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- 2/19/2003 5:38:54 AM   
Mac_MatrixForum


Posts: 295
Joined: 4/11/2000
From: Espoo, Finland
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I don't know about you but I like to watch the prettier maps and I don't have a problem with those :). Some things to consider.
[list]
  • Maps aren't perfect in real life (as you undoubtly know) so I think a couple possible mistakes in interpreting the game map simulate nicely the fact that real maps aren't perfect.
  • We don't have the luxury of driving around inspecting the terrain in the game nor do we have satellite photos. However we get to try the scenarios again and again ;).
  • Wouldn't most details about the terrain be relevant to your subcommanders and not yourself? LOS makes it somewhat your problem in the game though. I hope there isn't too much terrain micromanagement.
  • I wouldn't go comparing the old and new maps or are their codes going to match 100%. I'd think if the new map has some visual differences with BUAs then the coding will be done based on what it looks in the new map and not what it used to be.
    [/list]

    _____________________________

    Markku "Macroz" Rontu
    "Understanding is a three-edged sword, your side, their side and the truth." - Captain John J. Sheridan, Babylon 5

    (in reply to DavidW75)
  • Post #: 31
    - 2/19/2003 6:22:27 AM   
    Catgh_MatrixForum


    Posts: 665
    Joined: 3/13/2002
    From: Durango, CO
    Status: offline
    I would also like to make a quick comment.

    From the casual gamer market segement, the prettier maps should stay, with the cavet that overlay tools also stay in. I hate to say the non-military (raising my hand here) types are shallow and we like pretty pictures over topomaps.

    From a marketing POV pretty maps will bring kudos over topo maps, as long as they don't impact game play (ie not having overlay tools to help "read" the maps).

    Of course I am assuming that Flashpoint is going to be marketed to a broader audience.

    Just my .02 cents.

    Ron

    (in reply to DavidW75)
    Post #: 32
    - 2/19/2003 7:59:26 AM   
    jrcar

     

    Posts: 3613
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    From: Seymour, Australia
    Status: offline
    The pretty maps are essential, we just need to make sure the whole purpose of the map (to pass information about how the environment will affect the battle) is enhanced, and not degraded by the pretty map. I caveted it that I will need to play the game :D first...

    Thanks for your thoughts!

    Cheers

    Rob

    (in reply to DavidW75)
    Post #: 33
    - 3/20/2003 5:29:41 AM   
    kipanderson

     

    Posts: 394
    Joined: 8/27/2001
    From: U.K.
    Status: offline
    Hi,

    The more I click around, the better it all looks. It really does look very good.:)

    Quick point.

    It sounds to me as though it would be possible to scan in a real topographical map, scale it and convert it to bmp, then “code” it in some way for the terrain features and elevation.

    Am I correct in my assumption?

    Great looking maps above, but I am very deviant in liking the look of real topographical maps for this scale of game and upwards. I am just a bit odd. :D

    All the best,
    Kip

    (in reply to DavidW75)
    Post #: 34
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