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RE: Osaka attacked! - 1/9/2016 5:12:09 PM   
Crackaces


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Your opponent as got himself into a slugfest as I have previously mentioned .. I do wonder if he will ever find out
if the Southwest corner of Shikoku is running lower on supplies ...? If he does I would expect a shift in tactical
dynamics ..

Right now, as long as your supplies on the Home Islands hold out, the Allies are in a situation that in the end might
lead to an IJ victory despite an invasion of Honshu ..The Allies have to achieve 2:1 and everyday they exchange 1:1
is time they don't have to get the extra VP's

It's not only about capturing bases with VP multipliers .. it is about managing the cost of that achievement ..

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RE: Osaka attacked! - 1/9/2016 5:15:35 PM   
witpqs


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Could this wind up being a game where the Allies use the atom bombs with troops on Honshu?!

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RE: Osaka attacked! - 1/10/2016 3:27:36 AM   
Lokasenna


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quote:

ORIGINAL: Alfred

Auto Victory is checked for each turn, commencing on 1 Jan 1945, and finishing on turn 1634 aka end of March 1946.  The goal of the Allied player is to get an Auto Victory before 31 August 1945 because after that date an Auto Victory is not a Decisive Victory.  Anything less than a Decisive Victory means the Japanese player has performed better than the Allied player.



Doesn't the manual say that it's 1/1/1946 before the AV is not a Decisive Victory? Or is it 9/1/45 - 12/31/45 is a "Marginal victory" and 1/1/46 and beyond is a draw?

Also, I thought the scenarios went to May 1946... I'll have to re-read.

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Post #: 6483
RE: Osaka attacked! - 1/10/2016 4:09:18 AM   
BBfanboy


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EDIT: post deleted.

< Message edited by BBfanboy -- 1/10/2016 6:23:10 AM >


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Post #: 6484
RE: Osaka attacked! - 1/10/2016 6:28:18 AM   
Alfred

 

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quote:

ORIGINAL: Lokasenna


quote:

ORIGINAL: Alfred

Auto Victory is checked for each turn, commencing on 1 Jan 1945, and finishing on turn 1634 aka end of March 1946.  The goal of the Allied player is to get an Auto Victory before 31 August 1945 because after that date an Auto Victory is not a Decisive Victory.  Anything less than a Decisive Victory means the Japanese player has performed better than the Allied player.



Doesn't the manual say that it's 1/1/1946 before the AV is not a Decisive Victory? Or is it 9/1/45 - 12/31/45 is a "Marginal victory" and 1/1/46 and beyond is a draw?

Also, I thought the scenarios went to May 1946... I'll have to re-read.


Ah, the Victory Conditions. I always have to reread the section to get the order right as it is easy to confuse the order.

1. At the conclusion of the scenario there are 5 victory levels:

[Edited to remove confusion]

Allied decisive if 1.75:1 in VPs
Allied marginal if in range of 1.25:1 to 1.74:1 in VPs
Draw if neither player has achieved either a decisive or marginal victory
Japanese marginal if in range of 1.25:1 to 1.74:1 in VPS
Japanese decisive if 1.75:1 in VPs

This is the basic structure and caters for short and full length campaign scenarios which may range from a couple of weeks to 4+ years.

2. Scenarios which last 365 days can be terminated before their scheduled end date by Auto Victory which kicks in when a player has

4:1 in VPs in 1943
3:1 in VPs in 1944
2:1 in VPs in 1945 or 1946

Auto Victory is like the mercy rule in baseball. It merely ends the scenario early and by such a margin that were the scheduled scenario end date have been the same date of the Auto Victory mercy rule, a Decisive Victory would have been awarded anyway.

Auto Victory is not a victory condition or victory level in its own right, it merely brings forward, in a rather abrupt manner, the scheduled end date of the scenario.

3. The basic victory level structure of 1 above is modified as follows:

(a) if 3 atomic bombs are dropped by the Allied player, the victory level moves one step in favour of Japan
(b) if the game ends in 1946 solely because time has expired, the victory level moves two steps in favour of Japan
(c) if the game ends after 31 August 1945 because Auto Victory was triggered, the victory level moves one step in favour of Japan

All three modifiers are cumulative. Hence what may otherwise have been a decisive Allied victory can be modified to become a marginal Japanese victory.

