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RE: Advice on Japanese Strategy - 3/22/2014 5:03:54 PM   
WarHunter


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While you are all planning the invasion of Saudi Arabia. I'll go align Siam, 1940 and go spend one night in Bangkok with Yamamoto.
http://www.youtube.com/watch?v=RXPzlzvbVJg


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Post #: 61
RE: Advice on Japanese Strategy - 3/22/2014 5:07:26 PM   
warspite1


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quote:

ORIGINAL: WarHunter

While you are all planning the invasion of Saudi Arabia. I'll go align Siam, 1940 and go spend one night in Bangkok with Yamamoto.
http://www.youtube.com/watch?v=RXPzlzvbVJg

warspite1

A minor classic of a song - not sure about the video.....

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Post #: 62
RE: Advice on Japanese Strategy - 3/22/2014 6:09:18 PM   
paulderynck


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quote:

ORIGINAL: Centuur


quote:

ORIGINAL: Ur_Vile_WEdge

Something's confusing me.

quote:


Turn 1: 3 Japanese CRS (6-4 ones) sail for the Arabian SEa with three divisions on it. A convoy point sails with them. At the end of the turn they ALL return to base to Mogadishu and get reorganised there.



There's still no chain all the way back to Japan. Mogadishu only borders the Azanian sea, not the Arabian sea. Japan doesn't have any 5 moving transports on the first turn, so that means you can't even have a transport end up in the 0 box to keep you in supply.

Ergo, that means the Italians need to both be active, and to keep a convoy point in the Azanian sea. Given that they set up before the Brits, and won't be able to stay in supply themselves once they go to war with the CW, that means either doing a double DoW on separate impulses, or hoping that a few marauding cruisers don't shut down your operation.


The way you have it listed, with the transport coming out next turn, it means that while the Japanese units in Mogadishu might be in supply then, they're not when it comes time to final reorg on the first turn, so they'd all stay face down, right? Or are you having the transport you send out on turn 2 re-orging the convoy, and then sending him out to establish the supply chain? That still means you can't invade before turn 3 though.


Edited for clarity.



That's only if you play with the optional rule Limited Overseas Supply. I don't play with that rule, because I have never understood why you need a whole convoy point for supply of one division. That's a huge overkill whereas having only one convoy point to get supply to two or three million soldiers is really something which is amusing...
WiF doesn't do a good job of simulating this using that rule...

I've always played with LOS.

The way to do it is to use the 4-4 TRS on the first turn of the gambit as well. In a later JP Naval impulse, two CPs RTB to Mog and get re-orged by the empty 4-4 sitting in the Azanian Sea. Then, still later one of them moves out to stay at sea when the TRS goes home. Now you have an LOS supply chain to Mog. Even if the turn ends before you get a chance to move the CP out, you're golden since it can flip, move one or two sea zones, and still conduct supply. An even earlier turn-end simply delays the gambit by one turn.

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Post #: 63
RE: Advice on Japanese Strategy - 3/22/2014 6:28:49 PM   
Centuur


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quote:

ORIGINAL: Extraneous

Is this what you ment Centuur?

Turn 1
Any Japanese impulse
Japan chooses any action except Pass action
Two Japanese TF sail from Canton consiisting of:
TF1
3x cruisiers (6-4)(embarking the 3x divisions) ending the Arabian Sea sea box 0, 1, 2, or 3
1x SNLF division
2x INF divisions

TF2
1x CP sea box 0 the Arabian Sea

13. End of Turn Stage
13.4 Return to base they rebase to Mogadishu, Italian Somaliland (Italy must be at war)
13.5 Final reorganisation step they get reorganised there (assuming they have a basic supply path)

Turn 2
Japanese impulse 1
Japan chooses a Naval action

TF1
Sail from Canton to the Persian Gulf sea box 0
1x TRS (4-4) (embarking the HQ-I)
1x HQ-I

TF2
Sail from Mogadisu, Italian Somaliland to the Persian Gulf
3x cruisiers (6-4)(embarking the 3x divisions) sea box 4

Note: Splitting a taskforce has the same effect as the following.

TF3
Sail from Mogadisu, Italian Somaliland 1x CP to the Persian Gulf sea box 0 to form a convoy line.

TF4
Sail from Canton place 1x Cp in sea box 0 in South China Sea to form a convoy line.

