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RE: Unorthodox - 6/7/2015 10:47:42 PM   
Encircled


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He's looking for your reinforcement convoys at a guess

But the longer he stays in range, the potential is there for you to do some damage

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RE: Unorthodox - 6/7/2015 10:49:19 PM   
Lowpe


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Turning into a pretty decent air day...




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RE: Unorthodox - 6/7/2015 10:53:26 PM   
Lowpe


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The normal bombardment at Rahaeng...surely some must be Churchills, or Shermans, or Stuarts.




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RE: Unorthodox - 6/7/2015 10:57:41 PM   
Lowpe


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Snapshot taken before the end of the turn...




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RE: Unorthodox - 6/7/2015 11:05:01 PM   
Lowpe


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My viewpoint...

I have 26 Oscar IV kamikazes with LowN skill over 60 now....should I move them to Naha area and strike? Or wait until I can muster 42?






I am leaning to letting him run rampant until I can put together a serious strike...

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< Message edited by Lowpe -- 6/8/2015 12:11:00 AM >

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RE: Unorthodox - 6/7/2015 11:09:14 PM   
Lowpe


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The 7th Division dies to a man, rather than retreat from Muroran.




Not a lot of PP to buy back...but supply to fill the ranks. Don't know, although in 60 days Honshu will be invaded...

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< Message edited by Lowpe -- 6/8/2015 12:17:37 AM >

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RE: Unorthodox - 6/7/2015 11:15:29 PM   
Lowpe


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Obvert talked me into researching the Tony, the Ki100I; and boy am I glad he did. It can fight much better than the Oscar IV, short by only 1 hex in range than the Oscar IV.

Tony did a lot of heavy lifting last turn, knocking down 2 thunderbolts, 1 lighting, a half dozen each of Avengers and SBDs. Great showing...the Geroges took out 10 F6Fs. Good air day...no Allied bombing of Honshu. Surprise, surprise.

Now I expect him to sweep with Jugs, where he will run into a very low, and large CAP of Frank a, Jack, Tony, and Oscar but at Ominato and concentrated.

One George lost for 7-10 Hellcats although Tony got one or two of those...

< Message edited by Lowpe -- 6/8/2015 12:19:26 AM >

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RE: Unorthodox - 6/7/2015 11:21:58 PM   
Lowpe


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Another day, another no shoot. One day, these guys got to figure out how to put a torpedo into the Prince of Wales.




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RE: Unorthodox - 6/8/2015 1:12:40 AM   
Lokasenna


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quote:

ORIGINAL: Lowpe

Another day, another no shoot. One day, these guys got to figure out how to put a torpedo into the Prince of Wales.





If she's disbanded in port, I don't think they ever will.

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RE: Unorthodox - 6/8/2015 1:23:24 AM   
Lowpe


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quote:

ORIGINAL: Lokasenna


quote:

ORIGINAL: Lowpe

Another day, another no shoot. One day, these guys got to figure out how to put a torpedo into the Prince of Wales.





If she's disbanded in port, I don't think they ever will.


Even if it is only a size 2 port, or does that just account for docked ships.

I tried a midget and she foundered. Very low on midgets right now.

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RE: Unorthodox - 6/8/2015 7:05:49 AM   
Alfred

 

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I didn't call it stupid.  I said the smart move is not to invade Honshu.  You are taking VPs into account and there are far easier and more effective ways for the Allies to acquire the necessary VPs than landing on Honshu in 1944.

1.  The threat to land on Honshu necessitates a substantial march to the rear by the Imperial forces.  This weakens the Empire everywhere else.  Hugh amounts of VPs are available from recapturing the weakened perimeter and centre of the Empire.  Not just VPs for the Allies but the huge loss of VPs to the Japanese denominator.

2.  The mistake that Allied players consistently make when conducting their strategic bombing of the Home Islands is that they do not eliminate the non HI economic centres.  That means not just the sea borne trade but also the overland trade must be dried up as well.  In the game the economic pools are global, unlike real life.  Significant Japanese economic activity occurs outside of the Home Islands.  Whilst that economic activity occurs and sea borne trade from Korea remains alive, the impact of strategic bombing is reduced as the reduction of the global pools is slowed down.  The short hop from Korea cannot be totally stopped unless the Korean ports are in Allied hands.  Bear in mind your opponent does not know whether you have successfully created the magical highway.

