Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Fleet slingshotting while in hyperspace

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Distant Worlds 1 Series >> Tech Support >> Fleet slingshotting while in hyperspace Page: [1]
Login
Message << Older Topic   Newer Topic >>
Fleet slingshotting while in hyperspace - 5/26/2014 3:18:28 AM   
Cauldyth

 

Posts: 752
Joined: 6/27/2010
Status: offline
Unfortunately I don't have a savegame to illustrate this, but I'll post it in case it helps.

I had my view locked on a small automated fleet of mine that was patrolling a mining station. It then switched its mission to "Attacking XXXXXX" where XXXXXX was a pirate ship elsewhere in the same system. The fleet entered hyperspace, moved to another mining station in the same system, but then slingshotted 180-degrees while staying in hyperspace, and proceeded to my colony in the system where it then dropped from hyperspace and engaged the target.

I'm not sure if the pirate ship was originally at the second mining station and moved to my colony while my own fleet was in hyperspace or what exactly happened.

Or can fleets in hyperspace now change their destination without dropping out of hyperspace and re-initiating a jump?
Post #: 1
RE: Fleet slingshotting while in hyperspace - 5/26/2014 10:24:15 AM   
Raap

 

Posts: 404
Joined: 1/12/2011
Status: offline
They can. It's readily apparent if you tell one of your ships/fleets to engage a target some distance away. If that target goes into hyperspace itself, you'll see your own ships constantly adjusting their destination to follow it, without dropping out of HS. It's definitely a life saver in the Ancient Galaxy scenario, since you can use it to get rid of planet destroyers.

(in reply to Cauldyth)
Post #: 2
RE: Fleet slingshotting while in hyperspace - 5/26/2014 12:03:08 PM   
Cauldyth

 

Posts: 752
Joined: 6/27/2010
Status: offline
Yeah, now that I think of it, I've always seen them tracking moving targets. I guess in this particular instance it happened to just time out perfectly that the target entered hyperspace a split second before my ships dropped out of hyperspace, so they slingshotted after it.

Not a bug then.


< Message edited by Cauldyth -- 5/26/2014 1:03:27 PM >

(in reply to Raap)
Post #: 3
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Distant Worlds 1 Series >> Tech Support >> Fleet slingshotting while in hyperspace Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

7.734