TF5
Sail from Canton place 1x Cp in sea box 0 in Bay of Bengal to form a convoy line.

TF6
Sail from Canton place 1x Cp in sea box 0 in Arabian Sea to form a convoy line.


Allied impulse 1
If the Allies see the threat they can move ships into the Persian Gulf, Arabian Sea and Red Sea to make sure that whatever country Japan attacks (Persia or Saudi Arabia) any Allied unit on a coastal hex of that country will have supply (unless the Japanese also DoW the Allied power that controls the ships).


Japanese impulse 2
Japan makes a DoW on Saudi Arabia.
Japan chooses a Combined Action.
Land Actions do not allow invasions see 10.2 Allowable Activities chart.
The 3x Japanese divisions invade any hex not in the ZOC of the Saudi CAV corp for an automatic victory
Each unit which invades counts as 1 land move. Each invasion counts as 1 land attack. This leaves Japan with 1 land move and no land attacks.


Allied impulse 2
If the Saudi CAV corp set up on the oil hex it needs to move to Riyadh or it will be destroyed.


Japanese impulse 3
If the way to Riyadh is clear of enemy units one of the division can capture it.

The Japanese divisions have to move to allow the HQ-I to debark.

If the Saudi CAV corp remains on the oil hex
2x Japanese divisions can move adjacent to it debark the HQ-I there durring 11.11 Land movement and attack the Saudi CAV corp durring 11.16 Land combat.

Each unit which debarks counts as 1 land move and the TRS is turned face-down.


If the Saudi CAV corp is in Riyadh see AI for MWiF ~ Saudi Arabia peskpesk post#2 (map).


Each desert, or desert mountain, hex your supply path enters counts as 2 hexes.

If the HQ-I Japan sent was not Terauchi 6(2)3 (1937), Yammamoto 8(4)3 (1939), or Yamashita 7(3)4 (1941).
Any Japanese units that are adjacent to Riyadh will be out of supply and cannot attack.






Exactly. And there is nowhere in RAW mentioned that invading or disembarking land units takes naval moves to do so.

In a land action you have an UNLIMITED number of land moves and land attacks. So you can invade as many hexes you want in a land action and disembark an unlimited number of land units in a land action.

And I don't care about taking Riyadh. It's not important. It's enough to capture the oil fields. So let the Saudi CAV rot in Riyahd.

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Post #: 64
RE: Advice on Japanese Strategy - 3/22/2014 9:40:49 PM   
CrusssDaddy

 

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How did this turn into three pages of pixel-bitching Saudi CAV operations and an OOB of the West Azanian Fleet? C'mon ladies, let's help this kid out with some legit Japanese strategy. Set up for a commie knockout? Poke the Bear? Singapore surprise? Red Dawn Hawaii? '39 NEI? What the hell works with that new-fangled Asia Map scale?

(in reply to Centuur)
Post #: 65
RE: Advice on Japanese Strategy - 3/22/2014 11:44:34 PM   
Extraneous

 

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Wow all that research on Centuurs post and I only got one thing wrong


Cruss if they wanted to post strategies they would have posted the link to the Strategies discussions.




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Post #: 66
RE: Advice on Japanese Strategy - 3/23/2014 10:09:59 AM   
Centuur


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quote:

ORIGINAL: CrusssDaddy

How did this turn into three pages of pixel-bitching Saudi CAV operations and an OOB of the West Azanian Fleet? C'mon ladies, let's help this kid out with some legit Japanese strategy. Set up for a commie knockout? Poke the Bear? Singapore surprise? Red Dawn Hawaii? '39 NEI? What the hell works with that new-fangled Asia Map scale?



Be my guest. Put your MWIF screenshots in here, please?

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Post #: 67
RE: Advice on Japanese Strategy - 3/23/2014 10:13:42 AM   
warspite1


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quote:

ORIGINAL: Centuur


quote:

ORIGINAL: CrusssDaddy

How did this turn into three pages of pixel-bitching Saudi CAV operations and an OOB of the West Azanian Fleet? C'mon ladies, let's help this kid out with some legit Japanese strategy. Set up for a commie knockout? Poke the Bear? Singapore surprise? Red Dawn Hawaii? '39 NEI? What the hell works with that new-fangled Asia Map scale?



Be my guest. Put your MWIF screenshots in here, please?
warspite1

He doesn't need to provide screenshots (I don't believe he has the game) - but as a WIF player he could contribute some strategies of his own.


