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[FIXED B543] [B538] Canary's Cage SAMs now walk on water

 
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[FIXED B543] [B538] Canary's Cage SAMs now walk on water - 6/7/2014 11:57:32 PM   
jonpspri


Posts: 21
Joined: 6/3/2014
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Started a new Canary's Cage run under B538. For the past two iterations, my S 72 Scirocco unit has consistently detected two SSC-3 Styx batteries with its Manta E. It had not detected this pre-B536. Additionally, it positions a small uncertainty area on the water which rapidly becomes a certain position in the middle of the ocean 2 miles from my submarine.

I haven't yet tried to torpedo the SAM battery.

ZIP contains three files:

"Canary's Cage - B538 Pre-SAM Detection" - Save game at the start of the scenario (before the SAM is detected)
"Canary's Cage - B538 Post-SAM Detection" - A little later, after the SAMs are detected, but still uncertain. Notice how there's no way they could be within their uncertainty zones.
"Canary's Cage - B538 Certain SAMs a few minutes later" - Now their position is certain, but impossible.

I suppose this could be to force me to interpret the Manta E, but I suspect something in the emissions detection algorithm got tinkered with and this behavior is an unintended consequence.

Cheers,
Jonathan

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< Message edited by Sunburn -- 6/14/2014 3:08:10 PM >


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RE: [B538] Canary's Cage SAMs now walk on water - 6/8/2014 2:58:08 PM   
ComDev

 

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Registered, thanks!

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Developer "Command: Modern Air/Naval Operations" project!

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RE: [B538] Canary's Cage SAMs now walk on water - 6/14/2014 2:07:38 PM   
Dimitris

 

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Fixed in Build 543.

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RE: [FIXED B543] [B538] Canary's Cage SAMs now walk on ... - 6/20/2014 1:59:20 PM   
jonpspri


Posts: 21
Joined: 6/3/2014
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Ooo. Much improved. Thanks! I don't know that I'll ever stop playing this scenario -- I just start over with each RC :)

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