I lost 5 Irvings for 1 4E and that an op loss. The fourth wave got thru and knocked off two Frank factories. Guess that is the focus here...

I am sending in the KAI Dinahs at 10%, so at least something is present as the number of waves will only grow.




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Post #: 4935
RE: Unorthodox - 5/31/2015 8:52:22 PM   
Lowpe


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Super quiet day, the Super E is already fighting subs; another fires off their entire store of ammunition for 3 hits in deep water, but nothing hit by his subs. My Naval buildup not spotted, and more mines laid.

No sweep of Hokkaido because of horrible weather, or bad rolls, or both.

Over in Indochina the Allies are retreating from the Rahaeng JR block position. Unfortunately, I don't think that is good news. For the second day in a row my CAP trap doesn't work, but this day all the bombers hit the airfields the fighter were in yesterday shutting it down good. Gave my troops a welcome day of from aerial bombing.




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Post #: 4936
RE: Unorthodox - 5/31/2015 9:20:01 PM   
Lokasenna


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quote:

ORIGINAL: Lowpe

Heavy bombing west of Rahaeng, and he deliberate attacks there. A 1-4 result, but he is wearing me down, I will most likely start the retreat to Rahaeng today which is a pity since I am doing well destroying some type of vehicles here with artillery bombardments.





Why withdraw? And can you bomb him? It really looks to me like he is high on disruption and low on supply. That's a danger zone for LCUs. Even your undergunned troops can beat him if his LCUs are sufficiently beat up. I think you have the opportunity to deal him a heavy setback here. I mean just look at the difference in AV there. You disabled at least 17 AV just with a bombardment. Add in some bombers if you can.

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Post #: 4937
RE: Unorthodox - 5/31/2015 9:39:16 PM   
Lowpe


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You misunderstood me. Sorry, I wasn't clear enough.

I was thinking about withrdrawing from the blocking JR position to the west. But those Allied troops are even more worn out.

I didn't want to retreat from Rahaeng, I want to keep pummeling him here. If I can do it correctly, I can bring in more heavy artillery and really put a hurt on him and potentially two more fresh divisions. Maybe then I could attack, but he isn't going anywhere fast here.

I am very hesitant to order an attack in such good defensive terrain, not once on any of his deliberate attacks does he have a malus for supply. Tried to nail the transports yesterday but no joy.






Attachment (1)

< Message edited by Lowpe -- 5/31/2015 10:39:55 PM >

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Post #: 4938
RE: Unorthodox - 6/1/2015 1:50:38 AM   
Lowpe


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Ok, we shall see how good the Allies are at searching several task forces sortie for a move on Kushiro. The KB sorties, too.

Is it considered bad form to put some kamikazes on Carriers?

Here is hoping my industry stays relatively intact for another day.

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Post #: 4939
RE: Unorthodox - 6/1/2015 1:59:05 AM   
Lowpe


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Below are the night air interception...no flak at Niigata yet, well it is 20mm which can 't reach high enough. I split up my Nick squadrons to broaden my coverage a little more, plus converted another squadron to KAI Dinahs. More radar and AA arriving and setting up daily.

++++++++++++





Night Air attack on Niigata , at 114,57

Weather in hex: Thunderstorms

Raid detected at 80 NM, estimated altitude 9,000 feet.
Estimated time to target is 32 minutes

Japanese aircraft
J1N1-Sa Irving x 7

Allied aircraft
PV-1 Ventura x 6

No Japanese losses

No Allied losses

Manpower hits 1
Fires 270

Aircraft Attacking:
6 x PV-1 Ventura bombing from 7000 feet
City Attack: 6 x 500 lb GP Bomb

CAP engaged:
321 Ku S-1 with J1N1-Sa Irving (1 airborne, 0 on standby, 0 scrambling)
1 plane(s) intercepting now.
0 plane(s) not yet engaged, 3 being recalled, 3 out of immediate contact.
Group patrol altitude is 7000 , scrambling fighters between 0 and 7000.
Time for all group planes to reach interception is 35 minutes



