Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: T155 - Germany

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's War in the East Series >> After Action Reports >> RE: T155 - Germany Page: <<   < prev  27 28 [29] 30 31   next >   >>
Login
Message << Older Topic   Newer Topic >>
RE: T155 - Germany - 10/8/2014 6:50:16 PM   
STEF78


Posts: 2094
Joined: 2/19/2012
From: Versailles, France
Status: offline

quote:

ORIGINAL: Oshawott

The German army is still surprisingly strong in this game with more then 4000 tanks and 3.3 million men. However, the Russians are in perfect supply and close to 100% TOE.


Raw numbers aren't enough to understand the weakness of german army.

I've lost 80/90+ morale Pzd and 70+ morale Inf Div

Units rebuilt begun with morale at 50 and low experience. CV's are desperatly low

(in reply to Oshawott)
Post #: 841
RE: T155 - Germany - 10/8/2014 7:01:56 PM   
charlie0311

 

Posts: 941
Joined: 12/20/2013
Status: offline
why don't you try Pelton's army or army group reserve activation strategy for your last stand? That is something like the corp hq are removed from the chain of command, and for example 9 inf xx(front line)may get reserve activation from 9 inf regts (second line). Example shows 27 CPs used for army. High initiative and morale army ldr (natch).

Oops posted this in the wrong place, it was meant for Stef, no wonder I lose so many games!!

< Message edited by charlie0311 -- 10/8/2014 8:30:24 PM >

(in reply to STEF78)
Post #: 842
T156 - Germany - 10/9/2014 3:58:31 AM   
Oshawott

 

Posts: 1353
Joined: 10/30/2013
Status: offline
T156 - Germany

The encircled units (including Grossdeutschland) have been destroyed and tanks are now pushing towards the Baltic sea. All during mud.




Attachment (1)

(in reply to charlie0311)
Post #: 843
RE: T156 - Germany - 10/9/2014 3:59:04 AM   
Oshawott

 

Posts: 1353
Joined: 10/30/2013
Status: offline
Some surprising combat results against a security regiment.




Attachment (1)

(in reply to Oshawott)
Post #: 844
T156 - Krakow - 10/9/2014 3:59:42 AM   
Oshawott

 

Posts: 1353
Joined: 10/30/2013
Status: offline
Attacking a light urban hex during mud is suicide.




Attachment (1)

(in reply to Oshawott)
Post #: 845
T156 - OOB - 10/9/2014 4:00:21 AM   
Oshawott

 

Posts: 1353
Joined: 10/30/2013
Status: offline
T156 - OOB




Attachment (1)

(in reply to Oshawott)
Post #: 846
T157 - Danzig - 10/10/2014 10:13:02 PM   
Oshawott

 

Posts: 1353
Joined: 10/30/2013
Status: offline
T157 - Danzig

Tanks are moving eastward and cut off some security regiments. The ports will be attacked next turn.




Attachment (1)

(in reply to Oshawott)
Post #: 847
T157 - Oder Front - 10/10/2014 10:16:16 PM   
Oshawott

 

Posts: 1353
Joined: 10/30/2013
Status: offline
T157 - Oder Front

Another small pocket is formed. A number of HQs are displaced this turn. As a result Ewald von Kleist gets killed. This is the first confirmed kill of a leader in this game.




Attachment (1)

< Message edited by Oshawott -- 10/10/2014 11:20:12 PM >

(in reply to Oshawott)
Post #: 848
T157 - Romania - 10/10/2014 10:17:23 PM   
Oshawott

 

Posts: 1353
Joined: 10/30/2013
Status: offline
T157 - Romania

I continue to advance along the rail line.




Attachment (1)

(in reply to Oshawott)
Post #: 849
T157 - OOB - 10/10/2014 10:17:47 PM   
Oshawott

 

Posts: 1353
Joined: 10/30/2013
Status: offline
T157 - OOB




Attachment (1)

(in reply to Oshawott)
Post #: 850
T158 - Danzig - 10/11/2014 12:11:56 AM   
Oshawott

 

Posts: 1353
Joined: 10/30/2013
Status: offline
T158 - Danzig

Gdynia and Danzig are occupied and the remaining German divisions are isolated.






Attachment (1)

< Message edited by Oshawott -- 10/11/2014 1:14:20 AM >

(in reply to Oshawott)
Post #: 851
T158 - Oder Front - 10/11/2014 12:12:45 AM   
Oshawott

 

Posts: 1353
Joined: 10/30/2013
Status: offline
T158 - Oder Front

The pocket was opened and is now firmly resealed.




Attachment (1)

(in reply to Oshawott)
Post #: 852
T158 - Romania - 10/11/2014 12:14:36 AM   
Oshawott

 

Posts: 1353
Joined: 10/30/2013
Status: offline
T158 - Romania

A tank corps breaks through to the Yugoslavian border and cuts the German and Hungarian divisions off.




Attachment (1)

(in reply to Oshawott)
Post #: 853
T158 - OOB - 10/11/2014 12:15:01 AM   
Oshawott

 

Posts: 1353
Joined: 10/30/2013
Status: offline
T158 - OOB




Attachment (1)

(in reply to Oshawott)
Post #: 854
RE: T158 - Oder Front - 10/11/2014 9:48:26 AM   
loki100


Posts: 10920
Joined: 10/20/2012
From: Utlima Thule
Status: offline

quote:

ORIGINAL: Oshawott

T158 - Oder Front

The pocket was opened and is now firmly resealed.



always nice the first time that Berlin appears on a normal scale screen shot

with decent weather suspect this is now going to be quick

_____________________________


(in reply to Oshawott)
Post #: 855
RE: T155 - Germany - 10/11/2014 10:56:51 AM   
timmyab

 

Posts: 2044
Joined: 12/14/2010
From: Bristol, UK
Status: offline
What does the VP total stand at? Am I right in thinking that even when Berlin falls you'll still need some extra VPs to reach the 39 VP winning post. Places like Budapest or Vienna?