3.  Honshu does not provide flanking opportunities; neither on land nor on sea.  Other than the 4 cities on the Kanto Plain, everything else entails one frontal Allied assault after another frontal assault always against good defensive terrain.  Plus the garrison requirements cannot be overlooked.  Every single game where every Home Island city has been captured required (a) the use of the Soviets and (b) just about every other American and Commonwealth substantial combat LCU.  Your opponent will not have the Soviets on side (unless he does that end run to Korea) and he hasn't liberated the SRA, and China to free up Allied troops.  To attempt Honshu whilst substantial Imperial assets remain outside of Japan proper leaves him open to local counter attacks aimed at economic and logistic objectives which counter balance the strategic bombing of the Home Islands.

4.  Hokkaido brings much of the Honshu industrial base into direct daylight bombing range, and the whole of it for night bombing.  The industrial centres in the west on Kyushu and Shikoku can be addressed via the Marianas and Luzon.  But even these are not the most attractive next invasion homeland sites.  That belongs to Sakkhalin Island.  Once Hokkaido is fully occupied (which I did say was lost) the short hop from there to Sakkkhalin using some of the then unoccupied units from Hokkaido makes a lot of sense and is achievable at very low risk to the Allies.  With a 45:1 multiplier in favour of the Allies, the two Sakkhalin bases are juicy morsels, not overlooking their economic value.  After that operation the Kuriles should be starving having been cut off from resupply for a few months, so those bases will also be very ripe for capture.

5.  Honshu is a large Allied POW camp if the initial landing is limited to a single beach.  This is why the 4 Kanto Plain cities are so important.  However this is still early 1944, the great Allied invasion capabilities are not yet available.  Enough sea lift for one contested landing, yes.  For two, perhaps but not for four simultaneous landings where he does not yet hold air supremacy over the landing sites.  That air supremacy will take longer than 2 months to acquire.  September 1944 is when most of the Allied CVEs undergo a huge boost to their flak.  It is therefore October 1944 when the threat to Honshu becomes realistic.  Before then the Allies would have had plenty of time to take out Sakhalin, Mindanao, Luzon, Java, Sumatra, Borneo, Malaya etc.

Alfred

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RE: Unorthodox - 6/8/2015 10:36:40 AM   
Lowpe


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quote:

ORIGINAL: Alfred

I didn't call it stupid.  I said the smart move is not to invade Honshu.  You are taking VPs into account and there are far easier and more effective ways for the Allies to acquire the necessary VPs than landing on Honshu in 1944.

1.  The threat to land on Honshu necessitates a substantial march to the rear by the Imperial forces.  This weakens the Empire everywhere else.  Hugh amounts of VPs are available from recapturing the weakened perimeter and centre of the Empire.  Not just VPs for the Allies but the huge loss of VPs to the Japanese denominator.

2.  The mistake that Allied players consistently make when conducting their strategic bombing of the Home Islands is that they do not eliminate the non HI economic centres.  That means not just the sea borne trade but also the overland trade must be dried up as well.  In the game the economic pools are global, unlike real life.  Significant Japanese economic activity occurs outside of the Home Islands.  Whilst that economic activity occurs and sea borne trade from Korea remains alive, the impact of strategic bombing is reduced as the reduction of the global pools is slowed down.  The short hop from Korea cannot be totally stopped unless the Korean ports are in Allied hands.  Bear in mind your opponent does not know whether you have successfully created the magical highway.

3.  Honshu does not provide flanking opportunities; neither on land nor on sea.  Other than the 4 cities on the Kanto Plain, everything else entails one frontal Allied assault after another frontal assault always against good defensive terrain.  Plus the garrison requirements cannot be overlooked.  Every single game where every Home Island city has been captured required (a) the use of the Soviets and (b) just about every other American and Commonwealth substantial combat LCU.  Your opponent will not have the Soviets on side (unless he does that end run to Korea) and he hasn't liberated the SRA, and China to free up Allied troops.  To attempt Honshu whilst substantial Imperial assets remain outside of Japan proper leaves him open to local counter attacks aimed at economic and logistic objectives which counter balance the strategic bombing of the Home Islands.

4.  Hokkaido brings much of the Honshu industrial base into direct daylight bombing range, and the whole of it for night bombing.  The industrial centres in the west on Kyushu and Shikoku can be addressed via the Marianas and Luzon.  But even these are not the most attractive next invasion homeland sites.  That belongs to Sakkhalin Island.  Once Hokkaido is fully occupied (which I did say was lost) the short hop from there to Sakkkhalin using some of the then unoccupied units from Hokkaido makes a lot of sense and is achievable at very low risk to the Allies.  With a 45:1 multiplier in favour of the Allies, the two Sakkhalin bases are juicy morsels, not overlooking their economic value.  After that operation the Kuriles should be starving having been cut off from resupply for a few months, so those bases will also be very ripe for capture.

