Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Hmm...

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War II] >> Piercing Fortress Europa >> Hmm... Page: [1]
Login
Message << Older Topic   Newer Topic >>
Hmm... - 3/2/2014 8:12:01 PM   
Duck Doc


Posts: 693
Joined: 6/9/2004
Status: offline
1) What is the 'air priority' selection on unit actions? Maybe I missed it in the manual.
2) How about a window showing the unit's composition and information including NATO symbol when it is selected?
3) How about the same window showing each unit in a stack?
4) How about being able to cycle through units in a stack?
5) Are the 'S' and container icons for supply and settings switched?
6) If caving into or appeasing the noise whiners could we please have the option to keep it off?

Great game! Just what the doctor ordered. Carry on...
Post #: 1
RE: Hmm... - 3/2/2014 8:32:21 PM   
PKH

 

Posts: 242
Joined: 11/17/2011
Status: offline
I think the air priority is something you can use to give more air support to some units. I expect it just weights the priority settings for each unit in combat and spreads the aircraft accordingly.

You can cycle through a stack by right clicking after selecting it.

(in reply to Duck Doc)
Post #: 2
RE: Hmm... - 3/2/2014 9:12:56 PM   
FrankHunter

 

Posts: 2111
Joined: 3/26/2004
Status: offline
1. Air priority are relative ratings. Having all your units at 3 is the same as having them all at 1. The easiest explanation of how air priority works is probably as follows. Imagine you have 2 units and 4 air points on ground support. One unit has a priority of 1 and the other has a priority of 3. The game would then assign 3 air points to the priority 3 unit and 1 to the priority 1 unit.

2. Showing unit composition? The game data doesn't contain information on sub-units so the popup window just shows info like quality, disruption, supply etc.

3. I did consider doing that but since stacks tend to be small, except at Messina, I thought it created too many mouse clicks to give orders.

4. The right mouse button is used for shuffling through a stack.

5. I never thought it might look better reversing those. Now that you bring it up... you might be right.

6. Sound will be optional.

Thank you!

(in reply to PKH)
Post #: 3
RE: Hmm... - 3/3/2014 8:04:52 AM   
churruca


Posts: 38
Joined: 10/29/2002
From: Spain-Madrid
Status: offline
I think that option number 3 could be good, b/c cycle through a stack with right click is less practical.
Maybe double click or other button could open this type of window.

_____________________________

"Recuerdo cuando el Sol no se ponía en nuestro imperio!"

(in reply to FrankHunter)
Post #: 4
RE: Hmm... - 3/9/2014 8:45:44 PM   
Duck Doc


Posts: 693
Joined: 6/9/2004
Status: offline
Got it about the Air Priority. Still confused when playing about the air power part of the game. It is very abstracted maybe on purpose. I am not sure it would be helpful to have some information on relative air superiority, air strength, available air resources and the like.

Thanks and really like the game.




< Message edited by Dale H -- 3/16/2014 8:05:23 PM >

(in reply to churruca)
Post #: 5
Page:   [1]
All Forums >> [Current Games From Matrix.] >> [World War II] >> Piercing Fortress Europa >> Hmm... Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.375