Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Laska2k4 scenario thread

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War II] >> Lock ‘n Load: Heroes of Stalingrad >> Mods and Scenarios >> Laska2k4 scenario thread Page: [1] 2 3   next >   >>
Login
Message << Older Topic   Newer Topic >>
Laska2k4 scenario thread - 3/10/2014 8:21:41 AM   
laska2k8


Posts: 556
Joined: 11/18/2005
From: Italy
Status: offline
I wish gather my scenarios in a single thread for an easy download, any new release will be posted here.

All files (except scenario 1,2 and 3) are up to the beta 1.09 and the archive extract the files in the custom 'Laska2k4' folder. Just unzip in the main installation dir.

scenarios list:

- custom csv + grphics files
download link

1) The Guards Counterattack 2 (new map for Meroka37's scenario)
scenario files

2) Shklov's Laborst Lost 2 (new map for Meroka37's scenario)
scenario files

3) Commando Shenke 2 (new map for Meroka37's scenario)
scenario files

4) Hill 253.3
scenario link

5) Land leviathans
scenario link

6) The Dead of Winter
scenario link

7) Hill 621
scenario link

Maps

a) BMP /MPP files for map 1,2,3 4
download page

b) Heroes of the blitzkrieg map 22, 26
download page



< Message edited by laska2k4 -- 4/9/2014 3:01:06 PM >


_____________________________

"Sa vida pro sa Patria"
Post #: 1
RE: Laska2k4 scenario thread - 3/10/2014 8:23:02 AM   
laska2k8


Posts: 556
Joined: 11/18/2005
From: Italy
Status: offline
Shklov's Laborst Lost 2 second map








Attachment (1)

< Message edited by laska2k4 -- 3/10/2014 9:27:37 AM >


_____________________________

"Sa vida pro sa Patria"

(in reply to laska2k8)
Post #: 2
RE: Laska2k4 scenario thread - 3/10/2014 3:53:03 PM   
Cataphract88


Posts: 728
Joined: 10/5/2012
From: Britannia
Status: offline
Thanks for doing the new maps. Great artwork.

_____________________________

Richard

(in reply to laska2k8)
Post #: 3
RE: Laska2k4 scenario thread - 3/10/2014 8:22:56 PM   
meskary

 

Posts: 114
Joined: 12/20/2006
From: Colchester CT
Status: offline
Yes...Thank You!

(in reply to Cataphract88)
Post #: 4
RE: Laska2k4 scenario thread - 3/10/2014 11:53:57 PM   
baloo7777


Posts: 1190
Joined: 5/18/2009
From: eastern CT
Status: offline

quote:

ORIGINAL: cataphract88

Thanks for doing the new maps. Great artwork.


+1


_____________________________

JRR

(in reply to Cataphract88)
Post #: 5
RE: Laska2k4 scenario thread - 3/11/2014 7:37:06 AM   
HobbesACW


Posts: 419
Joined: 2/20/2004
From: UK
Status: offline
Very nice!

Thanks,
Chris

(in reply to baloo7777)
Post #: 6
RE: Laska2k4 scenario thread - 3/17/2014 10:04:08 AM   
laska2k8


Posts: 556
Joined: 11/18/2005
From: Italy
Status: offline
added scenario hill 253.3

feedbacks are welcome





Attachment (1)

< Message edited by laska2k4 -- 3/17/2014 11:05:32 AM >


_____________________________

"Sa vida pro sa Patria"

(in reply to HobbesACW)
Post #: 7
RE: Laska2k4 scenario thread - 3/17/2014 10:33:13 AM   
z1812


Posts: 1796
Joined: 9/1/2004
Status: offline
The way you have raised the hexes to denote elevation is really excellent. Thank you for doing this.

(in reply to laska2k8)
Post #: 8
RE: Laska2k4 scenario thread - 3/17/2014 4:41:06 PM   
laska2k8


Posts: 556
Joined: 11/18/2005
From: Italy
Status: offline
thanks

these are complete 1,2 and 3 asl map near to be completed






Attachment (1)

_____________________________

"Sa vida pro sa Patria"

(in reply to z1812)
Post #: 9
RE: Laska2k4 scenario thread - 3/17/2014 8:56:36 PM   
meskary

 

Posts: 114
Joined: 12/20/2006
From: Colchester CT
Status: offline
Thanks!