4. In operation this is how the victory levels would be assigned in these "fictional" scenarios.

(a) scheduled scenario end date is 1 June 1945. Time expires with Allied 1.8:1 in VPs. A Decisive Allied Victory is awarded.

(b) scheduled scenario end date is 1 June 1945. Auto Victory (the mercy rule) is triggered on 4 Feb 1945 with Allied 2:1 in VPs. A Decisive Allied Victory is awarded.

(c) scheduled scenario end date is 1 June 1945. Two A-Bombs are dropped. Time expires with Allied 1.8:1 in VPs. A Decisive Allied Victory is awarded.

(d) scheduled scenario end date is 1 June 1945. Three A-Bombs were dropped. Time expires with Allied 1.8:1 in VPs. A Marginal Allied Victory is awarded (one step shift towards Japan).

(e) scheduled scenario end date is 31 March 1946. Time expires with Allied 1.8:1 in VPs. [Edit to correct typo] A Draw is awarded (two step shift towards Japan).

(f) scheduled scenario end date is 31 March 1946. Three A-Bombs were dropped. Time expires with Allied 1.8:1 in VPs. A Marginal Japanese Victory is awarded (three step shift towards Japan).

(g) scheduled scenario end date is 31 March 1946. Two A-Bombs were dropped. Time expires with Allied 1.73:1 in VPs. A Decisive Japanese Victory is awarded (three step shift towards Japan).

From the above one can see why Bullwinkle and I have been saying that in the campaign scenarios, which all end sometime in 1946, the Allied player can only achieve a Decisive Victory if they can trigger Auto Victory, having used a maximum of 2 A-Bombs, no later than 31 August 1945


Historically the Allies achieved the Potsdam unconditional surrender ultimatum (the Emperor's position was an understanding only) in September 1945 with only 2 dropped A-Bombs and with most of the non Home Island component of the Japanese Empire conquered. The Allied Decisive Victory level accurately reflects the historical outcome provided it occurs within historical parameters. Achieving it outside the historical parameters means the Allied player performed worse than his historical counterparts and was outplayed by his Japanese game opponent. Rather puts a different perspective on all those players who say they will know whether they are winning without any need to look at the VP score.

Alfred



< Message edited by Alfred -- 1/11/2016 7:26:08 PM >

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RE: Osaka attacked! - 1/10/2016 7:40:40 AM   
witpqs


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quote:

Allied decisive if 1.75:1 in VPs
Allied marginal if in range of 1.25:1 to 1.74:1 in VPs
Japanese decisive if 1.75:1 in VPs
Japanese marginal if in range of 1.25:1 to 1.74:1 in VPS
Draw if above not achieved.

To be consistent with the others, the ratio in the bold one needs be reversed.

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RE: Osaka attacked! - 1/10/2016 1:30:58 PM   
Lowpe


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The Game will be over Jan 1, 1945...and there is a real possibility he can finish the game here in 44.

But until then, we fight.


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RE: Osaka attacked! - 1/10/2016 1:34:35 PM   
Lowpe


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quote:

ORIGINAL: Crackaces

Your opponent as got himself into a slugfest as I have previously mentioned .. I do wonder if he will ever find out
if the Southwest corner of Shikoku is running lower on supplies ...? If he does I would expect a shift in tactical
dynamics ..

Right now, as long as your supplies on the Home Islands hold out, the Allies are in a situation that in the end might
lead to an IJ victory despite an invasion of Honshu ..The Allies have to achieve 2:1 and everyday they exchange 1:1
is time they don't have to get the extra VP's

It's not only about capturing bases with VP multipliers .. it is about managing the cost of that achievement ..


Supplies on Honshu are stable for now. Not growing, but not decreasing either. And I have even turned on quite a few reinforcements and started fort building again.

Matsumaya, on Shikoku, isn't really in very poor shape supply wise. Not x2, but very close. The rowboat corp keeps it pretty well supplied. It is difficult to take as no roads lead to it. Meanwhile the factories there keep cranking out Ha32 engines for the Jack J2M3.

Speaking of factories, there is a vehicle factory in Osaka that keeps cranking out Type 3 tanks, which then go right into the front lines. Kind of like Stalingrad.

