Shark7
Posts: 7937
Joined: 7/24/2007 From: The Big Nowhere Status: offline
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quote:
ORIGINAL: Spidey So I went back to an empty sandbox game, added some mirror copy planets, and tried out what happened if I simply had one pair build a growth base and the other not build it. All my passenger ships are hyperdrive-free, so they're stuck in my homeworld system which should, theoretically speaking, shut down emigration effects. And the effect is, while not really huge so far, at least quite impossible to miss. The two colonies that have a growth base have grown about 50% over approximately three years while the two without growth bases have grown 30% in the same period. I'll let them keep at it for a few more years to see if they reach steady growth percentages and then I'll bump them to 500 mil each and see how long it takes them to get to, say, 5 billion. But the point to take away from this is that growth bases, meaning barebones star bases with a med and rec facilities, do buff growth a bit, and since there's really no such thing as "too much" growth, the best approach seems to be a relatively quickly construction of these bases. Responded to the other quote before seeing this one. I'm glad you had the patience to actually put this to the test and get a definitive answer. Happy planets grow faster.
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Distant Worlds Fan 'When in doubt...attack!'
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