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Post #: 68
RE: Advice on Japanese Strategy - 3/23/2014 10:18:27 AM   
Orm


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quote:

ORIGINAL: warspite1


quote:

ORIGINAL: Centuur


quote:

ORIGINAL: CrusssDaddy

How did this turn into three pages of pixel-bitching Saudi CAV operations and an OOB of the West Azanian Fleet? C'mon ladies, let's help this kid out with some legit Japanese strategy. Set up for a commie knockout? Poke the Bear? Singapore surprise? Red Dawn Hawaii? '39 NEI? What the hell works with that new-fangled Asia Map scale?



Be my guest. Put your MWIF screenshots in here, please?
warspite1

He doesn't need to provide screenshots (I don't believe he has the game) - but as a WIF player he could contribute some strategies of his own.


Indeed. But if he has screenshots from interesting CWIF games then I would appreciate if those could be posted.

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Post #: 69
RE: Advice on Japanese Strategy - 3/23/2014 2:45:48 PM   
CrusssDaddy

 

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I'm asking and not contributing because MWiF has a different map scale than CWiF for China and the Pacific, yes? There was much speculation concerning the implications of this. So how does this play out?

If you guys need to wait a couple months (years?) for supply bugs to be sorted prior to finishing a game, I understand.

(in reply to Orm)
Post #: 70
RE: Advice on Japanese Strategy - 3/23/2014 2:48:03 PM   
CrusssDaddy

 

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quote:

ORIGINAL: Orm


quote:

ORIGINAL: warspite1


quote:

ORIGINAL: Centuur


quote:

ORIGINAL: CrusssDaddy

How did this turn into three pages of pixel-bitching Saudi CAV operations and an OOB of the West Azanian Fleet? C'mon ladies, let's help this kid out with some legit Japanese strategy. Set up for a commie knockout? Poke the Bear? Singapore surprise? Red Dawn Hawaii? '39 NEI? What the hell works with that new-fangled Asia Map scale?



Be my guest. Put your MWIF screenshots in here, please?
warspite1

He doesn't need to provide screenshots (I don't believe he has the game) - but as a WIF player he could contribute some strategies of his own.


Indeed. But if he has screenshots from interesting CWIF games then I would appreciate if those could be posted.


I was informed in no uncertain terms that this is an MWiF forum and CWiF is not to be discussed, pictured or even thought about casually in the privacy of one's own home. I objected but, again, the terms were not uncertain.

(in reply to Orm)
Post #: 71
RE: Advice on Japanese Strategy - 3/23/2014 2:56:27 PM   
warspite1


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quote:

ORIGINAL: CrusssDaddy


quote:

ORIGINAL: Orm


quote:

ORIGINAL: warspite1


quote:

ORIGINAL: Centuur

quote:

ORIGINAL: CrusssDaddy

How did this turn into three pages of pixel-bitching Saudi CAV operations and an OOB of the West Azanian Fleet? C'mon ladies, let's help this kid out with some legit Japanese strategy. Set up for a commie knockout? Poke the Bear? Singapore surprise? Red Dawn Hawaii? '39 NEI? What the hell works with that new-fangled Asia Map scale?



Be my guest. Put your MWIF screenshots in here, please?
warspite1

He doesn't need to provide screenshots (I don't believe he has the game) - but as a WIF player he could contribute some strategies of his own.


Indeed. But if he has screenshots from interesting CWIF games then I would appreciate if those could be posted.


I was informed in no uncertain terms that this is an MWiF forum and CWiF is not to be discussed, pictured or even thought about casually in the privacy of one's own home. I objected but, again, the terms were not uncertain.

Warspite1

Hee Hee

And as we know, you always listen to comments from others on this forum

I thought I would give you the benefit of the doubt, but as expected, your post was simply designed to get the "hilarious" "ladies" comment into your post. You will grow up one day, possibly.........