Still haven't lost a Type 3 Tank yet.


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Post #: 6488
RE: Osaka attacked! - 1/10/2016 2:33:15 PM   
witpqs


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quote:

ORIGINAL: Lowpe

The Game will be over Jan 1, 1945...and there is a real possibility he can finish the game here in 44.

But until then, we fight.



Is that by agreement already?

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RE: Osaka attacked! - 1/10/2016 2:50:49 PM   
Lowpe


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quote:

ORIGINAL: witpqs


quote:

ORIGINAL: Lowpe

The Game will be over Jan 1, 1945...and there is a real possibility he can finish the game here in 44.

But until then, we fight.



Is that by agreement already?



I am not going to play past auto victory. Never talked to about it, but I always assumed game is over then.

The VP ratio is 1.82 to 1. How can I possibly keep it there for the next 5 months? He will get the ratio by simply continuing what he is doing.



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RE: Osaka attacked! - 1/10/2016 4:26:20 PM   
Alfred

 

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quote:

ORIGINAL: Lowpe


quote:

ORIGINAL: witpqs


quote:

ORIGINAL: Lowpe

The Game will be over Jan 1, 1945...and there is a real possibility he can finish the game here in 44.

But until then, we fight.



Is that by agreement already?



I am not going to play past auto victory. Never talked to about it, but I always assumed game is over then.

The VP ratio is 1.82 to 1. How can I possibly keep it there for the next 5 months? He will get the ratio by simply continuing what he is doing.





Very difficult but not 100% guaranteed he will get it to 2:1. That last bit is harder to get than you realise.

You do need to keep up the denominator.

1. Means no reckless use of aircraft on offense. On the defence your aircraft scoring is helping you, not the Allies.

2. Ensure you get full credit for base ownership. Base VPs are only awarded if the base is properly supplied. If in the red no VPs from that base get counted.

3. On land fight where your device loss ratio is less than 4:1. If you can achieve a loss ratio of 3:1 you will actually reduce the current Allied VP ratio.

The real VP containment problem arise if he switches back to strategic bomb your industry. That was always the problem after he landed on Hokkaido.

Alfred

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RE: Osaka attacked! - 1/10/2016 5:11:34 PM   
witpqs


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quote:

ORIGINAL: witpqs

quote:

Allied decisive if 1.75:1 in VPs
Allied marginal if in range of 1.25:1 to 1.74:1 in VPs
Japanese decisive if 1.75:1 in VPs
Japanese marginal if in range of 1.25:1 to 1.74:1 in VPS
Draw if above not achieved.

To be consistent with the others, the ratio in the bold one needs be reversed.

Too tired when I read that and wrote that. Ignore!

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RE: Osaka attacked! - 1/10/2016 8:34:35 PM   
Lowpe


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quote:

ORIGINAL: Alfred


Very difficult but not 100% guaranteed he will get it to 2:1. That last bit is harder to get than you realise.

You do need to keep up the denominator.

1. Means no reckless use of aircraft on offense. On the defence your aircraft scoring is helping you, not the Allies.

2. Ensure you get full credit for base ownership. Base VPs are only awarded if the base is properly supplied. If in the red no VPs from that base get counted.

3. On land fight where your device loss ratio is less than 4:1. If you can achieve a loss ratio of 3:1 you will actually reduce the current Allied VP ratio.

The real VP containment problem arise if he switches back to strategic bomb your industry. That was always the problem after he landed on Hokkaido.

Alfred


Yep, I think a return to strategic bombing for a month or two will do it. Which seems likely if we end up a an entrenched Japanese defense with a stalled Allied offensive.

This turn I am dropping some aerial mines, perhaps as many as 200 on the Allies hoping to nail some CVE at night.

Also have some squadrons on naval attack, attempting to nibble at the edges of the Allied fleets.

Moving into position some surface raiders to go hunting in out of the way places like Perth, Indian Ocean, etc.

Hopefully a skirmish or two versus the Allied raiding destroyers, too.

Worked on the Iboat groups a little too, hoping to hit his merchant ships where there might be a chance of survival.





