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RE: Burma Bungle! - 1/4/2015 12:28:05 AM   
Lowpe


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Aug 19, 1943

After taking it on the chin lately, Japan strikes back at Perth. That sleek long distance Raider sneaks into Perth, getting strategic surprise!

Looks like two dinky AMCs protecting a convoy...strike! Strike hard now!




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RE: Burma Bungle! - 1/4/2015 12:32:06 AM   
Lowpe


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Banzai!




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RE: Burma Bungle! - 1/4/2015 12:34:55 AM   
Lowpe


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Iboats' supporting the Perth raid catch some ships fleeing!




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RE: Burma Bungle! - 1/4/2015 12:36:21 AM   
Lowpe


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I-30 is a busy sub!




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RE: Burma Bungle! - 1/4/2015 12:44:14 AM   
Lowpe


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In the Central Pacific Zeroes mysteriously appear over Kusaie, whose runways have been bombed into the stone age over the last two months. Are those carrier markings on the Zeroes? But Allied search doesn't find anything...






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RE: Burma Bungle! - 1/4/2015 12:47:57 AM   
Lowpe


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More unescorted bombers...this time over Umboi Island!




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RE: Burma Bungle! - 1/4/2015 12:59:56 AM   
Lowpe


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No major KB strike, and the KB will now flee back, still not spotted...but lots of Yanks spotted by dive bombers etc., so he knows something is in the area!

The Tone is spotted of western Oz...but she is so speedy a get away is pretty certain!






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RE: Burma Bungle! - 1/4/2015 12:01:12 PM   
Lowpe


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Tomorrow I buy out another division for the defense of the Marianas....

Scrubbed my sub attack on Ramree...simply too much Allied ASW there....

Putting together some of the upgraded E ships into good hunter killer groups to test out their new ASW weapons...

Some CLs are trying to nail some of the Allied picket ships...

KB heading out of trouble hopefully...

The Tone steaming back to the SRA...another raider force with a different disposition heading to station off Perth...

Really short naval pilots...horrendous early game losses, coupled with early game expansion of air groups to monstrous sizes. I have to experiment to see if I can downsize an air group. I have some naval squadrons that are huge and are also unable to split into thirds for whatever reason, and I simply refuse to fly a group larger than 42 currently. My choice, no HR about it. Early on I disbanded one of the monster groups hoping that would reset it's size...no joy.

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RE: Burma Bungle! - 1/4/2015 12:44:04 PM   
ny59giants


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quote:

Putting together some of the upgraded E ships into good hunter killer groups to test out their new ASW weapons...


Not having played Japan for some time, I would ensure that a ship has radar in each group. Don't remember if those "E" have them. If not, add a DD to a group. Second, spend some PPs on leaders for these ships. Many have lousy leaders and they should cost about 3 PPs for a Lt. and maybe more for an aggressive TF leader.

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RE: Burma Bungle! - 1/4/2015 1:14:07 PM   
mind_messing

 

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quote:

Really short naval pilots...horrendous early game losses, coupled with early game expansion of air groups to monstrous sizes. I have to experiment to see if I can downsize an air group. I have some naval squadrons that are huge and are also unable to split into thirds for whatever reason, and I simply refuse to fly a group larger than 42 currently. My choice, no HR about it. Early on I disbanded one of the monster groups hoping that would reset it's size...no joy.


The number of IJN replacement pilots is pretty poor in comparison with the IJA - it's got to the point that all my IJN pilots fresh from the flight school go right into training squadrons. The number of replacement pilots is the bottleneck for me at present - I'm not training as many IJN pilots as I'd like because I can graduate more trained pilots than I get rookies to replace them.

However, it does mean I can make sure the pilots that do graduate are pretty sharp in terms of skills. An interesting inversion of the IJN's problems in real life.

The best stop-gap for you is as follows:

- Where possible, let IJA air groups take over from IJN. Oscars instead of Zeros and Lily DB's instead of Val/Judy.
- Use the freed up groups to train rookies.
- If you've excess floatplane groups, they can train every skill bar NavT. If you don't absolutely need the floatplane squadron doing something, then have it train fighter or bomber pilots.

If your IJN is badly behind the pilot curve, you need to let the IJA squadrons take the weight till you recover. If you need to, strip pilots from floatplanes to become fighter or bomber pilots. Having too few trained Jake pilots won't make much difference to the Allied war effort, but not having enough fighter or bomber pilots will.

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RE: Burma Bungle! - 1/4/2015 3:37:00 PM   
Lowpe


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quote:

ORIGINAL: ny59giants

quote:

Putting together some of the upgraded E ships into good hunter killer groups to test out their new ASW weapons...


