bo
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quote:
ORIGINAL: Larry Smith They would be a threat if the German force bypassed them and continued on, and failed to leave sufficient forces behind to contain them. That would allow those Russians to move across the supply paths of the German units that had moved deeper into Russia. Now, those particular Russian would most likely die, as they began their move out of supply, and so would end it disorganized and out of supply, unless they managed to get within range of a still viable Russian supply source. If such a move were to be coordinated with ground strikes and other attacks by Russian forces facing those Germans that went deep, it might be disastrous for those Germans, if the strikes were to leave them disrupted. However, if one goes by the example you have posted above, assuming that was the last move of the turn for all players, and thus those disorganized Russians are still facing the main German force, then at best, those Russians would simply delay the main force. I recall one of the tips from my 5th edition rules - they recommended the Soviet player try to get units that survived the initial strikes and attacks to move into the Pripet Marshes, then leave them there to hang as a threat over the Germans, since just by moving two strategically placed Cav units out of the marshes had the potential to make a real mess of the German supply situation. Historically, a lot of Russians did get shouldered aside into the marshes, and for much of the rest of 1941, German commanders [mostly in the Ukraine] were very much aware of the threat that hung over them from that area. And that was before they started printing the rail lines on the map! Back then, we could pretend every hex had rail capacity! I remember, after my introduction to Europa and Fire in the East, I decided that WiF needed to consider the issue of regauging the Soviet rail network to extend their supply lines, so I made rail-head counters, and moved them one or two hexes a turn, depending on the weather, and my HQ's in Russia drew supply from them. THAT slowed things down, but not as much as I was expecting. The point is that with the original rules, forces that get bypassed could be moved into positions where they were less likely to be fussed with - favorable terrain - but could still have the potential to cause trouble. Option 47 was a good idea, but its always been incomplete, and as someone else pointed out earlier in the thread, several House Rules finessed that option, probably by requiring a unit to be in enemy ZOC's - thus, to be in contact - before 47 could be implemented. If Steve were to implement that - require the isolated unit to be in enemy ZOC's and not in contact with friendly forces [supplied or otherwise] in another hex - then the rule 47 could come into play. That would cut down on a lot of calculations. But the better way is to just not leave them be - if the targets are disrupted and out of supply, go kill them! Thank you Larry well said, I was writing the post above and you posted yours before I did so I just now got to see your post. I am not rules savvy Larry, of course that's on me, it is best not to leave them where they are, understandable, but to see how rule 47 is negative or positive I left them where they are. I probably should not have left them on a rail hex and see what the opinions might be but they were there in the fast start Barbarossa scenario. If they were in another hex next to the railroad organized in the new turn but not in supply would they still have a ZOC over the rail hex line and block German supplies and rail movement by German units. I believe that warspite said they do exercise a ZOC over hexes around them. Look I do not want to beleaguer this rule 47 but the post was started on June 11th 2014 by Warhunter, I did not follow it closely because I did not understand it having never seen it used, of course no one in MWIF has seen it used either board game players have used it I would think but I find it very interesting after some of the current comments. Bo
< Message edited by bo -- 3/24/2015 6:14:07 PM >
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