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Post #: 72
RE: Advice on Japanese Strategy - 3/23/2014 3:51:48 PM   
CrusssDaddy

 

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Hold on, let me test this. I'm not as computer savvy as you whippersnappers. Here's a shot from a recent game, Arktik Korps sturmtruppen searching for the Spear of Odin. Indiana Jones is just south of the pictured area:






Attachment (1)

(in reply to warspite1)
Post #: 73
RE: Advice on Japanese Strategy - 3/23/2014 3:57:54 PM   
CrusssDaddy

 

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Here's one relevant to Japanese strategy, illustrative of rookie play: the Japanese player neglected to to patrol the seas diligently, the Peruvians saw an opportunity and walked right in. Quite embarrassing:






Attachment (1)

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Post #: 74
RE: Advice on Japanese Strategy - 3/23/2014 5:04:46 PM   
WarHunter


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Looks like a diplomatic mission for entrance to the Greater East Asia Co-Prosperity Sphere.

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Post #: 75
RE: Advice on Japanese Strategy - 3/23/2014 7:01:13 PM   
Zorachus99


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quote:

ORIGINAL: CrusssDaddy

Here's one relevant to Japanese strategy, illustrative of rookie play: the Japanese player neglected to to patrol the seas diligently, the Peruvians saw an opportunity and walked right in. Quite embarrassing:







Wow, back to troll with terrible graphics?

Did you buy the game, oh great foreseer of the non-release of this product?

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Post #: 76
RE: Advice on Japanese Strategy - 3/23/2014 7:32:43 PM   
paulderynck


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r.e. Posts 73 & 74 - those are the worst graphics I've ever seen in a computer game.

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Post #: 77
RE: Advice on Japanese Strategy - 3/23/2014 8:10:46 PM   
AxelNL


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quote:

ORIGINAL: paulderynck

r.e. Posts 73 & 74 - those are the worst graphics I've ever seen in a computer game.


Well - the sea is not bad. We should give an example of positivity to our Crusssy

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Post #: 78
RE: Advice on Japanese Strategy - 3/23/2014 9:04:39 PM   
paulderynck


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OK... Those are positively the worst graphics I've ever seen in a computer game.

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Post #: 79
RE: Advice on Japanese Strategy - 3/23/2014 9:05:45 PM   
warspite1


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quote:

ORIGINAL: paulderynck

r.e. Posts 73 & 74 - those are the worst graphics I've ever seen in a computer game.
warspite1

Hideous....


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Post #: 80
RE: Advice on Japanese Strategy - 3/23/2014 9:07:19 PM   
CrusssDaddy

 

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Those graphics could use sprucing up. How did this ever make it to market? Should I ask the developer for a refund of the purchase price? Oh, wait...

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Post #: 81
RE: Advice on Japanese Strategy - 3/23/2014 9:15:17 PM   
Extraneous

 

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I have seen worse graphics on a game that was released.

Anyone have any constructive comments on Crussdaddys post.


I didn't and don't expect any from paulderynck (the troll).


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Post #: 82
RE: Advice on Japanese Strategy - 3/23/2014 9:22:47 PM   
AxelNL


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quote:

ORIGINAL: Extraneous

I have seen worse graphics on a game that was released.

Anyone have any constructive comments on Crussdaddys post.


I didn't and don't expect any from paulderynck (the troll).



I think it is great he dared to post them. It is a bit unfair we are more or less being very negative on the content while he is finally doing this. I think his posts over the last couple of years probably have more to do with the "fired-from-the-hip" reactions of some of us. I did that also a couple of months ago, but it looks as if he is slowly starting to behave a bit more.
What I like is that it gives a comparison to the graphics we have now. I do think MWIF is one of the most beautiful computerised versions of any wargame I know.

(in reply to Extraneous)
Post #: 83
RE: Advice on Japanese Strategy - 3/23/2014 9:32:32 PM   
CrusssDaddy

 

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quote:

ORIGINAL: AxelNL


quote:

ORIGINAL: Extraneous

I have seen worse graphics on a game that was released.

Anyone have any constructive comments on Crussdaddys post.


I didn't and don't expect any from paulderynck (the troll).



I think it is great he dared to post them. It is a bit unfair we are more or less being very negative on the content while he is finally doing this. I think his posts over the last couple of years probably have more to do with the "fired-from-the-hip" reactions of some of us. I did that also a couple of months ago, but it looks as if he is slowly starting to behave a bit more.
What I like is that it gives a comparison to the graphics we have now. I do think MWIF is one of the most beautiful computerised versions of any wargame I know.


I'm confused -- in what capacity here am I daring? I'm under the assumption that most people here have played or at least seen CWiF? You have not?