(in reply to laska2k8)
Post #: 10
RE: Laska2k4 scenario thread - 3/17/2014 11:01:08 PM   
jonj01

 

Posts: 233
Joined: 2/21/2014
Status: offline
Laska,

Are you working on a hill 621 classic ASL scenario? I would like to make a hill 621 scenario. I do not want to have us duplicate our work. There are already at least 2 versions of Guards Counterattack posted here. If you are working on a hill 621 scenario..let me know...and I will work on something else.

thanks

(in reply to meskary)
Post #: 11
RE: Laska2k4 scenario thread - 3/18/2014 12:20:42 AM   
Cataphract88


Posts: 728
Joined: 10/5/2012
From: Britannia
Status: offline
Thank you for the new 'hilly' scenario.

_____________________________

Richard

(in reply to laska2k8)
Post #: 12
RE: Laska2k4 scenario thread - 3/18/2014 7:17:45 AM   
laska2k8


Posts: 556
Joined: 11/18/2005
From: Italy
Status: offline

quote:

ORIGINAL: jonj01

Laska,

Are you working on a hill 621 classic ASL scenario? I would like to make a hill 621 scenario. I do not want to have us duplicate our work. There are already at least 2 versions of Guards Counterattack posted here. If you are working on a hill 621 scenario..let me know...and I will work on something else.

thanks


there's a pm for you


_____________________________

"Sa vida pro sa Patria"

(in reply to jonj01)
Post #: 13
RE: Laska2k4 scenario thread - 3/18/2014 7:47:07 AM   
laska2k8


Posts: 556
Joined: 11/18/2005
From: Italy
Status: offline
added link for bmp map files 1,2 and 3

actually I'm working on map 4

_____________________________

"Sa vida pro sa Patria"

(in reply to laska2k8)
Post #: 14
RE: Laska2k4 scenario thread - 3/18/2014 10:43:04 AM   
fran52


Posts: 598
Joined: 6/4/2012
From: Italy
Status: offline
Good news,you are working on map4.Always to avoid double work I show you my work.Are the map 5 and 3(modified for the scenario)used for Agony of Doom.
Instead of the gullys,not used in HoS,i have used the streams.
Now i must cut in six panels and do the los(the hard work).




Attachment (1)

< Message edited by acropora -- 3/18/2014 11:46:27 AM >

(in reply to laska2k8)
Post #: 15
RE: Laska2k4 scenario thread - 3/18/2014 5:37:48 PM   
z1812


Posts: 1796
Joined: 9/1/2004
Status: offline
You all are amazing!!!

(in reply to fran52)
Post #: 16
RE: Laska2k4 scenario thread - 3/18/2014 10:13:43 PM   
Gerry4321

 

Posts: 874
Joined: 3/24/2003
Status: offline
Lovely map. Only suggestion I have is to try and remove the green line effect along the rows of woods hexes. But really lovely.

Gerry

(in reply to z1812)
Post #: 17
RE: Laska2k4 scenario thread - 3/18/2014 11:30:04 PM   
jonj01

 

Posts: 233
Joined: 2/21/2014
Status: offline
Laska,

I appreciate the bmp files. However, when I load either of the two mpp files you posted (i.e. ASLbc002a+b) using the "map info" feature of the editor of the game...it shows the bmp file but doesn't load any of the terrain or LOS polygons.

All the terrain features and LOS polygons load fine when I open your scenario hill 253. Do you have any idea why this is?

Thanks

(in reply to Gerry4321)
Post #: 18
RE: Laska2k4 scenario thread - 3/19/2014 12:19:24 AM   
Punisher


Posts: 75
Joined: 1/26/2005
From: United States
Status: offline
quote:

laska2k4


Outstanding ASL scnearios & Maps thank you & keep them coming!!!

(in reply to laska2k8)
Post #: 19
RE: Laska2k4 scenario thread - 3/19/2014 2:02:41 AM   
midgard30


Posts: 178
Joined: 7/23/2005
Status: offline
Great job! Very nice work. Thanks a lot.

(in reply to Punisher)
Post #: 20
RE: Laska2k4 scenario thread - 3/19/2014 7:29:19 AM   
laska2k8


Posts: 556
Joined: 11/18/2005
From: Italy
Status: offline
quote:

ORIGINAL: jonj01

Laska,

I appreciate the bmp files. However, when I load either of the two mpp files you posted (i.e. ASLbc002a+b) using the "map info" feature of the editor of the game...it shows the bmp file but doesn't load any of the terrain or LOS polygons.

All the terrain features and LOS polygons load fine when I open your scenario hill 253. Do you have any idea why this is?

