Alfred
Posts: 6685
Joined: 9/28/2006 Status: offline
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Lokasenna, My direct response is in colour following what you marked in bold. I'm starting to think that maybe the reason why so many disregard the game's Victory Levels and VPs is perhaps because they actually find chapter 17 of the manual confusing. So it is important to clear up any confusion. quote:
ORIGINAL: Lokasenna Sorry for bringing this up again, but I'm still confused . Edited quotes to bring the parts together, my confusion/comments in bold. Underlined the parts that I got lost. quote:
ORIGINAL: Alfred Ah, the Victory Conditions. I always have to reread the section to get the order right as it is easy to confuse the order. 1. At the conclusion of the scenario there are 5 victory levels: Allied decisive if 1.75:1 in VPs Allied marginal if in range of 1.25:1 to 1.74:1 in VPs Japanese decisive if 1.75:1 in VPs Japanese marginal if in range of 1.25:1 to 1.74:1 in VPS Draw if above not achieved. This is the basic structure and caters for short and full length campaign scenarios which may range from a couple of weeks to 4+ years. 3. The basic victory level structure of 1 above is modified as follows: (a) if 3 atomic bombs are dropped by the Allied player, the victory level moves one step in favour of Japan (b) if the game ends in 1946 solely because time has expired, the victory level moves two steps in favour of Japan (c) if the game ends after 31 August 1945 because Auto Victory was triggered, the victory level moves one step in favour of Japan All three modifiers are cumulative. Hence what may otherwise have been a decisive Allied victory can be modified to become a marginal Japanese victory. 4. In operation this is how the victory levels would be assigned in these "fictional" scenarios. (a) scheduled scenario end date is 1 June 1945. Time expires with Allied 1.8:1 in VPs. A Decisive Allied Victory is awarded. Right, this makes sense. (b) scheduled scenario end date is 1 June 1945. Auto Victory (the mercy rule) is triggered on 4 Feb 1945 with Allied 2:1 in VPs. A Decisive Allied Victory is awarded. Still follow. (c) scheduled scenario end date is 1 June 1945. Two A-Bombs are dropped. Time expires with Allied 1.8:1 in VPs. A Decisive Allied Victory is awarded. Still following... (d) scheduled scenario end date is 1 June 1945. Three A-Bombs were dropped. Time expires with Allied 1.8:1 in VPs. A Marginal Allied Victory is awarded (one step shift towards Japan). Yep, still with you. (e) scheduled scenario end date is 31 March 1946. Time expires with Allied 1.8:1 in VPs. A Marginal Allied Victory is awarded (one step shift towards Japan). Wouldn't this be three steps towards Japan, with modifiers 'b' and 'c' being triggered? Wouldn't this be a Marginal Japanese Victory? Sorry, typo on my part and I should edit my point 1 to avoid confusion. The Draw result is actually the mid-point of the range of outcomes. IOW, in descending order it is Allied Decisive, Allied Marginal, Draw, Japanese Marginal, Japanese Decisive. Only modifier (b) applies. The game ended in 1946 with no A-Bombs having been dropped (thus no modifier "a") and the VP ratio never reached 2:1 (hence condition 2 of my original post never came into play and thus no modifier "c"). The only difference between example (e) and example (a) is the former ended in 1946 and the latter ended in 1945. Thus the 2 shift in favour of Japan converts what otherwise would have been a Decisive Allied Victory into a Draw. (f) scheduled scenario end date is 31 March 1946. Three A-Bombs were dropped. Time expires with Allied 1.8:1 in VPs. A Marginal Japanese Victory is awarded (three step shift towards Japan). As with the scenario just above, wouldn't this be a Decisive Japanese Victory with all 3 modifiers being triggered for a total shift of 4 steps? Only modifiers (a) and (b) apply. The VP ratio never reached 2:1 so condition (2) of my original post never applied and thus modifier (c) does not come into play. (g) scheduled scenario end date is 31 March 1946. Two A-Bombs were dropped. Time expires with Allied 1.73:1 in VPs. A Decisive Japanese Victory is awarded (three step shift towards Japan). From the above one can see why Bullwinkle and I have been saying that in the campaign scenarios, which all end sometime in 1946, the Allied player can only achieve a Decisive Victory if they can trigger Auto Victory, having used a maximum of 2 A-Bombs, no later than 31 August 1945 Also, I'd like to add what I think is a fairly likely scenario: the Allied player achieving 2:1 for "auto victory" sometime in 1946. This implies that it would only move one step towards Japan, and be essentially the same as achieving "auto victory" after 8/31/1945. Correct. Auto Victory is essentially a "mercy rule". One would not really get any benefit if baseball applied the mercy rule only after two outs in the last innings, so similarly in AE a 2:1 VP ratio achieved after the historical result is pretty meaningless. I presume there are good coding reasons why 31 August 1945 rather than the historical 15 August 1945 surrender acceptance is used within the game. So dropping 2 or fewer A-bombs, a 2:1 victory point ratio, and the ratio being achieved (therefore ending the scenario early) after 8/31/1945 but before 03/31/1946 would result in a Marginal Victory for the Allies. quote:
ORIGINAL: Alfred Historically the Allies achieved the Potsdam unconditional surrender ultimatum (the Emperor's position was an understanding only) in September 1945 with only 2 dropped A-Bombs and with most of the non Home Island component of the Japanese Empire conquered. The Allied Decisive Victory level accurately reflects the historical outcome provided it occurs within historical parameters. Achieving it outside the historical parameters means the Allied player performed worse than his historical counterparts and was outplayed by his Japanese game opponent. I agree. Decisive = Allies win an AV within the same time period and A-bomb constraints. Marginal = Allies win, but slightly less so than historically. Alfred
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