obvert
Posts: 14050
Joined: 1/17/2011 From: PDX (and now) London, UK Status: offline
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quote:
ORIGINAL: mind_messing quote:
ORIGINAL: obvert Obviously in a game with no HRs this is just fine. But ... Think about this. In the endgame, with kamis, with planes like the Grace and Judy D4Y4 and escorting Sams, you will mash the Allied fleet into a pulp. There has to be a line, and with the ability to use RnD to get planes that never had an impact on the war into play in 44 or earlier, to use the overly generous PP system to but out ALL of the armor and heavy arty from Manchuria, to be able to accelerate Japanese CVs and combat ships into stages of the war that really matter, Japan is a LOT stronger than it ever could have been in the war. Fun, yes, but up to what point? So where is the line in what will break the game? Well, make 10 of these groups with 81 planes, get Graces/Judys into them and Sams in 81 plane escort groups (although you may not even need escorts as some will get through any CAP with their speed) and see how far the Allies can advance. I think we may need to agree to disagree on this issue. I'd counter and ask where's the fun when the Allies form a late-war CV deathstar with CAP aircraft numbering in the thousands and eat up fragmented Japanese strikes bit by bit? Or any number of 4E related moves that Japan struggles to counter. Japan has a lot more flexibility than the Allies in terms of production, that's a given, but the quantity and quality factors are both firmly in the Allied sphere. In light of this, I find complaints about balance somewhat...weak. The odds are stacked so heavily against Japan in the late-war that 81 sized squadrons won't do much to change it. It's hardly as if 81 sized groups are something that the Allies don't have a counter to, or that Japan can do for more cost: they're planes, they need airbases to fly from, airframes to fly, pilots to fly them and supply to operate. Sure, they may be three times as effective, but they're three times as exposed and three times as costly. At the end of the day, we won't know where the line is till we cross it. We've came this far, may as well keep going. At the very least we'll provide a good reference point for people who're considering a game with no HR's. There is no disagreement. I'm not saying this is somehow bad for you in your game. Just asking where the line is with no HRs. I've been in the late war and Japan is actually much stronger than you're arguing it is, not that it necessarily should be. The Allies are weak in 42 (I'm finding out the hard way just how weak) and Japan is weak late. The decent is long and grueling, but there are days with rewards. You can do quite a bit of damage, even with a partially intact KB and some LBA with combined kami/DB/TB strikes. For me it was all about how I could be creative enough to still have an effect and continue to slow the process. Do what you want. It's your game! I'll be interested to see how it all works out.
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"Success is the ability to go from one failure to another with no loss of enthusiasm." - Winston Churchill
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