trebcourie
Posts: 301
Joined: 2/16/2007 Status: offline
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quote:
ORIGINAL: SilentHunter I have to say these hex wargames are a dime a dozen, while some stand out from others, most are just rehashes on what's been done time and time again. Hex games simply are not big enough either in my view, in the screenshot way above the English Channel is one hex wide, a single icon to take up an entire hex, what kind of strategy is that? There were hundreds of ships in that part. Why can't they make hex games much bigger so true war planning and movements can go on, this relative combat simulation in hexes is getting old. I hope they can pull off something innovative but another hex game does not excite me, I still own and have not played enough of the ones I already have, SC global conflict comes to mind for one. - What I'd love to see is a grand hex game where unit movements and tactics can be fully utilized - A full land/air/and sea invasion system include sub ops - Fully functional supply system - I think War in the pacific does it best, not looking for that level of detail- - New look to hex gaming, all the hex games now look alike, someone has to come up with something different. The maps are too static and it puts off a potential audience who otherwise might get interested. Hex war gaming is about numbers, I get that but I want more. War in the Pacific was innovative often felt like it was pushing the hex game envelope. I want the map to change or be interesting all the time, an example of this might be instead of just displaying a city icon or unit icon you have a popup window that displays a video or picture that changes from turn to turn depending upon weather condition, damage, and so on when you click on it. A dynamic hex map that changes would be cool too and would be a first. - Combat animation similar to war in the pacific, more immersion during combat - I like what Decisive Campaigns did with the decisions and how they influence battle, something similar would be welcomed I'd love to see someone take the strategic number game of hex war gaming and push it to the next level, it would certainly open these types of games up to a new level. I too would love much of that in a wargame. But I also like a nice strategic game that doesn't bog me down in the details. It lets me focus on the big decisions (i.e., when to invade the USSR, if/when to invade North Africa, etc.), without all of the piddly details. It makes for a nice "light" game--and by that I mean light in the details, but still deep in the planning and thought. Strategic Command is that type of brand.
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