--------------------------------------------------------------------------------
Night Air attack on Niigata , at 114,57

Weather in hex: Thunderstorms

Raid detected at 57 NM, estimated altitude 13,000 feet.
Estimated time to target is 22 minutes

Japanese aircraft
J1N1-Sa Irving x 7

Allied aircraft
PV-1 Ventura x 6

No Japanese losses

No Allied losses

Manpower hits 1
Fires 540

Aircraft Attacking:
6 x PV-1 Ventura bombing from 7000 feet
City Attack: 6 x 500 lb GP Bomb

CAP engaged:
321 Ku S-1 with J1N1-Sa Irving (0 airborne, 0 on standby, 0 scrambling)
0 plane(s) not yet engaged, 6 being recalled, 1 out of immediate contact.
Group patrol altitude is 7000 , scrambling fighters between 0 and 7000.
Time for all group planes to reach interception is 26 minutes



--------------------------------------------------------------------------------
Night Air attack on Maebashi , at 113,59

Weather in hex: Heavy cloud

Raid detected at 40 NM, estimated altitude 13,000 feet.
Estimated time to target is 13 minutes

Japanese aircraft
J1N1-Sa Irving x 7

Allied aircraft
B-24D1 Liberator x 3
B-24J Liberator x 4

No Japanese losses

Allied aircraft losses
B-24D1 Liberator: 1 damaged
B-24J Liberator: 1 damaged

Aircraft Attacking:
3 x B-24D1 Liberator bombing from 7000 feet
City Attack: 10 x 500 lb GP Bomb
4 x B-24J Liberator bombing from 7000 feet
City Attack: 10 x 500 lb GP Bomb

CAP engaged:
Yokosuka Ku S-3 with J1N1-Sa Irving (1 airborne, 0 on standby, 0 scrambling)
1 plane(s) intercepting now.
Group patrol altitude is 6000 , scrambling fighters between 0 and 6000.
Raid is overhead
321 Ku S-1 with J1N1-Sa Irving (0 airborne, 6 on standby, 0 scrambling)
Group patrol altitude is 7000 , scrambling fighters between 7000 and 14000.
Time for all group planes to reach interception is 11 minutes



--------------------------------------------------------------------------------
Night Air attack on Maebashi , at 113,59

Weather in hex: Heavy cloud

Raid detected at 42 NM, estimated altitude 11,000 feet.
Estimated time to target is 14 minutes

Japanese aircraft
J1N1-Sa Irving x 5

Allied aircraft
B-24D1 Liberator x 4

Japanese aircraft losses
J1N1-Sa Irving: 1 destroyed

No Allied losses

Aircraft Attacking:
4 x B-24D1 Liberator bombing from 7000 feet
City Attack: 10 x 500 lb GP Bomb

CAP engaged:
Yokosuka Ku S-3 with J1N1-Sa Irving (1 airborne, 0 on standby, 0 scrambling)
1 plane(s) intercepting now.
Group patrol altitude is 6000 , scrambling fighters to 7000.
Raid is overhead
321 Ku S-1 with J1N1-Sa Irving (4 airborne, 0 on standby, 0 scrambling)
4 plane(s) intercepting now.
Group patrol altitude is 7000 , scrambling fighters between 0 and 7000.
Raid is overhead



--------------------------------------------------------------------------------
Night Air attack on Maebashi , at 113,59

Weather in hex: Heavy cloud

Raid spotted at 12 NM, estimated altitude 9,000 feet.
Estimated time to target is 3 minutes

Japanese aircraft
J1N1-Sa Irving x 3

Allied aircraft
B-24D1 Liberator x 4

Japanese aircraft losses
J1N1-Sa Irving: 1 destroyed

Allied aircraft losses
B-24D1 Liberator: 2 damaged

Aircraft Attacking:
4 x B-24D1 Liberator bombing from 7000 feet
City Attack: 10 x 500 lb GP Bomb