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Post #: 6493
RE: Osaka attacked! - 1/11/2016 1:33:25 AM   
Lowpe


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June 24th, 1944

Deathstar pounds Kobe ground troops, Allies attack at Matsumaya, Osaka, north of Dalat and on the Singers rail line.

Lilly IIc attack 4 destroyers but miss, nice escort but no LRCAP. Then, Judies attack a different task force and their escorts don't fly.

At Osaka, the Allies lose a fair bit of assault value, but keep knocking the forts down. The Americal is now at 260, 33rd Div 250, 6th Div 290, 2nd Marine 300 and I didn't make note of the others...

Allied warships bombard here and there, Nagoya's guns sink another minesweeper...




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RE: Osaka attacked! - 1/11/2016 1:36:38 AM   
Lowpe


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A look at the defenders of Osaka...still in good shape!




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RE: Osaka attacked! - 1/11/2016 1:37:59 AM   
Lowpe


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Shikoku fight...




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RE: Osaka attacked! - 1/11/2016 2:39:17 AM   
PaxMondo


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_____________________________

Pax

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RE: Osaka attacked! - 1/11/2016 3:24:15 AM   
Lowpe


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Indochina....Allies moving a tank and ID onto Cam Ranh Bay, which is bombarded by a TF again.

Hanging on by my toenails down there...but everywhere else looks ok for now...except the Singapore rail road is now open, and that will probably greatly remove supply woes from the Allies I suspect.

Bitter jungle fighting...




The 1st Tank Division is right above the V in Vietnam, and is heading south to stabilize the front somewhere down south depending upon the pace of the Allied attacks.

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< Message edited by Lowpe -- 1/11/2016 4:26:05 AM >

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RE: Osaka attacked! - 1/11/2016 3:30:49 AM   
njp72

 

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Yep tough days I'm afraid. I believe the key to my undoing in my previous game was the loss of key ports and the subsequent point loss for future ship builds. That hurt me more than strat bombing especially Nagasaki and Hiroshima. :-(




quote:

ORIGINAL: Lowpe


quote:

ORIGINAL: Alfred


Very difficult but not 100% guaranteed he will get it to 2:1. That last bit is harder to get than you realise.

You do need to keep up the denominator.

1. Means no reckless use of aircraft on offense. On the defence your aircraft scoring is helping you, not the Allies.

2. Ensure you get full credit for base ownership. Base VPs are only awarded if the base is properly supplied. If in the red no VPs from that base get counted.

3. On land fight where your device loss ratio is less than 4:1. If you can achieve a loss ratio of 3:1 you will actually reduce the current Allied VP ratio.

The real VP containment problem arise if he switches back to strategic bomb your industry. That was always the problem after he landed on Hokkaido.

Alfred


Yep, I think a return to strategic bombing for a month or two will do it. Which seems likely if we end up a an entrenched Japanese defense with a stalled Allied offensive.

This turn I am dropping some aerial mines, perhaps as many as 200 on the Allies hoping to nail some CVE at night.

Also have some squadrons on naval attack, attempting to nibble at the edges of the Allied fleets.

Moving into position some surface raiders to go hunting in out of the way places like Perth, Indian Ocean, etc.

Hopefully a skirmish or two versus the Allied raiding destroyers, too.

Worked on the Iboat groups a little too, hoping to hit his merchant ships where there might be a chance of survival.






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Post #: 6499
RE: Osaka attacked! - 1/11/2016 3:45:45 AM   
Lowpe


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Interesting tale of production at Osaka, where a vehicle factory is cranking out Type 3s which are going into the front lines....




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RE: Osaka attacked! - 1/11/2016 3:50:28 AM   
Lowpe


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quote:

ORIGINAL: njp72

Yep tough days I'm afraid. I believe the key to my undoing in my previous game was the loss of key ports and the subsequent point loss for future ship builds. That hurt me more than strat bombing especially Nagasaki and Hiroshima. :-(



I recall you having lost almost nothing in strategic victory points...and I remember you mentioning all the points lost as ships are destroyed in the build cues.

Here I have spotted the Allies 40,000 points in strategic losses, which was my estimate for the entire game...so it looks really bleak.

Still, a great learning experience about just how resiliant Japan can be.


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RE: Osaka attacked! - 1/11/2016 3:58:36 AM   
Lowpe


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I just bought out this unit from Manchuko Garrison.