5.  Honshu is a large Allied POW camp if the initial landing is limited to a single beach.  This is why the 4 Kanto Plain cities are so important.  However this is still early 1944, the great Allied invasion capabilities are not yet available.  Enough sea lift for one contested landing, yes.  For two, perhaps but not for four simultaneous landings where he does not yet hold air supremacy over the landing sites.  That air supremacy will take longer than 2 months to acquire.  September 1944 is when most of the Allied CVEs undergo a huge boost to their flak.  It is therefore October 1944 when the threat to Honshu becomes realistic.  Before then the Allies would have had plenty of time to take out Sakhalin, Mindanao, Luzon, Java, Sumatra, Borneo, Malaya etc.

Alfred


Great analysis. I used stupid, because it is the opposite of smart, poor word choice on my part. Sorry for that wrong attribution.

I still think he is going to invade. He doesn't have your breadth of experience and knowledge. Great point about the global nature of industry, and he could certainly be bombing a lot of industry outside of Japan, but hasn't, in fact could have bombed the industry within 9 hexes of Kushiro with Jugs sweeps and daylight bombing, but hasn't. Now with Franks online, I plan to put up some resistance there. Or try to. In two months or less I get big enlargement to my fighter forces and AA.

I suspect once the Franks show up, he will resort to massed night bombing of my runways. Unfortunately, I don't have enough night fighters to stop that tactic, and give marginal protection to the industry.

September for an invasion... hm, I am going to stick by guess that it is coming in two months. He has gone for massed big invasions early, I see no reason why he won't continue that. He didn't wait for Corsairs on his carriers, I can't see him waiting for flak upgrades to CVE.

However, I still plan on defending the Bonins, to Daito to Naha to Luzon and fight and in Indochina.







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RE: Unorthodox - 6/8/2015 12:02:32 PM   
JocMeister

 

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What GFX mod are you using btw? I like the clouds and planes!

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RE: Unorthodox - 6/8/2015 12:15:03 PM   
Lowpe


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quote:

ORIGINAL: JocMeister

What GFX mod are you using btw? I like the clouds and planes!


Heck if I can remember now. When I updated I did post links to it. I will have to go back and look thru the AAR; I was thinking about putting links in place for some of the better pages of information...we have had so many great discussions over the game but they are lost in the mass of pages.

I will work on it.

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RE: Unorthodox - 6/8/2015 12:21:04 PM   
Lowpe


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Turn is away, kind of rushed it a little. More sweeps out of northern Honshu with George, a destroyer raid, some good CAP at Ominato.

Try to lure some of the deathstar into launching a naval attack; but I also sent the 1st Sentai of 42 Kamikaze oscars to Okinawa, where they will be escorted by 42 Oscars at 36K. All Kamikaze are over 60 LowN, and a dozen or more are at 70. Would be nice to crash a few into some of his carriers, but I won't hold my breath. Hoping to avoid some of the bent wing whistling death planes that surely make up the CAP.

Over in Indochina, trying for a LRCAP trap; probably won't work as he is very good at flying either Spitfires or Jugs in first. But all it takes is a little poor coordination. Plus, yesterday I actually shot down 2 of the souped up Spitfires.

< Message edited by Lowpe -- 6/8/2015 1:25:08 PM >

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RE: Unorthodox - 6/8/2015 1:14:01 PM   
Lowpe


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Cloud mod:

https://sites.google.com/site/jacesstuff/home/games-files/war-in-the-pacific-admiral-s-edition

Enjoy.

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RE: Unorthodox - 6/8/2015 1:15:39 PM   
Lowpe


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Combat screen mods:

http://www.mediafire.com/download/0foeko2q4tm0bur/Combat+Screens.zip

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RE: Unorthodox - 6/8/2015 1:49:09 PM   
Lowpe


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Here is a post by Nemo in GreyJoy's AAR versus Radar.

Nothing will kill the IJAAF and IJNAF more quickly than continued targeted strikes on airframe factories which are producing fighters at present ( hitting R&D factories is a wasteful diversion of resources... if you hit 200 R&D factories which won't produce planes for 5 months you are basically "gifting" the Japanese 1,000 additional fighters over those 5 months which they can build from actually producing factories which you could have hit instead and stopped producing).

