Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Is there a map editor?

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Decisive Campaigns Series >> Decisive Campaigns: Case Blue >> Is there a map editor? Page: [1]
Login
Message << Older Topic   Newer Topic >>
Is there a map editor? - 2/26/2014 3:46:03 PM   
Xenomorph

 

Posts: 97
Joined: 2/26/2014
From: Colorado
Status: offline
I haven't yet bought case blue but it looks great. I really like building my own maps and the game's info page states there's a "full scenario editor" but I'm wondering if that means you can create completely new maps. I've seen games that by "map editor" they mean you can simply "cut up" the game's existing map into smaller pieces. Can someone advise me if it's possible to create your own maps from "scratch"? Thanks in advance!
Post #: 1
RE: Is there a map editor? - 2/26/2014 6:47:15 PM   
joeyeti


Posts: 329
Joined: 2/28/2012
Status: offline
Yes you can, but the editor is in many aspects a "low level work", i.e. for many aspects of a scenario you have to first understand how things work in the editor and only then you can create them. The basics, like creating a map, should not be an issue, but from there on... Note, I did not dive into the editor myself, but from just looking at it I can say the above.

Yes, if you are dedicated, you can do that all. But do not expect point and click, drag-and-drop with simple event editing.

_____________________________

Joe

(in reply to Xenomorph)
Post #: 2
RE: Is there a map editor? - 2/26/2014 8:09:07 PM   
ernieschwitz

 

Posts: 3893
Joined: 9/15/2009
From: Denmark
Status: offline
The editor is very flexible though. It could probably model any blitzkrieg-like scenario, or even trench warfare. I for one like that it is that flexible.

(in reply to joeyeti)
Post #: 3
RE: Is there a map editor? - 2/26/2014 9:03:14 PM   
Hugolin

 

Posts: 75
Joined: 3/17/2013
Status: offline
It seems however very few people mod for CB, which is disappointing since it's such a good game. But from what I read, the editor is not that simple, like said joeyeti, you will need dedication - but if you come up with something good, we will love you!

(in reply to ernieschwitz)
Post #: 4
RE: Is there a map editor? - 2/27/2014 3:35:59 AM   
Xenomorph

 

Posts: 97
Joined: 2/26/2014
From: Colorado
Status: offline
Thanks for the responses! I'm still unclear if you're saying the map editor itself is difficult or it's just that the scenario editor in its entirety is rather beastly. I don't mind (too much) the work that goes into creating a scenario so long as I can pretty easily create a map to get started. For me, A completed map helps visualize what I'm hoping to accomplish scenario-wise. I find that if just getting the map itself created is a massive project, then I'll lose interest. I'm betting that a lot of folks here are familiar with the TOAW3 game. The map editor in it is VERY simple; just choose the terrain type you want and start clicking on the hexes where you want it. Creating the OOB etc to go with the map is another matter. I guess it's just personal preference but if anyone can fill me in on the difficulty of just creating the maps themselves I'd appreciate it. Thanks again!

(in reply to Hugolin)
Post #: 5
RE: Is there a map editor? - 2/27/2014 6:10:52 AM   
joeyeti


Posts: 329
Joined: 2/28/2012
Status: offline
As far as I understand it the map creation/editing is not the hard part, so if you are aiming just to edit or create a map, you should be ok when you check the editor and its manual out.
What is harder is to create new units from scratch, create "regimes" for them and editing the Events to be triggered in the scenario.

This is due to using obscure names and definitions etc and also due to the UI of the editor not being the best organized or intuitive piece of machinery. If I can compare to something then it would be like coding in basic but powerful C (for Decisive Campaigns) versus coding in a more intuitive and readable (but less powerful) Basic variant for other games.

_____________________________

Joe

(in reply to Xenomorph)
Post #: 6
RE: Is there a map editor? - 2/27/2014 7:46:57 PM   
Xenomorph

 

Posts: 97
Joined: 2/26/2014
From: Colorado
Status: offline
Thx for your help! I know this one's a longshot since it seems no one's messed around with the editor too much but... What about the possibility of creating a map and then importing an entire oob from another scenario into it? Is that do-able? I'm likely to purchase this game but I can't at the moment bc my regular laptop is in the hands of tech support guys. I'm just trying to learn as much about it to help me tip the scales and so any input is much appreciated!

(in reply to joeyeti)
Post #: 7
RE: Is there a map editor? - 3/1/2014 6:02:46 AM   
navwarcol

 

Posts: 637
Joined: 12/2/2009
Status: offline
I just purchased this, and am messing with the editor also. A lot is not covered in the manual, such as very much about the event engines, etc... but the map part is straightforward like TOAW3.

(in reply to Xenomorph)
Post #: 8
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Decisive Campaigns Series >> Decisive Campaigns: Case Blue >> Is there a map editor? Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

5.438