Not having played Japan for some time, I would ensure that a ship has radar in each group. Don't remember if those "E" have them. If not, add a DD to a group. Second, spend some PPs on leaders for these ships. Many have lousy leaders and they should cost about 3 PPs for a Lt. and maybe more for an aggressive TF leader.



Good points! I already switched leaders (aggression first, naval second), but putting in a DD with radar and good ASW platforms makes sense too! Some,most, E's do eventually get radar 11/43; 3 inch A/S Mortars are the new weapon.




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RE: Burma Bungle! - 1/4/2015 3:40:03 PM   
Lowpe


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quote:

ORIGINAL: mind_messing

quote:

Really short naval pilots...horrendous early game losses, coupled with early game expansion of air groups to monstrous sizes. I have to experiment to see if I can downsize an air group. I have some naval squadrons that are huge and are also unable to split into thirds for whatever reason, and I simply refuse to fly a group larger than 42 currently. My choice, no HR about it. Early on I disbanded one of the monster groups hoping that would reset it's size...no joy.


The number of IJN replacement pilots is pretty poor in comparison with the IJA - it's got to the point that all my IJN pilots fresh from the flight school go right into training squadrons. The number of replacement pilots is the bottleneck for me at present - I'm not training as many IJN pilots as I'd like because I can graduate more trained pilots than I get rookies to replace them.

However, it does mean I can make sure the pilots that do graduate are pretty sharp in terms of skills. An interesting inversion of the IJN's problems in real life.

The best stop-gap for you is as follows:

- Where possible, let IJA air groups take over from IJN. Oscars instead of Zeros and Lily DB's instead of Val/Judy.
- Use the freed up groups to train rookies.
- If you've excess floatplane groups, they can train every skill bar NavT. If you don't absolutely need the floatplane squadron doing something, then have it train fighter or bomber pilots.

If your IJN is badly behind the pilot curve, you need to let the IJA squadrons take the weight till you recover. If you need to, strip pilots from floatplanes to become fighter or bomber pilots. Having too few trained Jake pilots won't make much difference to the Allied war effort, but not having enough fighter or bomber pilots will.


All good points! And yes, the bottleneck is new replacements -- Never enough.

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RE: Burma Bungle! - 1/4/2015 4:01:28 PM   
Lowpe


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This is Japan's best E ship for ASW currently. Just added the mortar.




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RE: Burma Bungle! - 1/4/2015 4:42:39 PM   
Lowpe


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I found one E class ship currently with surface radar; another has air radar. Here are some sub chasers getting surface radar.




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RE: Burma Bungle! - 1/4/2015 4:44:26 PM   
obvert


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quote:

ORIGINAL: ny59giants

quote:

Putting together some of the upgraded E ships into good hunter killer groups to test out their new ASW weapons...


Not having played Japan for some time, I would ensure that a ship has radar in each group. Don't remember if those "E" have them. If not, add a DD to a group. Second, spend some PPs on leaders for these ships. Many have lousy leaders and they should cost about 3 PPs for a Lt. and maybe more for an aggressive TF leader.


Good points. The radar is not something I considered with ASW groups as I had day/night search all over the areas they operated in.

Unfortunately the Japanese commanders are thin for E/PB types. You have a plethora for DDs but the Es are often left with guys with 40-50 naval and 50 aggression. Thee are a few good ones but not many. For the TF commander you can do better.

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RE: Burma Bungle! - 1/5/2015 12:14:48 PM   
Lowpe


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August 20, 1943

No night bombing.

Twin light cruisers, find one of the countless Allied picket ships in the Pacific, this one north of Nauru. These single ship pickets, sometimes as small as a pt boat, sitting idly in the big blue expanse of the ocean surely points to the unbelievable wealth of America. I could find a good use for that ship, and no mistake!

Anyhow, at night, the sub chaser manages to escape.




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RE: Burma Bungle! - 1/5/2015 12:18:07 PM   
Lowpe


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During daylight, the tale is a different one.

2 victory points. sigh. Not a good risk reward or fuel tradeoff. But perhaps something will happen tomorrow that makes this worthwhile?






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RE: Burma Bungle! - 1/5/2015 12:21:52 PM   
Lowpe


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Allied subs are isolating the supply line from Truk to Ponapa and Kusaie. They are hunting the KB, and no snide remarks on my part for outguessing them this time, the KB is not there, although he knows it is somewhere close. Maybe. Surely, Allied commanders are re-examining their search arcs wondering where the flaw is!




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RE: Burma Bungle! - 1/5/2015 12:25:20 PM   
Lowpe


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A rather good day, except for leaving the float fighters on station at Ponape, which is swept by Yank fighters. 13 float fighters gone for some op losses in return. My bad. Bombers will be next.

The light cruisers are spotted well north of Nauru...will the Allies try to catch them? Danger lurks in the Pacific, but for whom?