(in reply to STEF78)
Post #: 856
RE: T155 - Germany - 10/11/2014 1:59:33 PM   
jwolf

 

Posts: 2493
Joined: 12/3/2013
Status: offline
I think that's right. Stef shows 83 VP at turn 160 in his AAR.

(in reply to timmyab)
Post #: 857
RE: T155 - Germany - 10/11/2014 3:15:31 PM   
Oshawott

 

Posts: 1353
Joined: 10/30/2013
Status: offline
quote:

What does the VP total stand at? Am I right in thinking that even when Berlin falls you'll still need some extra VPs to reach the 39 VP winning post. Places like Budapest or Vienna?


Yes, this is correct as far as I understand it (I never played this far). That's why the offensive in on everywhere. Budapest and Berlin give an extra 5 points because they are capitols.

(in reply to timmyab)
Post #: 858
RE: T158 - Oder Front - 10/11/2014 3:18:43 PM   
Oshawott

 

Posts: 1353
Joined: 10/30/2013
Status: offline
quote:

with decent weather suspect this is now going to be quick


Yeah, with the Oder crossed north and south there is nothing stopping the Russians.

(in reply to loki100)
Post #: 859
T159 - Berlin - 10/11/2014 3:24:41 PM   
Oshawott

 

Posts: 1353
Joined: 10/30/2013
Status: offline
T159 - Berlin

The Oder is crossed north and south and I can prepare for the encirclement of Berlin.




Attachment (1)

(in reply to Oshawott)
Post #: 860
T159 - Romania - 10/11/2014 3:25:40 PM   
Oshawott

 

Posts: 1353
Joined: 10/30/2013
Status: offline
T159 - Romania

The pocket was opened and is resealed. Can the Axis troops move into Yugoslavia?




Attachment (1)

< Message edited by Oshawott -- 10/11/2014 4:27:19 PM >

(in reply to Oshawott)
Post #: 861
T159 - OOB - 10/11/2014 3:26:40 PM   
Oshawott

 

Posts: 1353
Joined: 10/30/2013
Status: offline
T159 - OOB




Attachment (1)

(in reply to Oshawott)
Post #: 862
RE: T159 - Romania - 10/11/2014 5:16:49 PM   
Oshawott

 

Posts: 1353
Joined: 10/30/2013
Status: offline
quote:

Can the Axis troops move into Yugoslavia?


I am asking because I pushed some units into Yugoslavia. But according to the manual they will be out of supply and can only move out of the country.

quote:

When the first in supply Soviet unit moves adjacent to the Bulgarian or Yugoslavian border, that country automatically surrenders and becomes a "total exclusion zone" for both players. No movement of any type may be made into a total exclusion zone and supply may not be traced through a total exclusion zone. Any Axis unit in the applicable country at the moment of surrender (or any unit of either side subsequently forced to retreat into the country) may move out of that country, but may not move back in once it has moved out.

(in reply to Oshawott)
Post #: 863
RE: T159 - Romania - 10/11/2014 5:41:36 PM   
BrianG

 

Posts: 4653
Joined: 3/6/2012
Status: offline
In an old game I had a few quirks when dealing with these borders. If I remember correctly a few German units retreated into the 'bad' territories. I seem to remember that they were then stuck and could not go back (The Romanian border may have been Russian held). Or other non satisfactory result.

I think there is an issue to address but not exactly clear what it is.

(in reply to Oshawott)
Post #: 864
RE: T159 - Romania - 10/12/2014 12:08:41 AM   
Oshawott

 

Posts: 1353
Joined: 10/30/2013
Status: offline
German units in Yugoslavia can move within Yugoslavia but are out of supply.

(in reply to BrianG)
Post #: 865
T160 - Berlin - 10/12/2014 12:11:06 AM   
Oshawott

 

Posts: 1353
Joined: 10/30/2013
Status: offline
T160 - Berlin

Berlin encircled with bulk of several armies.




Attachment (1)

(in reply to Oshawott)
Post #: 866
T160 - Tropau - 10/12/2014 12:12:43 AM   
Oshawott

 

Posts: 1353
Joined: 10/30/2013
Status: offline
T160 - Tropau

He has some of his best troops in this sector. Slow grinding towards Vienna.




Attachment (1)

(in reply to Oshawott)
Post #: 867
T160 - Romania - 10/12/2014 12:13:20 AM   
Oshawott

 

Posts: 1353
Joined: 10/30/2013
Status: offline
T160 - Romania

The Russians reach the outskirts of Arad.




Attachment (1)

(in reply to Oshawott)
Post #: 868
T160 - OOB - 10/12/2014 12:13:53 AM   
Oshawott

 

Posts: 1353
Joined: 10/30/2013
Status: offline
T160 - OOB




Attachment (1)

(in reply to Oshawott)
Post #: 869
T161 - Berlin - 10/12/2014 11:54:30 PM   
Oshawott

 

Posts: 1353
Joined: 10/30/2013
Status: offline
T161 - Berlin

Situation before I start moving my troops. He breaks the pocket and cuts off 7 Tank Corps.




Attachment (1)

(in reply to Oshawott)
Post #: 870
Page:   <<   < prev  27 28 [29] 30 31   next >   >>
All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's War in the East Series >> After Action Reports >> RE: T155 - Germany Page: <<   < prev  27 28 [29] 30 31   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.281