o4r
Posts: 257
Joined: 1/31/2003 Status: offline
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[QUOTE]Originally posted by Voriax [B]Another serious bug, IMO, is that heavy mg's like .50 cal don't use the same set of rules than other mg's. Now assume your tank has main gun, .50 AAMG, coax mg and hull mg. When you fire at target 10 hexes away, only the main gun should always fire. For any other weapons to fire crew must pass an experience check. However this is not the case with the heavy mg's that have AP pen values. They are considered as secondary cannons and will always fire. This gives a big bonus to US troops as almost every one of their tanks have a .50 cal, meaning that whenever you fire at lightly armoured target you always have a backup mg shot with a rather high kill possibility coming up if you miss with the main gun. One of the main reasons I dislike playing US, btw. Unfortunately as the only way to fix this is either remove AP penetration values from heavy mg's or do some code fixes, I guess the situation will stay. Though changing their weapon class from 'small gun' might also help..needs to be tested. Voriax [/B][/QUOTE] I strongly agree with you. Tanks destroyer like American M10, 18 or 36, when firing their main gun, has sometime temporary effect shock to themselve as it it not covered on top, espically the M36 with its 90mm gun. The tank also vibrate when such tank destroyer fire their gun. The .5 on the M4 Sherman, the crew cannot in the copula to fire it. It acutally required one to stand outside and fire. But when the M4 in the game is suppressed, it still fire. The other tank which has the bug, is a unit in Cezh catalogery. The tank is known as Pz 39H RAK. These tank are infact used in the desert by Rommel. It is actually the original French 39 H with attachement of Wuffrahmen 40 rockets, with the same configuration. In fact the only tank in the game that uses it 37mm gun to bombard is this tank. cause the game acutally place the 37mm as a secondary artillery to this tank.
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