Thanks


this is a known problem, bmp files are only image files without any terrain info. Also 'mpp' files doesn't contain any data, only 'map' scenario files contains all information.

I also tried to load a mpp change some terrain hexes and save as mpp again but it doesn't work as I expected.

we could ask an editor improvement in this sense.


update: I loaded a stock mpp file 'city map.mpp' and it contains all the hexes with the right values, but I don't know how they make it possible.


< Message edited by laska2k4 -- 3/19/2014 8:33:24 AM >


_____________________________

"Sa vida pro sa Patria"

(in reply to jonj01)
Post #: 21
RE: Laska2k4 scenario thread - 3/19/2014 9:54:25 PM   
Punisher


Posts: 75
Joined: 1/26/2005
From: United States
Status: offline
quote:

Hill 253.3


Just played Hill 253.3 and this is a really fun scenario. I won in 8 turns in intro mode but will go back & play again & again in harder modes. Really like the map on this one as it presents some interesting fire lanes through the hills. Keep them coming and thanks you again

(in reply to laska2k8)
Post #: 22
RE: Laska2k4 scenario thread - 3/20/2014 2:07:51 AM   
Tom Proudfoot


Posts: 1357
Joined: 4/25/2000
From: Alameda, CA
Status: offline
Loading new .mpps is fixed for the next version, I'm sorry I didn't see they busted, probably in 1.06.

(in reply to Punisher)
Post #: 23
RE: Laska2k4 scenario thread - 3/20/2014 7:24:24 AM   
laska2k8


Posts: 556
Joined: 11/18/2005
From: Italy
Status: offline

quote:

ORIGINAL: Tom Proudfoot

Loading new .mpps is fixed for the next version, I'm sorry I didn't see they busted, probably in 1.06.



thanks Tom


_____________________________

"Sa vida pro sa Patria"

(in reply to Tom Proudfoot)
Post #: 24
RE: Laska2k4 scenario thread - 3/20/2014 5:04:49 PM   
laska2k8


Posts: 556
Joined: 11/18/2005
From: Italy
Status: offline
map 4 complete (added on bottom of map 2 and 3 of this image)
now there's a lot of room for new scenarios.
Soon I'll post a link for download it.






Attachment (1)

_____________________________

"Sa vida pro sa Patria"

(in reply to laska2k8)
Post #: 25
RE: Laska2k4 scenario thread - 3/20/2014 9:06:00 PM   
Michael T


Posts: 4443
Joined: 10/22/2006
From: Queensland, Australia.
Status: offline
I am loving these maps. I am using them to convert ASL scenario's.

_____________________________


(in reply to laska2k8)
Post #: 26
RE: Laska2k4 scenario thread - 3/21/2014 7:32:54 AM   
laska2k8


Posts: 556
Joined: 11/18/2005
From: Italy
Status: offline
added link for map 4 on first post of this thread (bmp)

_____________________________

"Sa vida pro sa Patria"

(in reply to Michael T)
Post #: 27
RE: Laska2k4 scenario thread - 3/21/2014 4:45:05 PM   
Cataphract88


Posts: 728
Joined: 10/5/2012
From: Britannia
Status: offline
More great maps, thank you.

_____________________________

Richard

(in reply to laska2k8)
Post #: 28
RE: Laska2k4 scenario thread - 3/21/2014 7:02:12 PM   
jonj01

 

Posts: 233
Joined: 2/21/2014
Status: offline
Laska,

As soon as 1.08 comes out, I'll start making scenarios with your mpp files. You already put in all the hard work making all the polygons....so I'm not going to reinvent the wheel.
I look forward to you posting your mpp files that have more data than a simple bmp. As you know the editor just isnt working right.

Again thanks for all the work. The maps are the hardest and most time consuming...so for now I leave them up to you.

(in reply to Cataphract88)
Post #: 29
RE: Laska2k4 scenario thread - 3/21/2014 7:22:20 PM   
Tom Proudfoot


Posts: 1357
Joined: 4/25/2000
From: Alameda, CA
Status: offline
The mpps are for single-panels only - laska's large maps are best used as just .maps, either with a version with no units on it or strip all his units off if they're already there. Unless he has them all saved as individual panels as well (I might have missed that).

(in reply to jonj01)
Post #: 30
Page:   [1] 2 3   next >   >>
All Forums >> [Current Games From Matrix.] >> [World War II] >> Lock ‘n Load: Heroes of Stalingrad >> Mods and Scenarios >> Laska2k4 scenario thread Page: [1] 2 3   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.813