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Post #: 84
RE: Advice on Japanese Strategy - 3/23/2014 9:40:16 PM   
CrusssDaddy

 

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Sorry to OP for the thread derail -- I think if you go here http://www.matrixgames.com/forums/tt.asp?forumid=1322 and poke around, you can find threads informative on Japan strategy.

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Post #: 85
RE: Advice on Japanese Strategy - 3/23/2014 9:45:57 PM   
warspite1


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quote:

ORIGINAL: Extraneous

I have seen worse graphics on a game that was released.

Anyone have any constructive comments on Crussdaddys post.


I didn't and don't expect any from paulderynck (the troll).

warspite1

Have you read the posts? What is there to be constructive about? What has either post got to do with the OP's question?

Okay how about:

Wow great Peruvian attack there. Haven't seen that audacious move for many a year.


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Post #: 86
RE: Advice on Japanese Strategy - 3/23/2014 9:46:57 PM   
AxelNL


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quote:

ORIGINAL: CrusssDaddy


quote:

ORIGINAL: AxelNL


quote:

ORIGINAL: Extraneous

I have seen worse graphics on a game that was released.

Anyone have any constructive comments on Crussdaddys post.


I didn't and don't expect any from paulderynck (the troll).



I think it is great he dared to post them. It is a bit unfair we are more or less being very negative on the content while he is finally doing this. I think his posts over the last couple of years probably have more to do with the "fired-from-the-hip" reactions of some of us. I did that also a couple of months ago, but it looks as if he is slowly starting to behave a bit more.
What I like is that it gives a comparison to the graphics we have now. I do think MWIF is one of the most beautiful computerised versions of any wargame I know.


I'm confused -- in what capacity here am I daring? I'm under the assumption that most people here have played or at least seen CWiF? You have not?



No, I have not. Never seen it, but knew it was the predecessor. Only one I know talking about it is you.
Daring as in people were luring you in to post them - while you might not have wanted to or could have expected the comments.
Thank you for your civilised response. I have un"greenbuttoned" you a few posts back.

(in reply to CrusssDaddy)
Post #: 87
RE: Advice on Japanese Strategy - 3/23/2014 10:11:36 PM   
warspite1


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quote:

ORIGINAL: CrusssDaddy

Hold on, let me test this. I'm not as computer savvy as you whippersnappers. Here's a shot from a recent game, Arktik Korps sturmtruppen searching for the Spear of Odin. Indiana Jones is just south of the pictured area:





warspite1

Extraneous has asked that we provide constructive comments. There is also a feeling that comments since your two CWIF posts have been unfair. So further to post 86, how about:

The OP asked about Japanese strategies. You were encouraged, as a seasoned WIF player, to provide examples - post 68 - (albeit you could not comment on China given the map changes which is fair enough).

You respond with posts 70 (sarcastic remark re game), 71 (sarcastic nonsense), 73 and 74 (more nonsense - although they do show up the CWIF maps for what they are. What did you say? MWIF offers nothing more than CWIF?), 81 (more sarcastic twaddle).

Finally we get post 85 - a helpful post. So no, I don't think there has been anything unfairly directed at you. You remain what you have always been on this forum.

Edit: Spelling


< Message edited by warspite1 -- 3/23/2014 11:18:25 PM >


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Post #: 88
RE: Advice on Japanese Strategy - 3/23/2014 10:13:59 PM   
CrusssDaddy

 

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Didn't know I was being lured into anything, if I knew there was so much interest and so many of you who had never seen the game I would have figured out how to post images much sooner.

Yep, the graphics are rough. I find them worth the purchase price of $0 and in any event graphics are for me far down the list when it comes to judging a game. Maybe you could post pictures from MWiF of SS in Nunavut and Peruvians in Tokyo, so we may compare?


(in reply to AxelNL)
Post #: 89
RE: Advice on Japanese Strategy - 3/23/2014 10:16:21 PM   
warspite1


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quote:

ORIGINAL: CrusssDaddy

Didn't know I was being lured into anything, if I knew there was so much interest and so many of you who had never seen the game I would have figured out how to post images much sooner.

Yep, the graphics are rough. I find them worth the purchase price of $0 and in any event graphics are for me far down the list when it comes to judging a game. Maybe you could post pictures from MWiF of SS in Nunavut and Peruvians in Tokyo, so we may compare?


warspite1

How do the Peruvians get to Tokyo? How is that actually possible?


< Message edited by warspite1 -- 3/23/2014 11:17:37 PM >


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Post #: 90
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