It is railing to Fusan, and then will be barged across to Honshu and get IJA 43 squads. A potent division because of them.






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RE: Osaka attacked! - 1/11/2016 4:05:41 AM   
Lowpe


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A look at Matsumaya's defenders on Shikoku. Forts are at 2 (98%) and the base looks pretty well defended right now.

The rapid fire 47mm auto cannons are missing their motorized support that is still on Honshu, but they seem to be holding up fine without them.

Once forts are level 3, I will stop building them and supplies should return to positive, depending of course upon Allied attacks.




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RE: Osaka attacked! - 1/11/2016 4:13:36 AM   
Lowpe


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The 3rd Tank Division is holding up very nicely in the urban fighting. I think the real threat maybe to the north, and the officers are planning on moving to help the defense there.






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RE: Osaka attacked! - 1/11/2016 4:17:15 AM   
Lowpe


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The anchor of the Osaka defense...too bad they aren't 43 squads.

You can see morale is great despite near constant aerial bombing and 3 deliberate attacks and 1 bombardment in the last four days.

They like street fighting I guess!

Morale is important, since the fort levels are dropping with each attack.




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RE: Osaka attacked! - 1/11/2016 2:36:42 PM   
Lowpe


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Over the past 5 days, the victory point level has remained flat....it won't take much of this before the Allies change tactics I think.

The greatest fear I have is the destruction of the Japanese industry. Supplies, the remaining vehicle production facilities, etc.

For now, supplies on Honshu are staying constant, and I am spending quite a bit on reinforcements and selected fort building. A lot of devices have been set to stockpile as I can't justify there building, instead I am trying to build devices that will help the VP ratio or conserve supplies.

I am going to look at starting some more of the SSTs; I am getting good use out of the ones I have, and have plentiful fuel and HI for them.




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RE: Osaka attacked! - 1/11/2016 4:24:37 PM   
Lokasenna


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Sorry for bringing this up again, but I'm still confused . Edited quotes to bring the parts together, my confusion/comments in bold. Underlined the parts that I got lost.

quote:

ORIGINAL: Alfred

Ah, the Victory Conditions. I always have to reread the section to get the order right as it is easy to confuse the order.

1. At the conclusion of the scenario there are 5 victory levels:

Allied decisive if 1.75:1 in VPs
Allied marginal if in range of 1.25:1 to 1.74:1 in VPs
Japanese decisive if 1.75:1 in VPs
Japanese marginal if in range of 1.25:1 to 1.74:1 in VPS
Draw if above not achieved.

This is the basic structure and caters for short and full length campaign scenarios which may range from a couple of weeks to 4+ years.

3. The basic victory level structure of 1 above is modified as follows:

(a) if 3 atomic bombs are dropped by the Allied player, the victory level moves one step in favour of Japan
(b) if the game ends in 1946 solely because time has expired, the victory level moves two steps in favour of Japan
(c) if the game ends after 31 August 1945 because Auto Victory was triggered, the victory level moves one step in favour of Japan

All three modifiers are cumulative. Hence what may otherwise have been a decisive Allied victory can be modified to become a marginal Japanese victory.

4. In operation this is how the victory levels would be assigned in these "fictional" scenarios.

(a) scheduled scenario end date is 1 June 1945. Time expires with Allied 1.8:1 in VPs. A Decisive Allied Victory is awarded.
Right, this makes sense.

(b) scheduled scenario end date is 1 June 1945. Auto Victory (the mercy rule) is triggered on 4 Feb 1945 with Allied 2:1 in VPs. A Decisive Allied Victory is awarded.
Still follow.

(c) scheduled scenario end date is 1 June 1945. Two A-Bombs are dropped. Time expires with Allied 1.8:1 in VPs. A Decisive Allied Victory is awarded.
Still following...

(d) scheduled scenario end date is 1 June 1945. Three A-Bombs were dropped. Time expires with Allied 1.8:1 in VPs. A Marginal Allied Victory is awarded (one step shift towards Japan).
Yep, still with you.

(e) scheduled scenario end date is 31 March 1946. Time expires with Allied 1.8:1 in VPs. A Marginal Allied Victory is awarded (one step shift towards Japan).
Wouldn't this be three steps towards Japan, with modifiers 'b' and 'c' being triggered? Wouldn't this be a Marginal Japanese Victory?