CAP engaged:
Yokosuka Ku S-3 with J1N1-Sa Irving (1 airborne, 0 on standby, 0 scrambling)
1 plane(s) intercepting now.
Group patrol altitude is 6000 , scrambling fighters to 7000.
Raid is overhead
321 Ku S-1 with J1N1-Sa Irving (2 airborne, 0 on standby, 0 scrambling)
2 plane(s) intercepting now.
Group patrol altitude is 7000 , scrambling fighters between 0 and 7000.
Raid is overhead



--------------------------------------------------------------------------------
Night Air attack on Maebashi , at 113,59

Weather in hex: Heavy cloud

Raid detected at 32 NM, estimated altitude 11,000 feet.
Estimated time to target is 10 minutes

Allied aircraft
B-24J Liberator x 4

No Allied losses

Ki-84r Frank factory hits 2

Aircraft Attacking:
4 x B-24J Liberator bombing from 7000 feet
City Attack: 10 x 500 lb GP Bomb

(in reply to Lowpe)
Post #: 4940
RE: Unorthodox - 6/1/2015 10:53:49 AM   
Lowpe


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Near disaster, and of course I am not out of the woods yet.

I spotted a juicy convoy on the Kushiro/Marcus run, the KB was unspotted so I made a run out to catch them with a torpedo bomber heavy KB.

Lo, and behold we spot the Deathstar. 350 Fighters and 250 bombers. Getting incredibly lucky they are covered in a severe storm and Hellcats are providing CAP over a screening destroyer force which we attack, but the weather, the cap and torpedoes against destroyers prevents any hits. And since it is destroyers, it is not a huge attack, but only with a fraction of the planes present - held back for good reasons.

During the night Tokyo is attacked, fires started despite Irvings shooting down 6 Liberators and contesting each bombing run. 100+ HI up in smoke plus other incidental damage.

Muroran is bombarded by 3BB, CA, DD, DMS and we hole a DMS and bounce 5 hits of a BB, but 2 more hits kill some damage control parties.

Well, now I think I will pull back with my tail between my legs, and perhaps the Deathstar will follow close enough for me to get a good multibase Kamikaze attack off on her.

I was incredibly lucky this day.




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< Message edited by Lowpe -- 6/1/2015 11:54:13 AM >

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Post #: 4941
RE: Unorthodox - 6/1/2015 11:48:15 AM   
JocMeister

 

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From: Sweden
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quote:

ORIGINAL: Lowpe
I was incredibly lucky this day.


You don´t say.

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Post #: 4942
RE: Unorthodox - 6/1/2015 12:13:07 PM   
Lowpe


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Status: offline
Night Fighting Notes:

I have 2 Army Night Fighter Squadrons, size 42. They expand to 49 by April.

I have 3 Navy NF squadrons, sizes: 18, 18, 20.

In c40 days I get two more Navy size 18 squadrons. In April I get one more Army NF squadron size 49 & one more Navy squadron size 18.

After that there are 5 1/2 sentai of size 18 size squadrons and 1 1/2 Army sentais that come on as reinforcements by the end of 1944.

That is it! Not many.


Two of the Navy squadrons get removed July of 1944.

In October I get a KAI III Dinah NF squadron with 2 planes. Those 2 planes will allow me to manually upgrade two more recon squadrons into NF and ultimately Nick d ones since I have no production of KAI III Dinahs.

There is one squadron that upgrades into the Peggy NF, no planes, no upgrade to unlock the NF tree for that squadron.

There is one squadron that upgrades into the Denko, no planes, no ability to unlock that squadron.

At least the Allies haven't target the NF factories, but that will come probably sooner than later.

(in reply to Lowpe)
Post #: 4943
RE: Unorthodox - 6/1/2015 12:29:42 PM   
topeverest


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Pray to the great war gamming gods!

quote:

ORIGINAL: Lowpe

Near disaster, and of course I am not out of the woods yet.