< Message edited by Lowpe -- 1/5/2015 1:30:43 PM >

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Post #: 2839
RE: Burma Bungle! - 1/5/2015 12:52:58 PM   
Lowpe


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No joy hunting subs, lets add some radar to the mix and see what happens. Plus, better leadership!

Two of the Es are Etorofu -- very nice. The W-19 isn't as good, no mortar, but still has type 2 DCs and for this ship at least a very aggressive commander.

I will base some ASW planes closer too.




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RE: Burma Bungle! - 1/6/2015 12:24:35 AM   
topeverest


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The definitive E upgrade is later and SOOOOO worthwhile. Let me suggest that u use ample patrol air in searches with 70 skill and one or two patrol hunter killers in addition to your ASW sea assets

< Message edited by topeverest -- 1/6/2015 1:25:54 AM >


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RE: Burma Bungle! - 1/6/2015 1:06:35 AM   
Lowpe


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quote:

ORIGINAL: topeverest

The definitive E upgrade is later and SOOOOO worthwhile. Let me suggest that u use ample patrol air in searches with 70 skill and one or two patrol hunter killers in addition to your ASW sea assets


Can you say super E!

I have a nasty feeling in the CentPac...sense of foreboding. The raiders are taking convoluted paths to safety and since they have radar they must fear something, too! Danger nigh!

August is 2/3rds over; in Sept a lot of IJN recon squadrons go bye bye...have to look and see if any planes become available. I know I get three CVs shortly, well one CV and two CVLs in scant days.

Talking about naval recon, I have set up a CVE with Judy C and a few Es to perform spot naval search or recon.

Lots of supply loading up for shipment out to the CentPac...and Indochina.

New raiders leaving the SRA for points south and west...


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RE: Burma Bungle! - 1/6/2015 1:28:28 PM   
Lowpe


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Aug 21, 1943

No night bombing.

CentPac: CLs escape from north of Nauru; KB undetected, within strike range of Kavieng...

Slightly lighter than normal bombing by the Allies....

Heavy traffic volume at Townsville...


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RE: Burma Bungle! - 1/7/2015 12:41:35 PM   
Lowpe


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Aug 22, 1943

No night bombing.

An especially deadly bombardment attack at Chengtu destroying 31 Chinese combat squads.

Desperately shipping out supplies, upgrading ships, training pilots, examining my weak defenses, looking at search patterns, trying to get intel on Allied intentions...I feel the hammer is about to drop.

Perth is quiet. Uncertain about Pearl, as it is death to venture close by. Indochina sees steady buildup, Townsville has heavy radio traffic -- and this day so do the Gilberts.

To a degree, I need to focus on what is important at this stage for Japan and not attempt to defend everywhere. Oil and Fuel, which means the SRA and to a lesser extent China. Then there is the need to develop the inner ring of defenses that will keep Allied bombers, B29s, from the HI economy for as long as possible, inflicting as much damage as possible.

The CV Taiho joins the fleet tomorrow. Much needed.


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RE: Burma Bungle! - 1/7/2015 4:35:42 PM   
Lowpe


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Ki100-I starts production next month, and this plane will be the mainstay Army fighter for a while. Frank A will come along probably about 2 months early, Feb 44, but I am not in love with Frank A. Now, the B Frank I do like! The R Frank will probably come too late, even thought I inherited 180 total factory points researching this plane (in two factories). I will have the Ki202 before Frank R.

I like fighters with cannons! Centerline cannons. The more the merrier! I will trade speed off for cannons quite a lot.

Oscar IV will be regulated to backup fighter and primarily an escort fighter.

I still have 3 squadrons of KAI Dinahs, all broken down into thirds, performing night CAP at 10percent. Petes and Alfs perform the same function on the Navy side. Not much night bombing since the first large nightfighter squadron became active.

Ki44IIc: still making them, nice speed, great climb, but no cannons. Just not enamored of the Tojo. Kamikaze?









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RE: Burma Bungle! - 1/7/2015 4:41:12 PM   
Lokasenna


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quote:

ORIGINAL: Lowpe

Ki44IIc: still making them, nice speed, great climb, but no cannons. Just not enamored of the Tojo. Kamikaze?




Rear AF CAP and training. Even if you train a group of pilots up to 70ish Air, their Exp is going to be under 50 in most cases... you can then train for Strafe (or something else) to get their Exp up, or you can set them up as CAP on a second- or third-line airfield. Running CAP will increase their Exp, as well as Air skill slightly...

And it will provide you with a modicum of protection from surprise, long range Allied bombing attacks.