(f) scheduled scenario end date is 31 March 1946. Three A-Bombs were dropped. Time expires with Allied 1.8:1 in VPs. A Marginal Japanese Victory is awarded (three step shift towards Japan).
As with the scenario just above, wouldn't this be a Decisive Japanese Victory with all 3 modifiers being triggered for a total shift of 4 steps?

(g) scheduled scenario end date is 31 March 1946. Two A-Bombs were dropped. Time expires with Allied 1.73:1 in VPs. A Decisive Japanese Victory is awarded (three step shift towards Japan).

From the above one can see why Bullwinkle and I have been saying that in the campaign scenarios, which all end sometime in 1946, the Allied player can only achieve a Decisive Victory if they can trigger Auto Victory, having used a maximum of 2 A-Bombs, no later than 31 August 1945


Also, I'd like to add what I think is a fairly likely scenario: the Allied player achieving 2:1 for "auto victory" sometime in 1946. This implies that it would only move one step towards Japan, and be essentially the same as achieving "auto victory" after 8/31/1945.

So dropping 2 or fewer A-bombs, a 2:1 victory point ratio, and the ratio being achieved (therefore ending the scenario early) after 8/31/1945 but before 03/31/1946 would result in a Marginal Victory for the Allies.

quote:

ORIGINAL: Alfred
Historically the Allies achieved the Potsdam unconditional surrender ultimatum (the Emperor's position was an understanding only) in September 1945 with only 2 dropped A-Bombs and with most of the non Home Island component of the Japanese Empire conquered. The Allied Decisive Victory level accurately reflects the historical outcome provided it occurs within historical parameters. Achieving it outside the historical parameters means the Allied player performed worse than his historical counterparts and was outplayed by his Japanese game opponent.


I agree. Decisive = Allies win an AV within the same time period and A-bomb constraints. Marginal = Allies win, but slightly less so than historically.

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Post #: 6507
RE: Osaka attacked! - 1/11/2016 6:09:14 PM   
Lowpe


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I thought case e is a draw? A two step move in favor of Japan.

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RE: Osaka attacked! - 1/11/2016 6:11:20 PM   
Lowpe


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Finished the turn, and I put 500+ fighters at Osaka. Allies not sweeping heavily, but in diverse spots, so I am looking to put the hurt on his bombers.

The runways are only damaged 8 percent...

Should be interesting.


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RE: Osaka attacked! - 1/11/2016 6:18:53 PM   
Alfred

 

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Lokasenna,

My direct response is in colour following what you marked in bold.

I'm starting to think that maybe the reason why so many disregard the game's Victory Levels and VPs is perhaps because they actually find chapter 17 of the manual confusing. So it is important to clear up any confusion.

quote:

ORIGINAL: Lokasenna

Sorry for bringing this up again, but I'm still confused . Edited quotes to bring the parts together, my confusion/comments in bold. Underlined the parts that I got lost.

quote:

ORIGINAL: Alfred

Ah, the Victory Conditions. I always have to reread the section to get the order right as it is easy to confuse the order.

1. At the conclusion of the scenario there are 5 victory levels:

Allied decisive if 1.75:1 in VPs
Allied marginal if in range of 1.25:1 to 1.74:1 in VPs
Japanese decisive if 1.75:1 in VPs
Japanese marginal if in range of 1.25:1 to 1.74:1 in VPS
Draw if above not achieved.

This is the basic structure and caters for short and full length campaign scenarios which may range from a couple of weeks to 4+ years.

3. The basic victory level structure of 1 above is modified as follows:

(a) if 3 atomic bombs are dropped by the Allied player, the victory level moves one step in favour of Japan
(b) if the game ends in 1946 solely because time has expired, the victory level moves two steps in favour of Japan
(c) if the game ends after 31 August 1945 because Auto Victory was triggered, the victory level moves one step in favour of Japan

All three modifiers are cumulative. Hence what may otherwise have been a decisive Allied victory can be modified to become a marginal Japanese victory.