_____________________________

Andy M

(in reply to Lowpe)
Post #: 4944
RE: Unorthodox - 6/2/2015 12:49:09 PM   
Lowpe


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Joined: 2/25/2013
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Turn is away, running away from the deathstar full speed, perhaps it will pursue within range of some good kamikaze attacks. He only has 300 fighters total, and my kamikaze were able to penetrate a 150 plane CAP when they hit the CVEs. If so, I hope to see what 800kg saps can do to an Essex.

In other news, Allied subs are starting to try and nail my troop convoys, they are moving into positions. Just lots and lots of ferrying troops all over.

It is a new month, and hope returns with the cherry blossoms.

(in reply to topeverest)
Post #: 4945
RE: Unorthodox - 6/2/2015 7:50:21 PM   
Lowpe


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Sapporo fell yesterday, and the Allies get victory points for all future naval builds at that base. Not pleasant!.

I reinforced Tokyo with Nick ds, but he may send in a daytime strike somewhere thinking I have over allocated to a strike against his carriers, or in an attempt to bomb some of my coastal airbases to help cover his deathstar if it should decide to pursue the KB close to Honshu.

My fighter production takes a huge jump forward today as the Frank a starts to roll off the production line. Once I have some squadrons converted I plan on contesting northern Honshu and the P47 down low. I will lose a lot, but hopefully also make life more difficult for him in Hokkaido.


(in reply to Lowpe)
Post #: 4946
RE: Unorthodox - 6/3/2015 4:20:43 AM   
Lowpe


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Feb 2, 1944

Heavy night bombing of Tokyo. Almost 90 B24J. The Nick d sentai doesn't fly, despite 99 morale, 1 fatigue, and good leader. I have noticed this somewhat frequently, that when you transfer a squadron on night duty it often doesn't fly that first day rather especially if it changed a base.

5 Irvings are lost, and they contest all but two of the waves, for 2 B24 (1 a2a, 1 flak), but 10% of the industry (HI, LI) is wiped out in the fires. So 10 more days and the largest industrial base will gone, along with 50-70 Irvings. Maybe the Nick can do better, it has armor, but I doubt it. Without radar NF are more of a hindrance than a killer.

Allied Deathstar stands off, all IJN surface ships retreat back into the HI ok.

Still moving troops, an xap is torpedoed off Babeldoab carrying part of a division, but if she doesn't get hit again she should live. Allied subs swamping the Okinawa area...I now have 5 Super Es out trying to sink them.

(in reply to Lowpe)
Post #: 4947
RE: Unorthodox - 6/3/2015 4:29:42 AM   
JocMeister

 

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His returns will start to diminish when the HI/LI starts dropping. But you will very quickly lose about half which I guess is bad news...

You won´t be able to stop this short of booting him off Hokkaido. So better prepare!

(in reply to Lowpe)
Post #: 4948
RE: Unorthodox - 6/3/2015 4:32:35 AM   
Lowpe


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So the turn is finished, and nothing exciting to report.

Moved the remaining Nick D squadron into Tokyo, the two Irving squadrons there are pretty much shot to pieces having lost around 15+ planes in the last three days or so. Hopefully both Nick Ds will fly or Tokyo will really get lit up.

Moving troops, trying to get the Super Es into his subs, and that is about it.

Pretty lame, but not unexpected.

(in reply to Lowpe)
Post #: 4949
RE: Unorthodox - 6/3/2015 4:35:04 AM   
Lowpe


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Joined: 2/25/2013
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quote:

ORIGINAL: JocMeister

His returns will start to diminish when the HI/LI starts dropping. But you will very quickly lose about half which I guess is bad news...

You won´t be able to stop this short of booting him off Hokkaido. So better prepare!



Well, we will do the best we can...perhaps 84 Nicks can do something, if they decide to fly. They are set at 60% CAP, 99 morale all tracom pilots. It is the best I can do... Irving Sa might wander over from Maebashi next door too.

(in reply to JocMeister)
Post #: 4950
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