rkr1958
Posts: 23483
Joined: 5/21/2009 Status: offline
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quote:
ORIGINAL: Ur_Vile_WEdge You wouldn't need to go to the black sea at all. You can trace resources through neutral countries, so trace through Smyrna or Alexandretta or whatever, and go right on up. But I don't think you could trace supply or resources through the strait while Turkey is neutral, since you can't legally move that way. Also, regarding your earlier picture, ow for the Germans. Soviets spend an O-Chit? And I'm curious as to the Western Allied land losses. They seem a bit high for what would happen against Japan, but too low for a European reversal. Is there an interesting story there, or just attrition? Yes, interesting story and no the Soviets didn't, and have yet, to spend an o-chit. It has to do with the allied conquest of Italy. Check out: http://www.matrixgames.com/forums/tm.asp?m=3880105# The US spent 3 o-chits to make that happen. The first to get and stay ashore. The second to capture Rome and the third to capture Naples and a captured factory, other than Rome, necessary for the surrender. This is my first game where the allies had forced an Italian surrender and I didn't know the rules for who get control of what hexes. The upshot is that an entire Germany Army Group led by Kesselring and Bock were cut off from supply by Germany. The Germans mounted a relief attempt to try to reestablish supply to Kesselring and his Army Group through the Italian alps. The allies used 7 TRS and 4 AMPH units to land strong allied forces behind Kesselring's forces and and met the German relief force in the alps. The German relief force rolled badly in Land Combat and was disorganized. And then the weather changed, putting them out of supply to. So, an SS corps and armor corps of that force was picked off. Kesselring's army Group is still relatively intact, but physically cut off by the allies and out of supply. In the East, the Germans started off the turn with a couple of successful, or semi-successful, attacks in the south. However, the Soviets in the north did what they do ... that is, during the course of the turn (Mar/Apr 1943) they made a handful of 2:1 to 4:1 attacks (1D10) and broke the northern flank of the German lines. In do so, they manage to knock out Rommel and a few German units. Of course the Soviets took losses, but that's what they do. In the Pacific, the US is stalled until they can inflict enough damage on the IJN to either bypass and / or capture Truk and Sipan. The US did manage to capture Kwajalein, but dare not move TRS or AMPH into contested areas until the Japanese navy can be neutralized. The USN did manage to sink 1 IJN carrier and damage a second, but more importantly, they inflicted significant losses on IJN carrier planes. In fact, at the start of this turn the Japanese had 5 pilots but only two air units (both CVPs) that they could deploy. In China, the communist in the north are causing significant problems for the Japanese. And in, Siam, the CW had a very good chance of capturing Bangkok, but rolled a 1 which stopped them dead in their tracks. This is one heck of a game and I'm enjoying playing it thoroughly. The game is at the point where the allies are trying to take the initiative from the Germans and Japanese, but both are still formidable and have the ability to inflict significant pain on the allies if they get too greedy or careless.
< Message edited by rkr1958 -- 6/20/2015 6:40:41 PM >
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Ronnie
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