4. In operation this is how the victory levels would be assigned in these "fictional" scenarios.

(a) scheduled scenario end date is 1 June 1945. Time expires with Allied 1.8:1 in VPs. A Decisive Allied Victory is awarded.
Right, this makes sense.

(b) scheduled scenario end date is 1 June 1945. Auto Victory (the mercy rule) is triggered on 4 Feb 1945 with Allied 2:1 in VPs. A Decisive Allied Victory is awarded.
Still follow.

(c) scheduled scenario end date is 1 June 1945. Two A-Bombs are dropped. Time expires with Allied 1.8:1 in VPs. A Decisive Allied Victory is awarded.
Still following...

(d) scheduled scenario end date is 1 June 1945. Three A-Bombs were dropped. Time expires with Allied 1.8:1 in VPs. A Marginal Allied Victory is awarded (one step shift towards Japan).
Yep, still with you.

(e) scheduled scenario end date is 31 March 1946. Time expires with Allied 1.8:1 in VPs. A Marginal Allied Victory is awarded (one step shift towards Japan).
Wouldn't this be three steps towards Japan, with modifiers 'b' and 'c' being triggered? Wouldn't this be a Marginal Japanese Victory?


Sorry, typo on my part and I should edit my point 1 to avoid confusion. The Draw result is actually the mid-point of the range of outcomes. IOW, in descending order it is Allied Decisive, Allied Marginal, Draw, Japanese Marginal, Japanese Decisive.

Only modifier (b) applies. The game ended in 1946 with no A-Bombs having been dropped (thus no modifier "a") and the VP ratio never reached 2:1 (hence condition 2 of my original post never came into play and thus no modifier "c"). The only difference between example (e) and example (a) is the former ended in 1946 and the latter ended in 1945.

Thus the 2 shift in favour of Japan converts what otherwise would have been a Decisive Allied Victory into a Draw.



(f) scheduled scenario end date is 31 March 1946. Three A-Bombs were dropped. Time expires with Allied 1.8:1 in VPs. A Marginal Japanese Victory is awarded (three step shift towards Japan).
As with the scenario just above, wouldn't this be a Decisive Japanese Victory with all 3 modifiers being triggered for a total shift of 4 steps?


Only modifiers (a) and (b) apply. The VP ratio never reached 2:1 so condition (2) of my original post never applied and thus modifier (c) does not come into play.


(g) scheduled scenario end date is 31 March 1946. Two A-Bombs were dropped. Time expires with Allied 1.73:1 in VPs. A Decisive Japanese Victory is awarded (three step shift towards Japan).

From the above one can see why Bullwinkle and I have been saying that in the campaign scenarios, which all end sometime in 1946, the Allied player can only achieve a Decisive Victory if they can trigger Auto Victory, having used a maximum of 2 A-Bombs, no later than 31 August 1945


Also, I'd like to add what I think is a fairly likely scenario: the Allied player achieving 2:1 for "auto victory" sometime in 1946. This implies that it would only move one step towards Japan, and be essentially the same as achieving "auto victory" after 8/31/1945.


Correct. Auto Victory is essentially a "mercy rule". One would not really get any benefit if baseball applied the mercy rule only after two outs in the last innings, so similarly in AE a 2:1 VP ratio achieved after the historical result is pretty meaningless. I presume there are good coding reasons why 31 August 1945 rather than the historical 15 August 1945 surrender acceptance is used within the game.


So dropping 2 or fewer A-bombs, a 2:1 victory point ratio, and the ratio being achieved (therefore ending the scenario early) after 8/31/1945 but before 03/31/1946 would result in a Marginal Victory for the Allies.

quote:

ORIGINAL: Alfred
Historically the Allies achieved the Potsdam unconditional surrender ultimatum (the Emperor's position was an understanding only) in September 1945 with only 2 dropped A-Bombs and with most of the non Home Island component of the Japanese Empire conquered. The Allied Decisive Victory level accurately reflects the historical outcome provided it occurs within historical parameters. Achieving it outside the historical parameters means the Allied player performed worse than his historical counterparts and was outplayed by his Japanese game opponent.


I agree. Decisive = Allies win an AV within the same time period and A-bomb constraints. Marginal = Allies win, but slightly less so than historically.


Alfred

(in reply to Lokasenna)
Post #: 6510
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