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All Forums >> [New Releases from Matrix Games] >> Distant Worlds 1 Series >> Design and Modding >> New landscapes images. Page: [1]
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New landscapes images. - 6/14/2014 7:09:16 PM   
Ra131

 

Posts: 25
Joined: 6/7/2014
Status: offline
barrenrock

continental

forest

iceglacial

marshyswamp

ocean

sandydesert

volcanic


Game use only some first pictures :(

barrenrock used first 4 images;
continental used first 4 images;
forest used first image;
iceglacial used first 3 images;
marshyswamp used first 3 images;
ocean used first 2 images;
sandydesert used first 3 images;
volcanic used first 2 images;

Landscapes original size

Landscapes increase size 640x320 --- wrong size in galaxy map screen

< Message edited by Ra131 -- 6/15/2014 12:52:54 PM >
Post #: 1
RE: New landscapes images. - 6/14/2014 7:57:10 PM   
gerishnakov


Posts: 53
Joined: 6/5/2014
From: Brighton, UK
Status: offline
These are awesome! It's a shame the game doesn't let you use more than the default amount, but any combination of these is better than those images in the vanilla game.

(in reply to Ra131)
Post #: 2
RE: New landscapes images. - 6/14/2014 9:45:38 PM   
McMike


Posts: 14
Joined: 9/6/2012
From: deep dark forest of Germany
Status: offline

quote:

ORIGINAL: Martian

NEW LANDSCAPES


Unfortunately, at the present moment DW has a hard-coded limit to use only few first images. So it uses only 4 images for continental planets (+1 from forest folder), 3 for desert, marshyswamp and ice planets, 2 for volcanic and oceanic planets. Hopefully this will be fixed in "Shadows" release, but for now most of these landscapes wouldn't appear in the game.



Thats knowing since Martins GEM Mod. Its a shame....


(in reply to gerishnakov)
Post #: 3
RE: New landscapes images. - 6/14/2014 9:49:42 PM   
AstroCat


Posts: 440
Joined: 7/31/2003
Status: offline
Also now DW has that super annoying scaling issue, so if you use these in game they get super cropped. You need to resize, crop and scale them to at least 258x182, otherwise they get super cut off in-game.

< Message edited by AstroCat -- 6/14/2014 11:51:06 PM >

(in reply to McMike)
Post #: 4
RE: New landscapes images. - 6/15/2014 9:45:48 AM   
Ra131

 

Posts: 25
Joined: 6/7/2014
Status: offline

quote:

ORIGINAL: McMike

quote:

ORIGINAL: Martian

NEW LANDSCAPES

Unfortunately, at the present moment DW has a hard-coded limit to use only few first images. So it uses only 4 images for continental planets (+1 from forest folder), 3 for desert, marshyswamp and ice planets, 2 for volcanic and oceanic planets. Hopefully this will be fixed in "Shadows" release, but for now most of these landscapes wouldn't appear in the game.



Thats knowing since Martins GEM Mod. Its a shame....



Shame? I apologize for the fact that I have not read every post on the forum ;)

(in reply to McMike)
Post #: 5
RE: New landscapes images. - 6/15/2014 9:49:44 AM   
Ra131

 

Posts: 25
Joined: 6/7/2014
Status: offline

quote:

ORIGINAL: AstroCat
Also now DW has that super annoying scaling issue, so if you use these in game they get super cropped. You need to resize, crop and scale them to at least 258x182, otherwise they get super cut off in-game.


Strangely I did not see, it will be necessary to look.

(in reply to AstroCat)
Post #: 6
RE: New landscapes images. - 6/15/2014 10:31:56 AM   
AstroCat


Posts: 440
Joined: 7/31/2003
Status: offline
Are you saying it looks ok, even though the image is zoomed in? Like this?



Because I resized the images (not same as above, but you get the idea) and now they look like this:




So, if you intended for them to be zoomed in that is ok, I'll just resize/rescale for my game. Or are you saying in your game they display correctly with no resizing? If that is the case let me know because something is wrong with my game.

Thanks.

< Message edited by AstroCat -- 6/15/2014 11:42:03 AM >

(in reply to Ra131)
Post #: 7
RE: New landscapes images. - 6/15/2014 11:08:07 AM   
Ra131

 

Posts: 25
Joined: 6/7/2014
Status: offline
Oh you're right, I just never went there :)))) There really is no true test size. Will fix it ...
But I have played around with the size noticed something else.

------

Bad bug :(
Added original size images.

< Message edited by Ra131 -- 6/15/2014 12:54:17 PM >

(in reply to AstroCat)
Post #: 8
RE: New landscapes images. - 6/15/2014 1:09:53 PM   
necaradan666

 

Posts: 256
Joined: 5/28/2012
Status: offline
I just tried using a 1024x768 image like the modding guide suggests as maximum, came out unscaled only showing the top left corner of the image.

(in reply to Ra131)
Post #: 9
RE: New landscapes images. - 6/15/2014 1:22:23 PM   
AstroCat


Posts: 440
Joined: 7/31/2003
Status: offline
Yeah because the game is totally bugged out right now with rendering images. Really frustrating, I hope they can fix it.

Hopefully if enough of us keep posting tech support reports, they'll notice it.

< Message edited by AstroCat -- 6/15/2014 2:27:39 PM >

(in reply to necaradan666)
Post #: 10
RE: New landscapes images. - 6/15/2014 1:25:02 PM   
Dd_01


Posts: 69
Joined: 12/19/2012
From: Russia
Status: offline
IIRC landscapes should be 240x180 to be displayed correctly.

< Message edited by Dd_01 -- 6/15/2014 2:25:14 PM >

(in reply to AstroCat)
Post #: 11
RE: New landscapes images. - 6/15/2014 2:40:16 PM   
McMike


Posts: 14
Joined: 9/6/2012
From: deep dark forest of Germany
Status: offline

quote:

ORIGINAL: Ra131


quote:

ORIGINAL: McMike

quote:

ORIGINAL: Martian

NEW LANDSCAPES

Unfortunately, at the present moment DW has a hard-coded limit to use only few first images. So it uses only 4 images for continental planets (+1 from forest folder), 3 for desert, marshyswamp and ice planets, 2 for volcanic and oceanic planets. Hopefully this will be fixed in "Shadows" release, but for now most of these landscapes wouldn't appear in the game.



Thats knowing since Martins GEM Mod. Its a shame....



Shame? I apologize for the fact that I have not read every post on the forum ;)


You have misunderstood me. Sry. Its a shame because the game use so few pictures. I like your work and involvement.

(in reply to Ra131)
Post #: 12
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