Night-time airfield attacks may kill some fighters etc ( whether or not there are HRs to outrule it ) but they won't do nearly the amount of damage needed to overcome Japanese new production and neither will they cause production to fall. As such I think you are better off just maintaining a laser-like focus on currently producing aircraft airframe factories ( a focus which, once again, has been lost ) since hitting airfields at night won't reduce the IJNAF and IJAAF fighter numbers - and thus won't actually achieve the stated strategic goal.

With that said Allied airpower is so overwhelming that even with significant misallocation it can still overpower the Japanese - as is happening here. However by this time after the initial landings Greyjoy had the capability to have remove all IJAAF and IJNAF fighter production capability entirely. The war should already be over.... but even with the inefficiencies the outcome isn't in doubt ---- especially as Rader is misallocating his primary strategic assets even more severely than GJ is misallocating his.


I think it is spot on. I can't believe the Allies are messing around with other targets, instead of destroying the Japanese air force starting with night fighters first.

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RE: Unorthodox - 6/8/2015 2:00:15 PM   
JocMeister

 

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Hitting factories (especially at night) can be fickle though. I tried doing this against Erik but more often then not I wouldn´t hit anything at all or the wrong target. When you lose 30-50 B29s per night and can only attack perhaps 2 times per week that is really not acceptable. Hitting MAN on the other hand was pretty sure way to do good damage. At least initially until some of the HI/LI had burnt down.

Its not impossible your opponent IS trying to hit your factories but he simply misses and hits something else. Have you checked if you have any important factories where he is bombing?

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RE: Unorthodox - 6/8/2015 2:21:49 PM   
Lowpe


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quote:

ORIGINAL: JocMeister

Hitting factories (especially at night) can be fickle though. I tried doing this against Erik but more often then not I wouldn´t hit anything at all or the wrong target. When you lose 30-50 B29s per night and can only attack perhaps 2 times per week that is really not acceptable. Hitting MAN on the other hand was pretty sure way to do good damage. At least initially until some of the HI/LI had burnt down.

Its not impossible your opponent IS trying to hit your factories but he simply misses and hits something else. Have you checked if you have any important factories where he is bombing?


Manpower attacks have hit Osaka, Tokyo the big two...so much industry there. Places where he has targeted plane or engine factories has been Maebashi, Gifu. Targeted the port at Hiroshima, the runways at Yokohama.

Since there is no restriction on night bombing, he could simply spend one month trashing my night fighter factories first, and then fighter factories second -- with the odd strikes in at Tokyo and Osaka for manpower attacks. Heck, when he ran three or four straight nights of heavy night bombing runs by NF were shot. But you need to rotate your units to keep up that kind of pace.

Or, he could be bombing out my industry in the far west where there would be very little fighter opposition. He is very focused on bombing my dug in troops in JR terrain.

I just need to keep shooting down his planes, and bringing back more AA to protect the industry/plants. Be good to whittle down his surface ships some too.







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RE: Unorthodox - 6/9/2015 1:11:25 AM   
Lowpe


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Feb 10th, 1944

Marks the combat debut of the Frank a over Ominato.

Lots of night action, as we manage to sink a DE off Ceylon...




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RE: Unorthodox - 6/9/2015 1:14:34 AM   
Lowpe


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Allies plant mines at Fusan, move the Deathstar closer to Honshu, and bomb Tokyo where the Nicks and Irvings do a wonderful job, stopping about 10 attacks...except for this one at 2000 feet.

The AA can't even drop one of them. The damage done is horrific to the HI at Tokyo, doubling all the previous damage done. I guess I will see a lot more 2000 foot bombing runs. Wonderful.

Not sure if there is any counter to this.




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RE: Unorthodox - 6/9/2015 1:17:08 AM   
Lowpe


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Here is what my Oscar raid on the Deathstar looks like.

Every single Kamikaze is shot down, not a single escort plane is damaged. Doesn't bode well for Oscars as Kamikazes.




In Hindsight, maybe I should have attacked at 1000 feet.

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< Message edited by Lowpe -- 6/9/2015 2:23:31 AM >

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RE: Unorthodox - 6/9/2015 1:22:22 AM   
Lowpe


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During the day there were lots of sweeps and counter sweeps. Allies hit Ominato and Hirosaki. I mistakenly left the Tonies on 1 hex range, and 20 of them were butchered in sweeps at Hirosaki, but at Ominato we fight well.