< Message edited by Lokasenna -- 1/7/2015 5:41:22 PM >

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RE: Burma Bungle! - 1/7/2015 4:55:22 PM   
GreyJoy


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quote:

ORIGINAL: Lowpe

Ki100-I starts production next month, and this plane will be the mainstay Army fighter for a while. Frank A will come along probably about 2 months early, Feb 44, but I am not in love with Frank A. Now, the B Frank I do like! The R Frank will probably come too late, even thought I inherited 180 total factory points researching this plane (in two factories). I will have the Ki202 before Frank R.

I like fighters with cannons! Centerline cannons. The more the merrier! I will trade speed off for cannons quite a lot.

Oscar IV will be regulated to backup fighter and primarily an escort fighter.

I still have 3 squadrons of KAI Dinahs, all broken down into thirds, performing night CAP at 10percent. Petes and Alfs perform the same function on the Navy side. Not much night bombing since the first large nightfighter squadron became active.

Ki44IIc: still making them, nice speed, great climb, but no cannons. Just not enamored of the Tojo. Kamikaze?










KI-44 IIc remains a more than decent plane, even in 1944 IMHO. Its climb rate and its speed makes it for a pretty good dealer of the allied escort and sweep. Surely it's hard to deal with 4Es with just tojos.
However, if you got the KI-100 so early I think you can use them both very effectively.
Tojo for its climb rate. Tony for its cannons. Frank...well, frank for everything :-)

In a PDU ON game I think that now I will favour the Oscar IV over the KI-100. The low dur of the Oscar becomes very handy when dealing with damaged planes... they do get repaired mostly in a couple of days even after harsh battles. A plane with 30 DUR will take many more days, even with SR=1.

Anyway, having you the freedom to use them all, I think you can easily skip the Tojo and keep the KI-84, the KI-100 and the KI-43 IV. They will serve you just as good

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RE: Burma Bungle! - 1/7/2015 4:55:51 PM   
Lowpe


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quote:

ORIGINAL: Lokasenna

quote:

ORIGINAL: Lowpe

Ki44IIc: still making them, nice speed, great climb, but no cannons. Just not enamored of the Tojo. Kamikaze?




Rear AF CAP and training. Even if you train a group of pilots up to 70ish Air, their Exp is going to be under 50 in most cases... you can then train for Strafe (or something else) to get their Exp up, or you can set them up as CAP on a second- or third-line airfield. Running CAP will increase their Exp, as well as Air skill slightly...

And it will provide you with a modicum of protection from surprise, long range Allied bombing attacks.


Doing this quite a lot now...rear area CAP, especially with IJN fighters since I am short pilots for training. I set the squadron to 90CAP and only 10 Rest and watch the experience grow. Unfortunately, defense doesn't get better, but air skill does a little.

Lousy long range Allied bombers, almost nothing is safe! It will only get worse...



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Post #: 2848
RE: Burma Bungle! - 1/7/2015 5:08:57 PM   
Lokasenna


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quote:

ORIGINAL: Lowpe


quote:

ORIGINAL: Lokasenna

quote:

ORIGINAL: Lowpe

Ki44IIc: still making them, nice speed, great climb, but no cannons. Just not enamored of the Tojo. Kamikaze?




Rear AF CAP and training. Even if you train a group of pilots up to 70ish Air, their Exp is going to be under 50 in most cases... you can then train for Strafe (or something else) to get their Exp up, or you can set them up as CAP on a second- or third-line airfield. Running CAP will increase their Exp, as well as Air skill slightly...

And it will provide you with a modicum of protection from surprise, long range Allied bombing attacks.


Doing this quite a lot now...rear area CAP, especially with IJN fighters since I am short pilots for training. I set the squadron to 90CAP and only 10 Rest and watch the experience grow. Unfortunately, defense doesn't get better, but air skill does a little.

Lousy long range Allied bombers, almost nothing is safe! It will only get worse...





Indeed. You gotta train in Strafe or something to improve that Defense skill. Or throw them into the fire and see who survives...

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RE: Burma Bungle! - 1/7/2015 6:12:13 PM   
Lowpe


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quote:

ORIGINAL: GreyJoy
However, if you got the KI-100 so early I think you can use them both very effectively.
Tojo for its climb rate. Tony for its cannons. Frank...well, frank for everything :-)


I think that might be the key...using multiple models and flying them to their strengths. I did real well against a lightning sweep with George sky high, Tojo IIc mid altitude, and Oscar IV very low.

I wish you could see the final combat altitude of dogfights...

I really like the Oscar IV too! I fly them very low, and have lost count of the number of evasions they get each combat...which offsets their low durability. Can't shoot down a plane that evades! That will change against faster Allied fighters...but for now they are a tough fighter, imo better than TojoIIc by a significant margin. In Downfall, Oscar IVs fall like winter leaves, but then almost every Japanese plane does.









< Message edited by Lowpe -- 1/7/2015 7:14:05 PM >

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