obvert
Posts: 14050
Joined: 1/17/2011 From: PDX (and now) London, UK Status: offline
|
quote:
ORIGINAL: Lokasenna I've highlighted those two passages because I want to bring something up. I've noticed, in the UI (which I have no reason to believe is lying to me...) that on the LCU List screen, it will say "Fortifications: 3 (building)" for those "organic" forts in the field. However, if you click on the individual LCUs, you will notice that if you have left any in a mode other than Combat or any more recently arrived units - those units build their own forts. The forts listed on the LCU list page seem to be the highest forts value among units on the list. Likewise, I've never actually seen "forts (+)" show up in the combat report for a combat in a non-base hex. I have no reason to believe that these organic forts aren't making a difference, and given that I've seen the organic forts sometimes stop at 2, sometimes at 3, maybe they're tied to the defensive bonus of the terrain? I don't know. I just wanted to point out that I don't think fresh units moved into a non-base hex benefit from organic forts built by other units, and point to the UI clues that lead me to believe such a thing. Units moving into the hex don't use the forts of other units, but it's usually just one being added at a time, and because the others do use the forts bonus, the extra fresh AV stops the push. Individual unit forts do work well, and will mean that th units won't retreat until he's got a +1 attack over the forts level (a 4:1 to dislodge units with forts 3). So at risk of having units wiped out, the hex will hold for a long time if forts are high. quote:
If I had his position, this is how I would approach your lines of defense (which I'm sure he can see from at least 1 hex away, because Japanese recon in China is magic): 1) Approach Ankang from the SE. I posted in Jocke's AAR earlier about this area. There is 800AV dug in on the yellow road to Ankang with at least 2-3 forts each unit, and it's a maxed SL hex of I think 40k. Not big enough to move much into and you have to shock over a river. There is a small reserve behind in Ankang. I'm pretty happy about that area for now. quote:
2) Cut the southern rail line at Liuchow and/or Kweilin, or by moving a unit up and across the river between Kweilin and Hengyang. This is the area I've just reinforced. He made one stab at the road to Liuchow /Kweilling, but the Chinese reinforced and held it. Now they are DUG IN with 1200AV in a maxed SL hex with 3 forts each unit, plus 1400AV reserves in Kweillin/Liuchow. Good territory all over here and the inside lines will win the maneuver battle if I'm vigilant on the recon. It takes forever to move off road to the rail, and he'd have to shock onto the other side over the river. Not great. My little Lysander unit is working overtime to make sure nothing sneaky is happening near there, though!! quote:
3) Close the hex sides to Pingsiang and then ignore it for later, while pushing to sever what you have at Kukong by taking that clear hex outside Hengyang. He tried that, hence the failed flanking moves to the SE. I still own all of those contested hexes and they're maxed SL and dug in. More reserves sit in Henyang and on the road from it to those hexes, ready to move in should an attack wreck a unit or two. quote:
4) If he's really aggressive, he could move tanks up to cut your supply lines from Chungking. He could supply them via air drop, or at least well enough to make it worth the gamble. This is one instance where I endorse those kinds of lines - around large areas of Good Grey Road - you need to know where those tanks are. I suspect he probably has them in India, but... All it takes is an Armored Car Company or two on the roads and you'll never catch them with your slow infantry, all while he cuts your supply lines and keeps his in ample supply (for such a small unit requires little in the way of supplies) via air drop. I guess he'd have to get to the supply line from Chungking to do that, and no base is unguarded, so no para-drops here. If he does bust through, then the reserves will move to start a block while all front lines fall back. It'll probably happen eventually, and that is the weakness of these lines, but he has to brea a spot first, and if he concentrates enough to do that, I should have enough time to get troops in the way. quote:
I'm not saying that's what he'll do, or even if he'll identify the weak points the same as me... just pointing out where you're vulnerable, judging by that map. Particularly Kukong - if he begins making progress in the south, those guys could be cut off very quickly. Stacking limits definitely appears to make China interesting, and is reinforcing my opinion that the IJA needs to move quickly here. It can be done without an air force, by the way, but why not use the restricted units already there? What do the stacking numbers look like for those hexes, anyway? Kukong is basically evacuated now. Just one unit there. The road to Henyang has potential, but I'm now moving more units to the furthest hex next to Kukong to dig in. I'll add a few number to the map. Gimme a few minutes.
_____________________________
"Success is the ability to go from one failure to another with no loss of enthusiasm." - Winston Churchill
|