Also 4 Thunderbolts killed for the day...

Nice 4E losses, but worth it when you consider the amount of damage those 4 planes did at 2K.

Subtract 40 Oscar Kamikazes from the list and not that bad, certainly levels of plane losses I am comfortable swapping with the Allies, but that 2k attack has got me down.






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RE: Unorthodox - 6/9/2015 1:30:42 AM   
Lowpe


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A minor success.






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RE: Unorthodox - 6/9/2015 1:48:16 AM   
Lowpe


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Just not sure what to do here....I feel so toothless.








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RE: Unorthodox - 6/9/2015 9:23:29 AM   
JocMeister

 

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quote:

ORIGINAL: Lowpe
Just not sure what to do here....I feel so toothless.


I don´t really get it. Where is your LBA? Erik could mass thousands of planes. If I had been doing what your opponent is currently doing I would have lost every single ship including every single carrier.

470 planes isn´t a deathstar. Its a small CV fleet. I had 3000 planes and Erik still punched through on several occasions.

Get every plane you have to the HI and smash him! You should have thousands of planes hitting him.

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RE: Unorthodox - 6/9/2015 11:52:07 AM   
Bullwinkle58


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quote:

ORIGINAL: JocMeister

Hitting factories (especially at night) can be fickle though. I tried doing this against Erik but more often then not I wouldn´t hit anything at all or the wrong target. When you lose 30-50 B29s per night and can only attack perhaps 2 times per week that is really not acceptable. Hitting MAN on the other hand was pretty sure way to do good damage. At least initially until some of the HI/LI had burnt down.

Its not impossible your opponent IS trying to hit your factories but he simply misses and hits something else. Have you checked if you have any important factories where he is bombing?


I agree. It's also possible in tandem he doesn't KNOW where each aircraft model is being produced. Factory size is disclosed before the model, and air recon, even in early 1944, is not that great. Later on when he gets the B-29 recon variant his powers of observation will increase. But for now he might just be hitting the biggest factories he can reach with non-B-29s.

Remember, he doesn't have to be in a hurry here. He isn't racing VJ Day. He's already made you abandon defense of the Pacific to race all those LCUs home. He can harvest a lot of VPs in the next 6-8 months for cheap.

And night bombing that takes out HI does help him with the pilot tax and hurts your aircraft production in the longer run. He's got two years if he wants them.

Sorry.

< Message edited by Bullwinkle58 -- 6/9/2015 12:55:38 PM >


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RE: Unorthodox - 6/9/2015 11:54:05 AM   
Lowpe


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quote:

ORIGINAL: JocMeister

quote:

ORIGINAL: Lowpe
Just not sure what to do here....I feel so toothless.


I don´t really get it. Where is your LBA? Erik could mass thousands of planes. If I had been doing what your opponent is currently doing I would have lost every single ship including every single carrier.

470 planes isn´t a deathstar. Its a small CV fleet. I had 3000 planes and Erik still punched through on several occasions.

Get every plane you have to the HI and smash him! You should have thousands of planes hitting him.


I'd say 90 percent is on the Honshu. The problem is when I throw 1500 planes at him, I lose 1000 and for no real gain. I have done it two or three times now. Everything goes in fragmented and gets shot down. Tired of throwing a away thousands of planes.

My kamikazes are busy training up from 55 to 70.





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RE: Unorthodox - 6/9/2015 12:05:40 PM   
Lowpe


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Turn is away; I have set up several CAP traps; perhaps I will try Jocke's idea and throw another 1500+ planes at the Deathstar tomorrow. They aren't going anywhere.

To counter the 2000 foot 4E bombing runs, I flew a squadron of Rufes into Tokyo, and set them to 2000 feet, 40 percent CAP. They will die, but hopefully they will disrupt the bombing run.

Over in Indochina, I am trying more flanking moves. Many thanks for Alfred's suggestions on this, as it has worked very well for me in the past and I see an opportunity here now. I have paratroopers ready to hit empty bases, but so far no joy there just the failed attack a month or so ago on Tuang Gyi.

In the Pacific I have two Brigades fully prepped for Marcus, and several more still preparing. I am keeping an eye out on the Marianas and Kuriles trying to get a handle on his convoys/ports/runways. Saipan still has good supply, and a strike at shipping or ports or runways at Guam and Tinian may make sense.

But all this is just sideshow; need to figure out how to take down the Deathstar.







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